summaryrefslogtreecommitdiff
path: root/client/shaders/object_shader
Commit message (Expand)AuthorAge
* Improvements to colored shadows (#11516)x20482021-10-01
* Fix GLES2 discard behaviour (texture transparency)sfan52021-09-17
* Shadow mapping render pass (#11244)Liso2021-06-06
* Fix swapped vertex colors on GLES2sfan52021-05-11
* Fix GLES shader support after #9247 (#10727)Vitaliy2020-12-22
* Cleanup shader generation code (#10663)Vitaliy2020-12-19
* Fix MSAA stripes (#9247)HybridDog2020-12-04
* Shaders for Android (GLES 2) (#10506)Vitaliy2020-10-25
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
* Remove "generate normal maps" feature (#10313)hecks2020-09-14
* shaders: Fix transparency on GC7000L (#10036)mntmn2020-08-25
* Make shading of CAOs optional (#10033)Danila Shutov2020-06-16
* Fix broken coloring of wielditems (#9969)Danila Shutov2020-06-09
* Add tone mapping for entities (#9521)Danila Shutov2020-04-06
* Transform texture UVs with provided tex. matrix (#9515)Danila Shutov2020-03-16
* Basic model shading (#9374)Danila Shutov2020-02-16