Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Use range-based fog instead of z-plane based. | Lars Hofhansl | 2016-10-13 |
* | Replace CRLF with LF in shader files | est31 | 2016-03-25 |
* | Filmic HDR tone mapping | RealBadAngel | 2016-02-09 |
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
* | Automated whitespace error fix for last commit | est31 | 2015-06-14 |
* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 |
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-16 |
* | Revert "Optimize bumpmapping mathematics" | Craig Robbins | 2015-01-16 |
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-15 |
* | Restore finalColorBlend implementation in shaders. | RealBadAngel | 2014-12-07 |
* | Let lighting be done only CPU side. Remove finalColorBlend implementation fro... | RealBadAngel | 2014-08-16 |
* | Faces shading fixes | RealBadAngel | 2014-07-07 |
* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 |
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |