| Commit message (Expand) | Author | Age |
* | Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418) | Paramat | 2019-03-27 |
* | Shaders: Fix comment line (#7668) | xzcx | 2018-08-30 |
* | Fix fog weirdness (#5146) | numberZero | 2017-01-31 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Shaders: Remove unnecessary 'if' statements | Lars Hofhansl | 2016-12-24 |
* | Fog: Make fraction of visible distance at which fog starts configurable | Lars Hofhansl | 2016-12-07 |
* | Fix unexplained shader issue (glsl compiler bug??) (#4757) | Rogier-5 | 2016-11-17 |
* | Remove unused shader matrices. (#4723) | lhofhansl | 2016-11-04 |
* | Shaders: Remove special handling for liquids. (#4670) | lhofhansl | 2016-10-26 |
* | Shaders: Apply tone mapping before fog calculation. | Lars Hofhansl | 2016-10-25 |
* | Shaders: Harmonize Irrlicht and shader fog calculations | Lars Hofhansl | 2016-10-24 |
* | Use range-based fog instead of z-plane based. | Lars Hofhansl | 2016-10-13 |
* | Nodes shader: Decrease amplitude of waving leaves and plants | paramat | 2016-03-30 |
* | Replace CRLF with LF in shader files | est31 | 2016-03-25 |
* | Shaders: fix fog not affecting opaque liquids | RealBadAngel | 2016-02-23 |
* | Filmic HDR tone mapping | RealBadAngel | 2016-02-09 |
* | Speed up and make more accurate relief mapping | RealBadAngel | 2015-12-10 |
* | Shaders: use triple-frequency waving for leaves and plants | paramat | 2015-09-07 |
* | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel | 2015-08-20 |
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
* | Shaders fixes and cleanup relief mapping code. | RealBadAngel | 2015-07-02 |
* | Bugfix: variable type mismatch | RealBadAngel | 2015-06-28 |
* | Remove textures vertical offset. Fix for area enabling parallax. | RealBadAngel | 2015-06-21 |
* | Automated whitespace error fix for last commit | est31 | 2015-06-14 |
* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 |
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-16 |
* | Revert "Optimize bumpmapping mathematics" | Craig Robbins | 2015-01-16 |
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-15 |
* | Restore finalColorBlend implementation in shaders. | RealBadAngel | 2014-12-07 |
* | Let lighting be done only CPU side. Remove finalColorBlend implementation fro... | RealBadAngel | 2014-08-16 |
* | Make faces shading correct for all possible modes. | RealBadAngel | 2014-08-14 |
* | Faces shading fixes | RealBadAngel | 2014-07-07 |
* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 |
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |