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Author
Age
*
Fix MSAA stripes (#9247)
HybridDog
2020-12-04
*
Sky: support GLES2
numzero
2020-11-26
*
Shaders for Android (GLES 2) (#10506)
Vitaliy
2020-10-25
*
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-17
*
Remove "generate normal maps" feature (#10313)
hecks
2020-09-14
*
shaders: Fix transparency on GC7000L (#10036)
mntmn
2020-08-25
*
Make shading of CAOs optional (#10033)
Danila Shutov
2020-06-16
*
Fix broken coloring of wielditems (#9969)
Danila Shutov
2020-06-09
*
Reuse object_shader for "wielditem" and "item" entity drawtypes (#9537)
Danila Shutov
2020-04-19
*
Shaders: Complete 478e753. OpenGL 4.3 compatiblity
SmallJoker
2020-04-18
*
Add tone mapping for entities (#9521)
Danila Shutov
2020-04-06
*
Transform texture UVs with provided tex. matrix (#9515)
Danila Shutov
2020-03-16
*
Basic model shading (#9374)
Danila Shutov
2020-02-16
*
Shaders: Fix OpenGL < 4.3 compatibility
SmallJoker
2020-02-16
*
Waves generated with Perlin-type noise #8994
Lars Hofhansl
2019-11-19
*
Simple shader fixes. (#8991)
lhofhansl
2019-09-26
*
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Paramat
2019-03-27
*
Shaders: Fix comment line (#7668)
xzcx
2018-08-30
*
Rewrite rendering engine (#6253)
Vitaliy
2017-10-31
*
Shaders: Remove unused water surface shader
paramat
2017-05-08
*
Fix fog weirdness (#5146)
numberZero
2017-01-31
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Shaders: Remove unnecessary 'if' statements
Lars Hofhansl
2016-12-24
*
Fog: Make fraction of visible distance at which fog starts configurable
Lars Hofhansl
2016-12-07
*
Fix unexplained shader issue (glsl compiler bug??) (#4757)
Rogier-5
2016-11-17
*
Remove unused shader matrices. (#4723)
lhofhansl
2016-11-04
*
Shaders: Remove special handling for liquids. (#4670)
lhofhansl
2016-10-26
*
Shaders: Apply tone mapping before fog calculation.
Lars Hofhansl
2016-10-25
*
Shaders: Harmonize Irrlicht and shader fog calculations
Lars Hofhansl
2016-10-24
*
Use range-based fog instead of z-plane based.
Lars Hofhansl
2016-10-13
*
Nodes shader: Decrease amplitude of waving leaves and plants
paramat
2016-03-30
*
Replace CRLF with LF in shader files
est31
2016-03-25
*
Shaders: fix fog not affecting opaque liquids
RealBadAngel
2016-02-23
*
Filmic HDR tone mapping
RealBadAngel
2016-02-09
*
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-02-08
*
Speed up and make more accurate relief mapping
RealBadAngel
2015-12-10
*
Shaders: use triple-frequency waving for leaves and plants
paramat
2015-09-07
*
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-20
*
Add wielded (and CAOs) shader
RealBadAngel
2015-07-21
*
Fix relief mapping issues
RealBadAngel
2015-07-16
*
Shaders fixes and cleanup relief mapping code.
RealBadAngel
2015-07-02
*
Bugfix: variable type mismatch
RealBadAngel
2015-06-28
*
Add minimap feature
RealBadAngel
2015-06-27
*
Remove textures vertical offset. Fix for area enabling parallax.
RealBadAngel
2015-06-21
*
Automated whitespace error fix for last commit
est31
2015-06-14
*
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2015-06-14
*
Optimize bumpmapping mathematics
Loic Blot
2015-01-16
*
Revert "Optimize bumpmapping mathematics"
Craig Robbins
2015-01-16
*
Optimize bumpmapping mathematics
Loic Blot
2015-01-15
*
Restore finalColorBlend implementation in shaders.
RealBadAngel
2014-12-07
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