aboutsummaryrefslogtreecommitdiff
path: root/client/shaders/shadow_shaders
Commit message (Collapse)AuthorAge
* Apply texture matrix when rendering shadowmapDmitry Kostenko2022-03-07
| | | | Fixes shadows of animated sprite entities
* Apply shadow only to the naturally lit part of the fragment color (#11722)x20482021-10-31
| | | | | | | | | Fragment color for nodes is now calculated from: * Texture color, highlighted by artificial light if present (light color conveyed via vertex color). * Texture color highlighted by natural light (conveyed via vertex color) filtered by shadow. * Reflected day/moonlight filtered by shadow (color and intensity), assuming some portion of the light is directly reflected from the materials.
* Improvements to colored shadows (#11516)x20482021-10-01
|
* Shadow mapping render pass (#11244)Liso2021-06-06
Co-authored-by: x2048 <codeforsmile@gmail.com>