Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Shaders: Remove special handling for liquids. (#4670) | lhofhansl | 2016-10-26 |
| | |||
* | Shaders: Apply tone mapping before fog calculation. | Lars Hofhansl | 2016-10-25 |
| | |||
* | Shaders: Harmonize Irrlicht and shader fog calculations | Lars Hofhansl | 2016-10-24 |
| | |||
* | Use range-based fog instead of z-plane based. | Lars Hofhansl | 2016-10-13 |
| | |||
* | Shaders: fix fog not affecting opaque liquids | RealBadAngel | 2016-02-23 |
| | |||
* | Filmic HDR tone mapping | RealBadAngel | 2016-02-09 |
| | |||
* | Speed up and make more accurate relief mapping | RealBadAngel | 2015-12-10 |
| | | | | using linear + binary search. | ||
* | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel | 2015-08-20 |
| | |||
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
| | |||
* | Shaders fixes and cleanup relief mapping code. | RealBadAngel | 2015-07-02 |
| | |||
* | Bugfix: variable type mismatch | RealBadAngel | 2015-06-28 |
| | |||
* | Remove textures vertical offset. Fix for area enabling parallax. | RealBadAngel | 2015-06-21 |
| | |||
* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 |
| | |||
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-16 |
| | | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | ||
* | Revert "Optimize bumpmapping mathematics" | Craig Robbins | 2015-01-16 |
| | | | | This reverts commit 148fffb0f23fa437c67639ff3cc69177fb71d76a. | ||
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-15 |
| | | | | | | OpenGL_vertex: * bufferize a duplicate calcul * Factorize vertexes | ||
* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 |
| | |||
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader. |