| Commit message (Expand) | Author | Age |
* | Improve shadow filters (#12195) | x2048 | 2022-05-21 |
* | Implement shadow offsets for the new SM distortion function (#12191) | x2048 | 2022-04-14 |
* | Adjust shadowmap distortion to use entire SM texture (#12166) | x2048 | 2022-04-07 |
* | Tune shadow perspective distortion (#12146) | x2048 | 2022-03-31 |
* | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 |
* | Change normal bias for entities to avoid shadow acne | Dmitry Kostenko | 2022-03-07 |
* | Remove debugging code | Dmitry Kostenko | 2022-03-07 |
* | Ensure nightRatio is greater than zero in object shader | Dmitry Kostenko | 2022-03-07 |
* | Fix shadow rendering with filtering disabled | Dmitry Kostenko | 2022-03-07 |
* | Improve lighting of entities. | Dmitry Kostenko | 2022-03-07 |
* | Improve self-shadowing based on light/normal angle | Dmitry Kostenko | 2022-03-07 |
* | Copy shadow mapping shader from nodes to objects | Dmitry Kostenko | 2022-03-07 |
* | Improvements to colored shadows (#11516) | x2048 | 2021-10-01 |
* | Fix GLES2 discard behaviour (texture transparency) | sfan5 | 2021-09-17 |
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
* | Fix GLES shader support after #9247 (#10727) | Vitaliy | 2020-12-22 |
* | Cleanup shader generation code (#10663) | Vitaliy | 2020-12-19 |
* | Fix MSAA stripes (#9247) | HybridDog | 2020-12-04 |
* | Shaders for Android (GLES 2) (#10506) | Vitaliy | 2020-10-25 |
* | Remove all bump mapping and parallax occlusion related code. | Lars | 2020-10-17 |
* | Remove "generate normal maps" feature (#10313) | hecks | 2020-09-14 |
* | shaders: Fix transparency on GC7000L (#10036) | mntmn | 2020-08-25 |
* | Fix broken coloring of wielditems (#9969) | Danila Shutov | 2020-06-09 |
* | Add tone mapping for entities (#9521) | Danila Shutov | 2020-04-06 |
* | Basic model shading (#9374) | Danila Shutov | 2020-02-16 |