| Commit message (Expand) | Author | Age |
* | Apply shadow only to the naturally lit part of the fragment color (#11722) | x2048 | 2021-10-31 |
* | Improvements to colored shadows (#11516) | x2048 | 2021-10-01 |
* | Fix GLES2 discard behaviour (texture transparency) | sfan5 | 2021-09-17 |
* | Distribute shadow map update over multiple frames to reduce stutter (#11422) | x2048 | 2021-07-25 |
* | Add smooth light-shadow transition at noon (#11430) | x2048 | 2021-07-25 |
* | Improve shadow rendering with non-default camera FOV (#11385) | x2048 | 2021-07-11 |
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
* | Fix GLES shader support after #9247 (#10727) | Vitaliy | 2020-12-22 |
* | Cleanup shader generation code (#10663) | Vitaliy | 2020-12-19 |
* | Fix MSAA stripes (#9247) | HybridDog | 2020-12-04 |
* | Shaders for Android (GLES 2) (#10506) | Vitaliy | 2020-10-25 |
* | Remove all bump mapping and parallax occlusion related code. | Lars | 2020-10-17 |
* | Remove "generate normal maps" feature (#10313) | hecks | 2020-09-14 |
* | shaders: Fix transparency on GC7000L (#10036) | mntmn | 2020-08-25 |
* | Simple shader fixes. (#8991) | lhofhansl | 2019-09-26 |
* | Fix fog weirdness (#5146) | numberZero | 2017-01-31 |
* | Shaders: Remove unnecessary 'if' statements | Lars Hofhansl | 2016-12-24 |
* | Fog: Make fraction of visible distance at which fog starts configurable | Lars Hofhansl | 2016-12-07 |
* | Fix unexplained shader issue (glsl compiler bug??) (#4757) | Rogier-5 | 2016-11-17 |
* | Shaders: Remove special handling for liquids. (#4670) | lhofhansl | 2016-10-26 |
* | Shaders: Apply tone mapping before fog calculation. | Lars Hofhansl | 2016-10-25 |
* | Shaders: Harmonize Irrlicht and shader fog calculations | Lars Hofhansl | 2016-10-24 |
* | Use range-based fog instead of z-plane based. | Lars Hofhansl | 2016-10-13 |
* | Shaders: fix fog not affecting opaque liquids | RealBadAngel | 2016-02-23 |
* | Filmic HDR tone mapping | RealBadAngel | 2016-02-09 |
* | Speed up and make more accurate relief mapping | RealBadAngel | 2015-12-10 |
* | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel | 2015-08-20 |
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
* | Shaders fixes and cleanup relief mapping code. | RealBadAngel | 2015-07-02 |
* | Bugfix: variable type mismatch | RealBadAngel | 2015-06-28 |
* | Remove textures vertical offset. Fix for area enabling parallax. | RealBadAngel | 2015-06-21 |
* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 |
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-16 |
* | Revert "Optimize bumpmapping mathematics" | Craig Robbins | 2015-01-16 |
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-15 |
* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 |
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |