| Commit message (Expand) | Author | Age |
* | Fix GLES shader support after #9247 (#10727) | Vitaliy | 2020-12-22 |
* | Cleanup shader generation code (#10663) | Vitaliy | 2020-12-19 |
* | Fix MSAA stripes (#9247) | HybridDog | 2020-12-04 |
* | Sky: support GLES2 | numzero | 2020-11-26 |
* | Shaders for Android (GLES 2) (#10506) | Vitaliy | 2020-10-25 |
* | Remove all bump mapping and parallax occlusion related code. | Lars | 2020-10-17 |
* | Remove "generate normal maps" feature (#10313) | hecks | 2020-09-14 |
* | shaders: Fix transparency on GC7000L (#10036) | mntmn | 2020-08-25 |
* | Make shading of CAOs optional (#10033) | Danila Shutov | 2020-06-16 |
* | Fix broken coloring of wielditems (#9969) | Danila Shutov | 2020-06-09 |
* | Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537) | Danila Shutov | 2020-04-19 |
* | Shaders: Complete 478e753. OpenGL 4.3 compatiblity | SmallJoker | 2020-04-18 |
* | Add tone mapping for entities (#9521) | Danila Shutov | 2020-04-06 |
* | Transform texture UVs with provided tex. matrix (#9515) | Danila Shutov | 2020-03-16 |
* | Basic model shading (#9374) | Danila Shutov | 2020-02-16 |
* | Shaders: Fix OpenGL < 4.3 compatibility | SmallJoker | 2020-02-16 |
* | Waves generated with Perlin-type noise #8994 | Lars Hofhansl | 2019-11-19 |
* | Simple shader fixes. (#8991) | lhofhansl | 2019-09-26 |
* | Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418) | Paramat | 2019-03-27 |
* | Shaders: Fix comment line (#7668) | xzcx | 2018-08-30 |
* | Rewrite rendering engine (#6253) | Vitaliy | 2017-10-31 |
* | Shaders: Remove unused water surface shader | paramat | 2017-05-08 |
* | Fix fog weirdness (#5146) | numberZero | 2017-01-31 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Shaders: Remove unnecessary 'if' statements | Lars Hofhansl | 2016-12-24 |
* | Fog: Make fraction of visible distance at which fog starts configurable | Lars Hofhansl | 2016-12-07 |
* | Fix unexplained shader issue (glsl compiler bug??) (#4757) | Rogier-5 | 2016-11-17 |
* | Remove unused shader matrices. (#4723) | lhofhansl | 2016-11-04 |
* | Shaders: Remove special handling for liquids. (#4670) | lhofhansl | 2016-10-26 |
* | Shaders: Apply tone mapping before fog calculation. | Lars Hofhansl | 2016-10-25 |
* | Shaders: Harmonize Irrlicht and shader fog calculations | Lars Hofhansl | 2016-10-24 |
* | Use range-based fog instead of z-plane based. | Lars Hofhansl | 2016-10-13 |
* | Nodes shader: Decrease amplitude of waving leaves and plants | paramat | 2016-03-30 |
* | Replace CRLF with LF in shader files | est31 | 2016-03-25 |
* | Shaders: fix fog not affecting opaque liquids | RealBadAngel | 2016-02-23 |
* | Filmic HDR tone mapping | RealBadAngel | 2016-02-09 |
* | Cleanup selection mesh code, add shaders for halo and selection boxes | RealBadAngel | 2016-02-08 |
* | Speed up and make more accurate relief mapping | RealBadAngel | 2015-12-10 |
* | Shaders: use triple-frequency waving for leaves and plants | paramat | 2015-09-07 |
* | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel | 2015-08-20 |
* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 |
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
* | Shaders fixes and cleanup relief mapping code. | RealBadAngel | 2015-07-02 |
* | Bugfix: variable type mismatch | RealBadAngel | 2015-06-28 |
* | Add minimap feature | RealBadAngel | 2015-06-27 |
* | Remove textures vertical offset. Fix for area enabling parallax. | RealBadAngel | 2015-06-21 |
* | Automated whitespace error fix for last commit | est31 | 2015-06-14 |
* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 |
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-16 |
* | Revert "Optimize bumpmapping mathematics" | Craig Robbins | 2015-01-16 |