Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Add API to control shadow intensity from the game/mod (#11944) | x2048 | 2022-03-26 |
* | Correct normal bias for entities | Dmitry Kostenko | 2022-03-07 |
* | Change normal bias for entities to avoid shadow acne | Dmitry Kostenko | 2022-03-07 |
* | Improve lighting of entities. | Dmitry Kostenko | 2022-03-07 |
* | Copy shadow mapping shader from nodes to objects | Dmitry Kostenko | 2022-03-07 |
* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
* | Fix swapped vertex colors on GLES2 | sfan5 | 2021-05-11 |
* | Fix GLES shader support after #9247 (#10727) | Vitaliy | 2020-12-22 |
* | Fix MSAA stripes (#9247) | HybridDog | 2020-12-04 |
* | Shaders for Android (GLES 2) (#10506) | Vitaliy | 2020-10-25 |
* | Remove all bump mapping and parallax occlusion related code. | Lars | 2020-10-17 |
* | Make shading of CAOs optional (#10033) | Danila Shutov | 2020-06-16 |
* | Fix broken coloring of wielditems (#9969) | Danila Shutov | 2020-06-09 |
* | Transform texture UVs with provided tex. matrix (#9515) | Danila Shutov | 2020-03-16 |
* | Basic model shading (#9374) | Danila Shutov | 2020-02-16 |