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* Shaders: use triple-frequency waving for leaves and plantsparamat2015-09-07
* Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel2015-08-20
* Add wielded (and CAOs) shaderRealBadAngel2015-07-21
* Fix relief mapping issuesRealBadAngel2015-07-16
* Shaders fixes and cleanup relief mapping code.RealBadAngel2015-07-02
* Bugfix: variable type mismatchRealBadAngel2015-06-28
* Add minimap featureRealBadAngel2015-06-27
* Remove textures vertical offset. Fix for area enabling parallax.RealBadAngel2015-06-21
* Automated whitespace error fix for last commitest312015-06-14
* Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel2015-06-14
* Optimize bumpmapping mathematicsLoic Blot2015-01-16
* Revert "Optimize bumpmapping mathematics"Craig Robbins2015-01-16
* Optimize bumpmapping mathematicsLoic Blot2015-01-15
* Restore finalColorBlend implementation in shaders.RealBadAngel2014-12-07
* Let lighting be done only CPU side. Remove finalColorBlend implementation fro...RealBadAngel2014-08-16
* Make faces shading correct for all possible modes.RealBadAngel2014-08-14
* Faces shading fixesRealBadAngel2014-07-07
* Improved faces shading with and without shaders.RealBadAngel2014-06-17
* Unite nodes shaders.RealBadAngel2014-06-15
* Fix invalid liquid lighting.RealBadAngel2014-04-16
* Normal maps generation on the fly.RealBadAngel2014-03-21
* Optimize shaders code. Add settings at compile time.RealBadAngel2013-12-09
* Fix shaders on some GPUsNovatux2013-12-08
* Shaders rework.RealBadAngel2013-12-03
* Fix texture bumpmapping on some GPUsZeg92013-08-04
* Add texture bumpmapping feature.RealBadAngel2013-07-04
* Actually fix shader3 alpha this timekwolekr2013-04-27
* Transform alpha channel as well in shaderkwolekr2013-04-25
* Add option to use texture alpha channelkwolekr2013-04-23
* Fix new_style_waterPilzAdam2013-03-17
* Add a list of servers to the "Multiplayer" tabJeija2013-01-21
* Tweak shader randomly a bitPerttu Ahola2012-12-02
* Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola2012-12-02
* Remove accidental vim swap filePerttu Ahola2012-12-02
* Implement a global shader parameter passing system and useful shadersPerttu Ahola2012-12-02
* ShaderSource and silly example shadersKahrl2012-12-02
4' href='#n294'>294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "test.h"

#include "log.h"
#include "socket.h"
#include "settings.h"
#include "util/serialize.h"
#include "network/connection.h"

class TestConnection : public TestBase {
public:
	TestConnection()
	{
		if (INTERNET_SIMULATOR == false)
			TestManager::registerTestModule(this);
	}

	const char *getName() { return "TestConnection"; }

	void runTests(IGameDef *gamedef);

	void testHelpers();
	void testConnectSendReceive();
};

static TestConnection g_test_instance;

void TestConnection::runTests(IGameDef *gamedef)
{
	TEST(testHelpers);
	TEST(testConnectSendReceive);
}

////////////////////////////////////////////////////////////////////////////////

struct Handler : public con::PeerHandler
{
	Handler(const char *a_name) : name(a_name) {}

	void peerAdded(con::Peer *peer)
	{
		infostream << "Handler(" << name << ")::peerAdded(): "
			"id=" << peer->id << std::endl;
		last_id = peer->id;
		count++;
	}

	void deletingPeer(con::Peer *peer, bool timeout)
	{
		infostream << "Handler(" << name << ")::deletingPeer(): "
			"id=" << peer->id << ", timeout=" << timeout << std::endl;
		last_id = peer->id;
		count--;
	}

	s32 count = 0;
	u16 last_id = 0;
	const char *name;
};

void TestConnection::testHelpers()
{
	// Some constants for testing
	u32 proto_id = 0x12345678;
	u16 peer_id = 123;
	u8 channel = 2;
	SharedBuffer<u8> data1(1);
	data1[0] = 100;
	Address a(127,0,0,1, 10);
	const u16 seqnum = 34352;

	con::BufferedPacket p1 = con::makePacket(a, data1,
			proto_id, peer_id, channel);
	/*
		We should now have a packet with this data:
		Header:
			[0] u32 protocol_id
			[4] u16 sender_peer_id
			[6] u8 channel
		Data:
			[7] u8 data1[0]
	*/
	UASSERT(readU32(&p1.data[0]) == proto_id);
	UASSERT(readU16(&p1.data[4]) == peer_id);
	UASSERT(readU8(&p1.data[6]) == channel);
	UASSERT(readU8(&p1.data[7]) == data1[0]);

	//infostream<<"initial data1[0]="<<((u32)data1[0]&0xff)<<std::endl;

	SharedBuffer<u8> p2 = con::makeReliablePacket(data1, seqnum);

	/*infostream<<"p2.getSize()="<<p2.getSize()<<", data1.getSize()="
			<<data1.getSize()<<std::endl;
	infostream<<"readU8(&p2[3])="<<readU8(&p2[3])
			<<" p2[3]="<<((u32)p2[3]&0xff)<<std::endl;
	infostream<<"data1[0]="<<((u32)data1[0]&0xff)<<std::endl;*/

	UASSERT(p2.getSize() == 3 + data1.getSize());
	UASSERT(readU8(&p2[0]) == TYPE_RELIABLE);
	UASSERT(readU16(&p2[1]) == seqnum);
	UASSERT(readU8(&p2[3]) == data1[0]);
}


void TestConnection::testConnectSendReceive()
{
	DSTACK("TestConnection::Run");

	/*
		Test some real connections

		NOTE: This mostly tests the legacy interface.
	*/

	u32 proto_id = 0xad26846a;

	Handler hand_server("server");
	Handler hand_client("client");

	Address address(0, 0, 0, 0, 30001);
	Address bind_addr(0, 0, 0, 0, 30001);
	/*
	 * Try to use the bind_address for servers with no localhost address
	 * For example: FreeBSD jails
	 */
	std::string bind_str = g_settings->get("bind_address");
	try {
		bind_addr.Resolve(bind_str.c_str());

		if (!bind_addr.isIPv6()) {
			address = bind_addr;
		}
	} catch (ResolveError &e) {
	}

	infostream << "** Creating server Connection" << std::endl;
	con::Connection server(proto_id, 512, 5.0, false, &hand_server);
	server.Serve(address);

	infostream << "** Creating client Connection" << std::endl;
	con::Connection client(proto_id, 512, 5.0, false, &hand_client);

	UASSERT(hand_server.count == 0);
	UASSERT(hand_client.count == 0);

	sleep_ms(50);

	Address server_address(127, 0, 0, 1, 30001);
	if (address != Address(0, 0, 0, 0, 30001)) {
		server_address = bind_addr;
	}

	infostream << "** running client.Connect()" << std::endl;
	client.Connect(server_address);

	sleep_ms(50);

	// Client should not have added client yet
	UASSERT(hand_client.count == 0);

	try {
		NetworkPacket pkt;
		infostream << "** running client.Receive()" << std::endl;
		client.Receive(&pkt);
		infostream << "** Client received: peer_id=" << pkt.getPeerId()
			<< ", size=" << pkt.getSize() << std::endl;
	} catch (con::NoIncomingDataException &e) {
	}

	// Client should have added server now
	UASSERT(hand_client.count == 1);
	UASSERT(hand_client.last_id == 1);
	// Server should not have added client yet
	UASSERT(hand_server.count == 0);

	sleep_ms(100);

	try {
		NetworkPacket pkt;
		infostream << "** running server.Receive()" << std::endl;
		server.Receive(&pkt);
		infostream << "** Server received: peer_id=" << pkt.getPeerId()
				<< ", size=" << pkt.getSize()
				<< std::endl;
	} catch (con::NoIncomingDataException &e) {
		// No actual data received, but the client has
		// probably been connected
	}

	// Client should be the same
	UASSERT(hand_client.count == 1);
	UASSERT(hand_client.last_id == 1);
	// Server should have the client
	UASSERT(hand_server.count == 1);
	UASSERT(hand_server.last_id == 2);

	//sleep_ms(50);

	while (client.Connected() == false) {
		try {
			NetworkPacket pkt;
			infostream << "** running client.Receive()" << std::endl;
			client.Receive(&pkt);
			infostream << "** Client received: peer_id=" << pkt.getPeerId()
				<< ", size=" << pkt.getSize() << std::endl;
		} catch (con::NoIncomingDataException &e) {
		}
		sleep_ms(50);
	}

	sleep_ms(50);

	try {
		NetworkPacket pkt;
		infostream << "** running server.Receive()" << std::endl;
		server.Receive(&pkt);
		infostream << "** Server received: peer_id=" << pkt.getPeerId()
				<< ", size=" << pkt.getSize()
				<< std::endl;
	} catch (con::NoIncomingDataException &e) {
	}

	/*
		Simple send-receive test
	*/
	{
		NetworkPacket pkt;
		pkt.putRawPacket((u8*) "Hello World !", 14, 0);

		Buffer<u8> sentdata = pkt.oldForgePacket();

		infostream<<"** running client.Send()"<<std::endl;
		client.Send(PEER_ID_SERVER, 0, &pkt, true);

		sleep_ms(50);

		NetworkPacket recvpacket;
		infostream << "** running server.Receive()" << std::endl;
		server.Receive(&recvpacket);
		infostream << "** Server received: peer_id=" << pkt.getPeerId()
				<< ", size=" << pkt.getSize()
				<< ", data=" << (const char*)pkt.getU8Ptr(0)
				<< std::endl;

		Buffer<u8> recvdata = pkt.oldForgePacket();

		UASSERT(memcmp(*sentdata, *recvdata, recvdata.getSize()) == 0);
	}

	u16 peer_id_client = 2;
	/*
		Send a large packet
	*/
	{
		const int datasize = 30000;
		NetworkPacket pkt(0, datasize);
		for (u16 i=0; i<datasize; i++) {
			pkt << (u8) i/4;
		}

		infostream << "Sending data (size=" << datasize << "):";
		for (int i = 0; i < datasize && i < 20; i++) {
			if (i % 2 == 0)
				infostream << " ";
			char buf[10];
			snprintf(buf, 10, "%.2X",
				((int)((const char *)pkt.getU8Ptr(0))[i]) & 0xff);
			infostream<<buf;
		}
		if (datasize > 20)
			infostream << "...";
		infostream << std::endl;

		Buffer<u8> sentdata = pkt.oldForgePacket();

		server.Send(peer_id_client, 0, &pkt, true);

		//sleep_ms(3000);

		Buffer<u8> recvdata;
		infostream << "** running client.Receive()" << std::endl;
		u16 peer_id = 132;
		u16 size = 0;
		bool received = false;
		u64 timems0 = porting::getTimeMs();
		for (;;) {
			if (porting::getTimeMs() - timems0 > 5000 || received)
				break;
			try {
				NetworkPacket pkt;
				client.Receive(&pkt);
				size = pkt.getSize();
				peer_id = pkt.getPeerId();
				recvdata = pkt.oldForgePacket();
				received = true;
			} catch (con::NoIncomingDataException &e) {
			}
			sleep_ms(10);
		}
		UASSERT(received);
		infostream << "** Client received: peer_id=" << peer_id
			<< ", size=" << size << std::endl;

		infostream << "Received data (size=" << size << "): ";
		for (int i = 0; i < size && i < 20; i++) {
			if (i % 2 == 0)
				infostream << " ";
			char buf[10];
			snprintf(buf, 10, "%.2X", ((int)(recvdata[i])) & 0xff);
			infostream << buf;
		}
		if (size > 20)
			infostream << "...";
		infostream << std::endl;

		UASSERT(memcmp(*sentdata, *recvdata, recvdata.getSize()) == 0);
		UASSERT(peer_id == PEER_ID_SERVER);
	}

	// Check peer handlers
	UASSERT(hand_client.count == 1);
	UASSERT(hand_client.last_id == 1);
	UASSERT(hand_server.count == 1);
	UASSERT(hand_server.last_id == 2);
}