Commit message (Expand) | Author | Age | ||
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* | Shaders fixes and cleanup relief mapping code. | RealBadAngel | 2015-07-02 | |
* | Bugfix: variable type mismatch | RealBadAngel | 2015-06-28 | |
* | Remove textures vertical offset. Fix for area enabling parallax. | RealBadAngel | 2015-06-21 | |
* | Automated whitespace error fix for last commit | est31 | 2015-06-14 | |
* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 | |
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-16 | |
* | Revert "Optimize bumpmapping mathematics" | Craig Robbins | 2015-01-16 | |
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-15 | |
* | Restore finalColorBlend implementation in shaders. | RealBadAngel | 2014-12-07 | |
* | Let lighting be done only CPU side. Remove finalColorBlend implementation fro... | RealBadAngel | 2014-08-16 | |
* | Make faces shading correct for all possible modes. | RealBadAngel | 2014-08-14 | |
* | Faces shading fixes | RealBadAngel | 2014-07-07 | |
* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 | |
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |