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opengl_vertex.glsl
Commit message (
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Author
Age
*
Waves generated with Perlin-type noise #8994
Lars Hofhansl
2019-11-19
*
Simple shader fixes. (#8991)
lhofhansl
2019-09-26
*
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Paramat
2019-03-27
*
Shaders: Fix comment line (#7668)
xzcx
2018-08-30
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
*
Nodes shader: Decrease amplitude of waving leaves and plants
paramat
2016-03-30
*
Replace CRLF with LF in shader files
est31
2016-03-25
*
Shaders: use triple-frequency waving for leaves and plants
paramat
2015-09-07
*
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Shaders fixes and cleanup relief mapping code.
RealBadAngel
2015-07-02
*
Remove textures vertical offset. Fix for area enabling parallax.
RealBadAngel
2015-06-21
*
Automated whitespace error fix for last commit
est31
2015-06-14
*
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
*
Optimize bumpmapping mathematics
Loic Blot
2015-01-16
*
Revert "Optimize bumpmapping mathematics"
Craig Robbins
2015-01-16
*
Optimize bumpmapping mathematics
Loic Blot
2015-01-15
*
Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-12-07
*
Let lighting be done only CPU side. Remove finalColorBlend implementation fro...
RealBadAngel
2014-08-16
*
Make faces shading correct for all possible modes.
RealBadAngel
2014-08-14
*
Faces shading fixes
RealBadAngel
2014-07-07
*
Improved faces shading with and without shaders.
RealBadAngel
2014-06-17
*
Unite nodes shaders.
RealBadAngel
2014-06-15