Commit message (Collapse) | Author | Age | |
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* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
| | | | Co-authored-by: x2048 <codeforsmile@gmail.com> | ||
* | Fix swapped vertex colors on GLES2 | sfan5 | 2021-05-11 |
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* | Fix GLES shader support after #9247 (#10727) | Vitaliy | 2020-12-22 |
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* | Fix MSAA stripes (#9247) | HybridDog | 2020-12-04 |
| | | | | | This only works when shaders are enabled. The centroid varying avoids that the textures (which repeat themselves out of bounds) are sampled out of bounds in MSAA. If MSAA (called FSAA in minetest) is disabled, the centroid keyword does nothing. | ||
* | Shaders for Android (GLES 2) (#10506) | Vitaliy | 2020-10-25 |
| | | | | | Shader support for OpenGL ES 2 devices (Android) Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Remove all bump mapping and parallax occlusion related code. | Lars | 2020-10-17 |
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* | Make shading of CAOs optional (#10033) | Danila Shutov | 2020-06-16 |
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* | Fix broken coloring of wielditems (#9969) | Danila Shutov | 2020-06-09 |
| | | | Fixes a regression that appeared in 5.3.0-dev. | ||
* | Transform texture UVs with provided tex. matrix (#9515) | Danila Shutov | 2020-03-16 |
| | | | fixes #9481 | ||
* | Basic model shading (#9374) | Danila Shutov | 2020-02-16 |