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* CSM: Bugfixes to camera:get_pos() and camera:get_fov()sfan52020-05-14
| | | closes #9857
* Various features and fixessfan52020-04-11
|
* [CSM] Fix and improve minetest.get_language()sfan52019-11-11
| | | | | Previously this method would accidentally reset the locale and break everything.
* [CSM] Implement minetest.get_csm_restrictions()sfan52019-11-11
| | | | fixes #8068
* Run on_item_use CSM callback even if item is not marked usablesfan52019-11-11
| | | | | Mods may want to to handle item interaction even if the item is not marked usable (= server-side callback exists).
* [CSM] Expose more env functionssfan52019-11-11
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* Be lenient with extra slashes for CSM pathssfan52019-11-09
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* [CSM] Remove non-functional minetest.get_day_count()sfan52019-11-09
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* Introduce get_modpath() for CSMsfan52019-11-09
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* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-06
| | | | | * CSM/SSM: Add on_mods_loaded callback
* [CSM] Remove `on_connect` callback (#6941)red-0012018-01-21
| | | Fixes #6939
* [CSM] Add basic HUD manipulation. (#6067)red-0012018-01-20
| | | | | | * [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now.
* [CSM] Add callback on open inventory (#5793)Vincent Glize2017-10-02
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* preview: try to send mod channel messages 4 seconds after joining, not after ↵Loic Blot2017-09-26
| | | | loading mod
* Implement mod communication channels (#6351)Loïc Blot2017-09-26
| | | | | | | | | | Implement network communication for channels * Implement ModChannel manager server side to route incoming messages from clients to other clients * Add signal handler switch on client & ModChannelMgr on client to handle channels * Add Lua API bindings + client packet sending + unittests * Implement server message sending * Add callback from received message handler to Lua API using registration method
* Create a filesystem abstraction layer for CSM and only allow accessing files ↵red-0012017-06-30
| | | | | | | | | | | | | | | | | | that are scanned into it. (#5965) * Load client-side mods into memory before executing them. This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure. * Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory. * Fix the issues with backtrace * fix most of the issues * fix code style. * add a comment
* CSM: Fix documentation error for register_on_*_chat_messages (#5917)DS2017-06-09
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* [CSM] Add function to get player privileges (#5933)red-0012017-06-07
| | | | | | * [CSM] Add function to get player privileges + move related help functions to common * Added @Zeno- const
* [CSM] Fix crash when the minimap is disabled. Caused by e25a38eSmallJoker2017-05-20
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* [CSM] add `on_item_use` (#5544)red-0012017-05-06
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* Add function to get server info.red-0012017-05-04
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* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29
| | | | * [CSM] Add event on_place_node API lua
* [CSM] Add function to set minimap shape (#5569)bigfoot5472017-04-14
| | | | | | | | | | | | | | | | | | | | | | | | * [CSM] Add function to set minimap shape Also deprecates `toggle_shape`. * Oh fish, I messed that one up! * Fix Style * Sorry, I missed something I still had the `luamethod` call in there! * Add getters * Remove extra line * Remove useless variable Please review again @nerzhul . Thanks! * Satisfy nerzhul
* [CSM] Move `.list_players` and `.disconnect` to builtin. (#5550)red-0012017-04-10
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* [CSM] Add event on_connect player API lua (#5540)Vincent Glize2017-04-08
| | | | * Add event on_connect player API lua
* [CSM] Add function to get the server protocol version. (#5529)red-0012017-04-06
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* [CSM] Add function and chat command to disconnect from server. (#5487)red-0012017-04-01
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* [CSM] Add function to get player names in range (#5435)bigfoot5472017-03-22
| | | * [CSM] Add function to get currently connected player names
* Give CSM access to use `core.colorize()` (#5113)red-0012017-03-17
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* [CSM] Fix minimap problems (#5405)Loïc Blot2017-03-17
| | | This fixes issue #5404
* [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot2017-03-17
| | | | | | * [CSM] Add core.get_timeofday & core.get_day_count env calls * [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-16
| | | | | | | | * Rename Mapper (too generic) to Minimap * Add lua functions to get/set position, angle, mode for minimap * Client: rename m_mapper to m_minimap * Add minimap to core.ui namespace (core.ui.minimap) * Add various functions to manage minimap (show, hide, toggle_shape) * Cleanup trivial declaration in client
* Add ModStorageAPI to client side modding (#5396)Loïc Blot2017-03-16
| | | mod storage is located into user_path / client / mod_storage
* Add `get_wielded_item`red-0012017-03-13
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* [CSM] Add `on_punchnode` callbackred-0012017-03-13
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* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-13
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* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-13
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* [CSM] storage + fixesLoic Blot2017-03-13
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* [CSM] implement client side mod loading (#5123)Loïc Blot2017-03-13
* client side mods are located in clientmods/ * move builtin/preview.lua to clientmods/preview/init.lua as a preview mod * refactor ModConfiguration class to work properly with client and server using child objects * move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server * remove mods.{cpp,h} unused functions * use UNORDERED_SET instead of std::set in some modspec storages
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/*
Minetest
Copyright (C) 2010-2014 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "clientiface.h"
#include "player.h"
#include "settings.h"
#include "mapblock.h"
#include "connection.h"
#include "environment.h"
#include "map.h"
#include "emerge.h"
#include "serverobject.h"              // TODO this is used for cleanup of only

#include "util/numeric.h"

#include "main.h"                      // for g_settings

void RemoteClient::GetNextBlocks(
		ServerEnvironment *env,
		EmergeManager * emerge,
		float dtime,
		std::vector<PrioritySortedBlockTransfer> &dest)
{
	DSTACK(__FUNCTION_NAME);


	// Increment timers
	m_nothing_to_send_pause_timer -= dtime;
	m_nearest_unsent_reset_timer += dtime;

	if(m_nothing_to_send_pause_timer >= 0)
		return;

	Player *player = env->getPlayer(peer_id);
	// This can happen sometimes; clients and players are not in perfect sync.
	if(player == NULL)
		return;

	// Won't send anything if already sending
	if(m_blocks_sending.size() >= g_settings->getU16
			("max_simultaneous_block_sends_per_client"))
	{
		//infostream<<"Not sending any blocks, Queue full."<<std::endl;
		return;
	}

	v3f playerpos = player->getPosition();
	v3f playerspeed = player->getSpeed();
	v3f playerspeeddir(0,0,0);
	if(playerspeed.getLength() > 1.0*BS)
		playerspeeddir = playerspeed / playerspeed.getLength();
	// Predict to next block
	v3f playerpos_predicted = playerpos + playerspeeddir*MAP_BLOCKSIZE*BS;

	v3s16 center_nodepos = floatToInt(playerpos_predicted, BS);

	v3s16 center = getNodeBlockPos(center_nodepos);

	// Camera position and direction
	v3f camera_pos = player->getEyePosition();
	v3f camera_dir = v3f(0,0,1);
	camera_dir.rotateYZBy(player->getPitch());
	camera_dir.rotateXZBy(player->getYaw());

	/*infostream<<"camera_dir=("<<camera_dir.X<<","<<camera_dir.Y<<","
			<<camera_dir.Z<<")"<<std::endl;*/

	/*
		Get the starting value of the block finder radius.
	*/

	if(m_last_center != center)
	{
		m_nearest_unsent_d = 0;
		m_last_center = center;
	}

	/*infostream<<"m_nearest_unsent_reset_timer="
			<<m_nearest_unsent_reset_timer<<std::endl;*/

	// Reset periodically to workaround for some bugs or stuff
	if(m_nearest_unsent_reset_timer > 20.0)
	{
		m_nearest_unsent_reset_timer = 0;
		m_nearest_unsent_d = 0;
		//infostream<<"Resetting m_nearest_unsent_d for "
		//		<<server->getPlayerName(peer_id)<<std::endl;
	}

	//s16 last_nearest_unsent_d = m_nearest_unsent_d;
	s16 d_start = m_nearest_unsent_d;

	//infostream<<"d_start="<<d_start<<std::endl;

	u16 max_simul_sends_setting = g_settings->getU16
			("max_simultaneous_block_sends_per_client");
	u16 max_simul_sends_usually = max_simul_sends_setting;

	/*
		Check the time from last addNode/removeNode.

		Decrease send rate if player is building stuff.
	*/
	m_time_from_building += dtime;
	if(m_time_from_building < g_settings->getFloat(
				"full_block_send_enable_min_time_from_building"))
	{
		max_simul_sends_usually
			= LIMITED_MAX_SIMULTANEOUS_BLOCK_SENDS;
	}

	/*
		Number of blocks sending + number of blocks selected for sending
	*/
	u32 num_blocks_selected = m_blocks_sending.size();

	/*
		next time d will be continued from the d from which the nearest
		unsent block was found this time.

		This is because not necessarily any of the blocks found this
		time are actually sent.
	*/
	s32 new_nearest_unsent_d = -1;

	s16 d_max = g_settings->getS16("max_block_send_distance");
	s16 d_max_gen = g_settings->getS16("max_block_generate_distance");

	// Don't loop very much at a time
	s16 max_d_increment_at_time = 2;
	if(d_max > d_start + max_d_increment_at_time)
		d_max = d_start + max_d_increment_at_time;

	s32 nearest_emerged_d = -1;
	s32 nearest_emergefull_d = -1;
	s32 nearest_sent_d = -1;
	bool queue_is_full = false;

	s16 d;
	for(d = d_start; d <= d_max; d++)
	{
		/*
			Get the border/face dot coordinates of a "d-radiused"
			box
		*/
		std::list<v3s16> list;
		getFacePositions(list, d);

		std::list<v3s16>::iterator li;
		for(li=list.begin(); li!=list.end(); ++li)
		{
			v3s16 p = *li + center;

			/*
				Send throttling
				- Don't allow too many simultaneous transfers
				- EXCEPT when the blocks are very close

				Also, don't send blocks that are already flying.
			*/

			// Start with the usual maximum
			u16 max_simul_dynamic = max_simul_sends_usually;

			// If block is very close, allow full maximum
			if(d <= BLOCK_SEND_DISABLE_LIMITS_MAX_D)
				max_simul_dynamic = max_simul_sends_setting;

			// Don't select too many blocks for sending
			if(num_blocks_selected >= max_simul_dynamic)
			{
				queue_is_full = true;
				goto queue_full_break;
			}

			// Don't send blocks that are currently being transferred
			if(m_blocks_sending.find(p) != m_blocks_sending.end())
				continue;

			/*
				Do not go over-limit
			*/
			if(p.X < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
			|| p.X > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
			|| p.Y < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
			|| p.Y > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
			|| p.Z < -MAP_GENERATION_LIMIT / MAP_BLOCKSIZE
			|| p.Z > MAP_GENERATION_LIMIT / MAP_BLOCKSIZE)
				continue;

			// If this is true, inexistent block will be made from scratch
			bool generate = d <= d_max_gen;

			{
				/*// Limit the generating area vertically to 2/3
				if(abs(p.Y - center.Y) > d_max_gen - d_max_gen / 3)
					generate = false;*/

				// Limit the send area vertically to 1/2
				if(abs(p.Y - center.Y) > d_max / 2)
					continue;
			}

			/*
				Don't generate or send if not in sight
				FIXME This only works if the client uses a small enough
				FOV setting. The default of 72 degrees is fine.
			*/

			float camera_fov = (72.0*M_PI/180) * 4./3.;
			if(isBlockInSight(p, camera_pos, camera_dir, camera_fov, 10000*BS) == false)
			{
				continue;
			}

			/*
				Don't send already sent blocks
			*/
			{
				if(m_blocks_sent.find(p) != m_blocks_sent.end())
				{
					continue;
				}
			}

			/*
				Check if map has this block
			*/
			MapBlock *block = env->getMap().getBlockNoCreateNoEx(p);

			bool surely_not_found_on_disk = false;
			bool block_is_invalid = false;
			if(block != NULL)
			{
				// Reset usage timer, this block will be of use in the future.
				block->resetUsageTimer();

				// Block is dummy if data doesn't exist.
				// It means it has been not found from disk and not generated
				if(block->isDummy())
				{
					surely_not_found_on_disk = true;
				}

				// Block is valid if lighting is up-to-date and data exists
				if(block->isValid() == false)
				{
					block_is_invalid = true;
				}

				if(block->isGenerated() == false)
					block_is_invalid = true;

				/*
					If block is not close, don't send it unless it is near
					ground level.

					Block is near ground level if night-time mesh
					differs from day-time mesh.
				*/
				if(d >= 4)
				{
					if(block->getDayNightDiff() == false)
						continue;
				}
			}

			/*
				If block has been marked to not exist on disk (dummy)
				and generating new ones is not wanted, skip block.
			*/
			if(generate == false && surely_not_found_on_disk == true)
			{
				// get next one.
				continue;
			}

			/*
				Add inexistent block to emerge queue.
			*/
			if(block == NULL || surely_not_found_on_disk || block_is_invalid)
			{
				if (emerge->enqueueBlockEmerge(peer_id, p, generate)) {
					if (nearest_emerged_d == -1)
						nearest_emerged_d = d;
				} else {
					if (nearest_emergefull_d == -1)
						nearest_emergefull_d = d;
					goto queue_full_break;
				}

				// get next one.
				continue;
			}

			if(nearest_sent_d == -1)
				nearest_sent_d = d;

			/*
				Add block to send queue
			*/
			PrioritySortedBlockTransfer q((float)d, p, peer_id);

			dest.push_back(q);

			num_blocks_selected += 1;
		}
	}
queue_full_break:

	// If nothing was found for sending and nothing was queued for
	// emerging, continue next time browsing from here
	if(nearest_emerged_d != -1){
		new_nearest_unsent_d = nearest_emerged_d;
	} else if(nearest_emergefull_d != -1){
		new_nearest_unsent_d = nearest_emergefull_d;
	} else {
		if(d > g_settings->getS16("max_block_send_distance")){
			new_nearest_unsent_d = 0;
			m_nothing_to_send_pause_timer = 2.0;
		} else {
			if(nearest_sent_d != -1)
				new_nearest_unsent_d = nearest_sent_d;
			else
				new_nearest_unsent_d = d;
		}
	}

	if(new_nearest_unsent_d != -1)
		m_nearest_unsent_d = new_nearest_unsent_d;
}

void RemoteClient::GotBlock(v3s16 p)
{
	if(m_blocks_sending.find(p) != m_blocks_sending.end())
		m_blocks_sending.erase(p);
	else
	{
		m_excess_gotblocks++;
	}
	m_blocks_sent.insert(p);
}

void RemoteClient::SentBlock(v3s16 p)
{
	if(m_blocks_sending.find(p) == m_blocks_sending.end())
		m_blocks_sending[p] = 0.0;
	else
		infostream<<"RemoteClient::SentBlock(): Sent block"
				" already in m_blocks_sending"<<std::endl;
}

void RemoteClient::SetBlockNotSent(v3s16 p)
{
	m_nearest_unsent_d = 0;

	if(m_blocks_sending.find(p) != m_blocks_sending.end())
		m_blocks_sending.erase(p);
	if(m_blocks_sent.find(p) != m_blocks_sent.end())
		m_blocks_sent.erase(p);
}

void RemoteClient::SetBlocksNotSent(std::map<v3s16, MapBlock*> &blocks)
{
	m_nearest_unsent_d = 0;

	for(std::map<v3s16, MapBlock*>::iterator
			i = blocks.begin();
			i != blocks.end(); ++i)
	{
		v3s16 p = i->first;

		if(m_blocks_sending.find(p) != m_blocks_sending.end())
			m_blocks_sending.erase(p);
		if(m_blocks_sent.find(p) != m_blocks_sent.end())
			m_blocks_sent.erase(p);
	}
}

void RemoteClient::notifyEvent(ClientStateEvent event)
{
	switch (m_state)
	{
	case Invalid:
		assert("State update for client in invalid state" != 0);
		break;

	case Created:
		switch(event)
		{
		case Init:
			m_state = InitSent;
			break;

		case Disconnect:
			m_state = Disconnecting;
			break;

		case SetDenied:
			m_state = Denied;
			break;

		/* GotInit2 SetDefinitionsSent SetMediaSent */
		default:
			assert("Invalid client state transition!" == 0);
		}
		break;

	case Denied:
		/* don't do anything if in denied state */
		break;

	case InitSent:
		switch(event)
		{
		case GotInit2:
			confirmSerializationVersion();
			m_state = InitDone;
			break;

		case Disconnect:
			m_state = Disconnecting;
			break;

		case SetDenied:
			m_state = Denied;
			break;

		/* Init SetDefinitionsSent SetMediaSent */
		default:
			assert("Invalid client state transition!" == 0);
		}
		break;

	case InitDone:
		switch(event)
		{
		case SetDefinitionsSent:
			m_state = DefinitionsSent;
			break;

		case Disconnect:
			m_state = Disconnecting;
			break;

		case SetDenied:
			m_state = Denied;
			break;

		/* Init GotInit2 SetMediaSent */
		default:
			assert("Invalid client state transition!" == 0);
		}
		break;

	case DefinitionsSent:
		switch(event)
		{
		case SetMediaSent:
			m_state = Active;
			break;

		case Disconnect:
			m_state = Disconnecting;
			break;

		case SetDenied:
			m_state = Denied;
			break;

		/* Init GotInit2 SetDefinitionsSent */
		default:
			assert("Invalid client state transition!" == 0);
		}
		break;

	case Active:
		switch(event)
		{
		case SetDenied:
			m_state = Denied;
			break;

		case Disconnect:
			m_state = Disconnecting;
			break;

		/* Init GotInit2 SetDefinitionsSent SetMediaSent SetDenied */
		default:
			assert("Invalid client state transition!" == 0);
			break;
		}
		break;

	case Disconnecting:
		/* we are already disconnecting */
		break;
	}
}

ClientInterface::ClientInterface(con::Connection* con)
:
	m_con(con),
	m_env(NULL),
	m_print_info_timer(0.0)
{

}
ClientInterface::~ClientInterface()
{
	/*
		Delete clients
	*/
	{
		JMutexAutoLock clientslock(m_clients_mutex);

		for(std::map<u16, RemoteClient*>::iterator
			i = m_clients.begin();
			i != m_clients.end(); ++i)
		{

			// Delete client
			delete i->second;
		}
	}
}

std::list<u16> ClientInterface::getClientIDs(ClientState min_state)
{
	std::list<u16> reply;
	JMutexAutoLock clientslock(m_clients_mutex);

	for(std::map<u16, RemoteClient*>::iterator
		i = m_clients.begin();
		i != m_clients.end(); ++i)
	{
		if (i->second->getState() >= min_state)
			reply.push_back(i->second->peer_id);
	}

	return reply;
}

std::vector<std::string> ClientInterface::getPlayerNames()
{
	return m_clients_names;
}


void ClientInterface::step(float dtime)
{
	m_print_info_timer += dtime;
	if(m_print_info_timer >= 30.0)
	{
		m_print_info_timer = 0.0;
		UpdatePlayerList();
	}
}

void ClientInterface::UpdatePlayerList()
{
	if (m_env != NULL)
		{
		std::list<u16> clients = getClientIDs();
		m_clients_names.clear();


		if(clients.size() != 0)
			infostream<<"Players:"<<std::endl;
		for(std::list<u16>::iterator
			i = clients.begin();
			i != clients.end(); ++i)
		{
			Player *player = m_env->getPlayer(*i);
			if(player==NULL)
				continue;
			infostream<<"* "<<player->getName()<<"\t";

			{
				JMutexAutoLock clientslock(m_clients_mutex);
				RemoteClient* client = lockedGetClientNoEx(*i);
				if(client != NULL)
					client->PrintInfo(infostream);
			}
			m_clients_names.push_back(player->getName());
		}
	}
}

void ClientInterface::send(u16 peer_id,u8 channelnum,
		SharedBuffer<u8> data, bool reliable)
{
	m_con->Send(peer_id, channelnum, data, reliable);
}

void ClientInterface::sendToAll(u16 channelnum,
		SharedBuffer<u8> data, bool reliable)
{
	JMutexAutoLock clientslock(m_clients_mutex);
	for(std::map<u16, RemoteClient*>::iterator
		i = m_clients.begin();
		i != m_clients.end(); ++i)
	{
		RemoteClient *client = i->second;

		if (client->net_proto_version != 0)
		{
			m_con->Send(client->peer_id, channelnum, data, reliable);
		}
	}
}

RemoteClient* ClientInterface::getClientNoEx(u16 peer_id, ClientState state_min)
{
	JMutexAutoLock clientslock(m_clients_mutex);
	std::map<u16, RemoteClient*>::iterator n;
	n = m_clients.find(peer_id);
	// The client may not exist; clients are immediately removed if their
	// access is denied, and this event occurs later then.
	if(n == m_clients.end())
		return NULL;

	if (n->second->getState() >= state_min)
		return n->second;
	else
		return NULL;
}

RemoteClient* ClientInterface::lockedGetClientNoEx(u16 peer_id, ClientState state_min)
{
	std::map<u16, RemoteClient*>::iterator n;
	n = m_clients.find(peer_id);
	// The client may not exist; clients are immediately removed if their
	// access is denied, and this event occurs later then.
	if(n == m_clients.end())
		return NULL;

	if (n->second->getState() >= state_min)
		return n->second;
	else
		return NULL;
}

ClientState ClientInterface::getClientState(u16 peer_id)
{
	JMutexAutoLock clientslock(m_clients_mutex);
	std::map<u16, RemoteClient*>::iterator n;
	n = m_clients.find(peer_id);
	// The client may not exist; clients are immediately removed if their
	// access is denied, and this event occurs later then.
	if(n == m_clients.end())
		return Invalid;

	return n->second->getState();
}

void ClientInterface::setPlayerName(u16 peer_id,std::string name)
{
	JMutexAutoLock clientslock(m_clients_mutex);
	std::map<u16, RemoteClient*>::iterator n;
	n = m_clients.find(peer_id);
	// The client may not exist; clients are immediately removed if their
	// access is denied, and this event occurs later then.
	if(n != m_clients.end())
		n->second->setName(name);
}

void ClientInterface::DeleteClient(u16 peer_id)
{
	JMutexAutoLock conlock(m_clients_mutex);

	// Error check
	std::map<u16, RemoteClient*>::iterator n;
	n = m_clients.find(peer_id);
	// The client may not exist; clients are immediately removed if their
	// access is denied, and this event occurs later then.
	if(n == m_clients.end())
		return;

	/*
		Mark objects to be not known by the client
	*/
	//TODO this should be done by client destructor!!!
	RemoteClient *client = n->second;
	// Handle objects
	for(std::set<u16>::iterator
			i = client->m_known_objects.begin();
			i != client->m_known_objects.end(); ++i)
	{
		// Get object
		u16 id = *i;
		ServerActiveObject* obj = m_env->getActiveObject(id);

		if(obj && obj->m_known_by_count > 0)
			obj->m_known_by_count--;
	}

	// Delete client
	delete m_clients[peer_id];
	m_clients.erase(peer_id);
}

void ClientInterface::CreateClient(u16 peer_id)
{
	JMutexAutoLock conlock(m_clients_mutex);

	// Error check
	std::map<u16, RemoteClient*>::iterator n;
	n = m_clients.find(peer_id);
	// The client shouldn't already exist
	if(n != m_clients.end()) return;

	// Create client
	RemoteClient *client = new RemoteClient();
	client->peer_id = peer_id;
	m_clients[client->peer_id] = client;
}

void ClientInterface::event(u16 peer_id, ClientStateEvent event)
{
	{
		JMutexAutoLock clientlock(m_clients_mutex);

		// Error check
		std::map<u16, RemoteClient*>::iterator n;
		n = m_clients.find(peer_id);

		// No client to deliver event
		if (n == m_clients.end())
			return;
		n->second->notifyEvent(event);
	}

	if ((event == SetMediaSent) || (event == Disconnect) || (event == SetDenied))
	{
		UpdatePlayerList();
	}
}

u16 ClientInterface::getProtocolVersion(u16 peer_id)
{
	JMutexAutoLock conlock(m_clients_mutex);

	// Error check
	std::map<u16, RemoteClient*>::iterator n;
	n = m_clients.find(peer_id);

	// No client to deliver event
	if (n == m_clients.end())
		return 0;

	return n->second->net_proto_version;
}