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opengl_fragment.glsl
Commit message (
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Author
Age
*
Fix fog weirdness (#5146)
numberZero
2017-01-31
*
Shaders: Remove unnecessary 'if' statements
Lars Hofhansl
2016-12-24
*
Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-12-07
*
Fix unexplained shader issue (glsl compiler bug??) (#4757)
Rogier-5
2016-11-17
*
Shaders: Remove special handling for liquids. (#4670)
lhofhansl
2016-10-26
*
Shaders: Apply tone mapping before fog calculation.
Lars Hofhansl
2016-10-25
*
Shaders: Harmonize Irrlicht and shader fog calculations
Lars Hofhansl
2016-10-24
*
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
*
Shaders: fix fog not affecting opaque liquids
RealBadAngel
2016-02-23
*
Filmic HDR tone mapping
RealBadAngel
2016-02-09
*
Speed up and make more accurate relief mapping
RealBadAngel
2015-12-10
*
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Shaders fixes and cleanup relief mapping code.
RealBadAngel
2015-07-02
*
Bugfix: variable type mismatch
RealBadAngel
2015-06-28
*
Remove textures vertical offset. Fix for area enabling parallax.
RealBadAngel
2015-06-21
*
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
*
Optimize bumpmapping mathematics
Loic Blot
2015-01-16
*
Revert "Optimize bumpmapping mathematics"
Craig Robbins
2015-01-16
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Optimize bumpmapping mathematics
Loic Blot
2015-01-15
*
Improved faces shading with and without shaders.
RealBadAngel
2014-06-17
*
Unite nodes shaders.
RealBadAngel
2014-06-15