index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
client
/
shaders
/
object_shader
/
opengl_vertex.glsl
Commit message (
Expand
)
Author
Age
*
Improve shadow filters (#12195)
x2048
2022-05-21
*
Implement shadow offsets for the new SM distortion function (#12191)
x2048
2022-04-14
*
Tune shadow perspective distortion (#12146)
x2048
2022-03-31
*
Add API to control shadow intensity from the game/mod (#11944)
x2048
2022-03-26
*
Correct normal bias for entities
Dmitry Kostenko
2022-03-07
*
Change normal bias for entities to avoid shadow acne
Dmitry Kostenko
2022-03-07
*
Improve lighting of entities.
Dmitry Kostenko
2022-03-07
*
Copy shadow mapping shader from nodes to objects
Dmitry Kostenko
2022-03-07
*
Shadow mapping render pass (#11244)
Liso
2021-06-06
*
Fix swapped vertex colors on GLES2
sfan5
2021-05-11
*
Fix GLES shader support after #9247 (#10727)
Vitaliy
2020-12-22
*
Fix MSAA stripes (#9247)
HybridDog
2020-12-04
*
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-25
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
*
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
*
Fix broken coloring of wielditems (#9969)
Danila Shutov
2020-06-09
*
Transform texture UVs with provided tex. matrix (#9515)
Danila Shutov
2020-03-16
*
Basic model shading (#9374)
Danila Shutov
2020-02-16