aboutsummaryrefslogtreecommitdiff
path: root/client/shaders/nodes_shader
Commit message (Collapse)AuthorAge
* Let lighting be done only CPU side. Remove finalColorBlend implementation ↵RealBadAngel2014-08-16
| | | | from shaders.
* Make faces shading correct for all possible modes.RealBadAngel2014-08-14
| | | | | Skip shading for lightsources and top of the nodes. Fixes liquid sources and flowing surfaces having different brightness.
* Faces shading fixesRealBadAngel2014-07-07
|
* Improved faces shading with and without shaders.RealBadAngel2014-06-17
|
* Unite nodes shaders.RealBadAngel2014-06-15
Pass drawtype and material type to shaders. Move shaders generation to startup only. Allow assign shaders per tile. Initial code to support water surface shader.
ref='#n99'>99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136
--
-- Aliases for map generator outputs
--


minetest.register_alias("mapgen_stone", "default:stone")
minetest.register_alias("mapgen_dirt", "default:dirt")
minetest.register_alias("mapgen_dirt_with_grass", "default:dirt_with_grass")
minetest.register_alias("mapgen_sand", "default:sand")
minetest.register_alias("mapgen_water_source", "default:water_source")
minetest.register_alias("mapgen_lava_source", "default:lava_source")
minetest.register_alias("mapgen_gravel", "default:gravel")

minetest.register_alias("mapgen_tree", "default:tree")
minetest.register_alias("mapgen_leaves", "default:leaves")
minetest.register_alias("mapgen_apple", "default:apple")
minetest.register_alias("mapgen_junglegrass", "default:junglegrass")

minetest.register_alias("mapgen_cobble", "default:cobble")
minetest.register_alias("mapgen_stair_cobble", "stairs:stair_cobble")
minetest.register_alias("mapgen_mossycobble", "default:mossycobble")


--
-- Ore generation
--


-- Blob ore first to avoid other ores inside blobs

minetest.register_ore({ 
	ore_type         = "blob",
	ore              = "default:clay",
	wherein          = {"default:sand"},
	clust_scarcity   = 24*24*24,
	clust_size       = 7,
	y_min            = -15,
	y_max            = 0,
	noise_threshold = 0,
	noise_params     = {
		offset=0.35,
		scale=0.2,
		spread={x=5, y=5, z=5},
		seed=-316,
		octaves=1,
		persist=0.5
	},
})

minetest.register_ore({
	ore_type       = "scatter",
	ore            = "default:stone_with_coal",
	wherein        = "default:stone",
	clust_scarcity = 8*8*8,
	clust_num_ores = 8,
	clust_size     = 3,
	y_min          = -31000,
	y_max          = 64,
})

minetest.register_ore({
	ore_type       = "scatter",
	ore            = "default:stone_with_iron",
	wherein        = "default:stone",
	clust_scarcity = 12*12*12,
	clust_num_ores = 3,
	clust_size     = 2,
	y_min          = -15,
	y_max          = 2,
})

minetest.register_ore({
	ore_type       = "scatter",
	ore            = "default:stone_with_iron",
	wherein        = "default:stone",
	clust_scarcity = 9*9*9,
	clust_num_ores = 5,
	clust_size     = 3,
	y_min          = -63,
	y_max          = -16,
})

minetest.register_ore({
	ore_type       = "scatter",
	ore            = "default:stone_with_iron",
	wherein        = "default:stone",
	clust_scarcity = 7*7*7,
	clust_num_ores = 5,
	clust_size     = 3,
	y_min          = -31000,
	y_max          = -64,
})


--
-- Register biomes for biome API
--


minetest.clear_registered_biomes()
minetest.clear_registered_decorations()

minetest.register_biome({
	name = "default:grassland",
	--node_dust = "",
	node_top = "default:dirt_with_grass",
	depth_top = 1,
	node_filler = "default:dirt",
	depth_filler = 1,
	--node_stone = "",
	--node_water_top = "",
	--depth_water_top = ,
	--node_water = "",
	y_min = 5,
	y_max = 31000,
	heat_point = 50,
	humidity_point = 50,
})

minetest.register_biome({
	name = "default:grassland_ocean",
	--node_dust = "",
	node_top = "default:sand",
	depth_top = 1,
	node_filler = "default:sand",
	depth_filler = 2,
	--node_stone = "",
	--node_water_top = "",
	--depth_water_top = ,
	--node_water = "",
	y_min = -31000,
	y_max = 4,
	heat_point = 50,
	humidity_point = 50,
})