Commit message (Collapse) | Author | Age | |
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* | Apply texture matrix when rendering shadowmap | Dmitry Kostenko | 2022-03-07 |
| | | | | Fixes shadows of animated sprite entities | ||
* | Apply shadow only to the naturally lit part of the fragment color (#11722) | x2048 | 2021-10-31 |
| | | | | | | | | | Fragment color for nodes is now calculated from: * Texture color, highlighted by artificial light if present (light color conveyed via vertex color). * Texture color highlighted by natural light (conveyed via vertex color) filtered by shadow. * Reflected day/moonlight filtered by shadow (color and intensity), assuming some portion of the light is directly reflected from the materials. | ||
* | Improvements to colored shadows (#11516) | x2048 | 2021-10-01 |
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* | Shadow mapping render pass (#11244) | Liso | 2021-06-06 |
Co-authored-by: x2048 <codeforsmile@gmail.com> |