| Commit message (Expand) | Author | Age |
* | Restore finalColorBlend implementation in shaders. | RealBadAngel | 2014-12-07 |
* | Let lighting be done only CPU side. Remove finalColorBlend implementation fro... | RealBadAngel | 2014-08-16 |
* | Make faces shading correct for all possible modes. | RealBadAngel | 2014-08-14 |
* | Faces shading fixes | RealBadAngel | 2014-07-07 |
* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 |
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |
* | Fix invalid liquid lighting. | RealBadAngel | 2014-04-16 |
* | Normal maps generation on the fly. | RealBadAngel | 2014-03-21 |
* | Optimize shaders code. Add settings at compile time. | RealBadAngel | 2013-12-09 |
* | Fix shaders on some GPUs | Novatux | 2013-12-08 |
* | Shaders rework. | RealBadAngel | 2013-12-03 |
* | Fix texture bumpmapping on some GPUs | Zeg9 | 2013-08-04 |
* | Add texture bumpmapping feature. | RealBadAngel | 2013-07-04 |
* | Actually fix shader3 alpha this time | kwolekr | 2013-04-27 |
* | Transform alpha channel as well in shader | kwolekr | 2013-04-25 |
* | Add option to use texture alpha channel | kwolekr | 2013-04-23 |
* | Fix new_style_water | PilzAdam | 2013-03-17 |
* | Tweak shader randomly a bit | Perttu Ahola | 2012-12-02 |
* | Handle day-night transition in shader and make light sources brighter when sh... | Perttu Ahola | 2012-12-02 |
* | Remove accidental vim swap file | Perttu Ahola | 2012-12-02 |
* | Implement a global shader parameter passing system and useful shaders | Perttu Ahola | 2012-12-02 |
* | ShaderSource and silly example shaders | Kahrl | 2012-12-02 |