| Commit message (Expand) | Author | Age |
* | Rewrite rendering engine (#6253) | Vitaliy | 2017-10-31 |
* | Shaders: Remove unused water surface shader | paramat | 2017-05-08 |
* | Fix fog weirdness (#5146) | numberZero | 2017-01-31 |
* | Add hardware node coloring. Includes: | Dániel Juhász | 2017-01-23 |
* | Shaders: Remove unnecessary 'if' statements | Lars Hofhansl | 2016-12-24 |
* | Fog: Make fraction of visible distance at which fog starts configurable | Lars Hofhansl | 2016-12-07 |
* | Fix unexplained shader issue (glsl compiler bug??) (#4757) | Rogier-5 | 2016-11-17 |
* | Remove unused shader matrices. (#4723) | lhofhansl | 2016-11-04 |
* | Shaders: Remove special handling for liquids. (#4670) | lhofhansl | 2016-10-26 |
* | Shaders: Apply tone mapping before fog calculation. | Lars Hofhansl | 2016-10-25 |
* | Shaders: Harmonize Irrlicht and shader fog calculations | Lars Hofhansl | 2016-10-24 |
* | Use range-based fog instead of z-plane based. | Lars Hofhansl | 2016-10-13 |
* | Nodes shader: Decrease amplitude of waving leaves and plants | paramat | 2016-03-30 |
* | Replace CRLF with LF in shader files | est31 | 2016-03-25 |
* | Shaders: fix fog not affecting opaque liquids | RealBadAngel | 2016-02-23 |
* | Filmic HDR tone mapping | RealBadAngel | 2016-02-09 |
* | Cleanup selection mesh code, add shaders for halo and selection boxes | RealBadAngel | 2016-02-08 |
* | Speed up and make more accurate relief mapping | RealBadAngel | 2015-12-10 |
* | Shaders: use triple-frequency waving for leaves and plants | paramat | 2015-09-07 |
* | Remove use of engine sent texture tiling flags - theyre no longer needed | RealBadAngel | 2015-08-20 |
* | Add wielded (and CAOs) shader | RealBadAngel | 2015-07-21 |
* | Fix relief mapping issues | RealBadAngel | 2015-07-16 |
* | Shaders fixes and cleanup relief mapping code. | RealBadAngel | 2015-07-02 |
* | Bugfix: variable type mismatch | RealBadAngel | 2015-06-28 |
* | Add minimap feature | RealBadAngel | 2015-06-27 |
* | Remove textures vertical offset. Fix for area enabling parallax. | RealBadAngel | 2015-06-21 |
* | Automated whitespace error fix for last commit | est31 | 2015-06-14 |
* | Improved parallax mapping. Generate heightmaps on the fly. | RealBadAngel | 2015-06-14 |
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-16 |
* | Revert "Optimize bumpmapping mathematics" | Craig Robbins | 2015-01-16 |
* | Optimize bumpmapping mathematics | Loic Blot | 2015-01-15 |
* | Restore finalColorBlend implementation in shaders. | RealBadAngel | 2014-12-07 |
* | Let lighting be done only CPU side. Remove finalColorBlend implementation fro... | RealBadAngel | 2014-08-16 |
* | Make faces shading correct for all possible modes. | RealBadAngel | 2014-08-14 |
* | Faces shading fixes | RealBadAngel | 2014-07-07 |
* | Improved faces shading with and without shaders. | RealBadAngel | 2014-06-17 |
* | Unite nodes shaders. | RealBadAngel | 2014-06-15 |
* | Fix invalid liquid lighting. | RealBadAngel | 2014-04-16 |
* | Normal maps generation on the fly. | RealBadAngel | 2014-03-21 |
* | Optimize shaders code. Add settings at compile time. | RealBadAngel | 2013-12-09 |
* | Fix shaders on some GPUs | Novatux | 2013-12-08 |
* | Shaders rework. | RealBadAngel | 2013-12-03 |
* | Fix texture bumpmapping on some GPUs | Zeg9 | 2013-08-04 |
* | Add texture bumpmapping feature. | RealBadAngel | 2013-07-04 |
* | Actually fix shader3 alpha this time | kwolekr | 2013-04-27 |
* | Transform alpha channel as well in shader | kwolekr | 2013-04-25 |
* | Add option to use texture alpha channel | kwolekr | 2013-04-23 |
* | Fix new_style_water | PilzAdam | 2013-03-17 |
* | Add a list of servers to the "Multiplayer" tab | Jeija | 2013-01-21 |
* | Tweak shader randomly a bit | Perttu Ahola | 2012-12-02 |