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path: root/cmake/Modules/FindGettextLib.cmake
Commit message (Expand)AuthorAge
* Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola2012-03-20
* Gettext fix for *BSD - require special linkage as glibc is not usedq662011-08-11
* Locale dir should be parallel to global data dirGiuseppe Bilotta2011-07-24
* Bring po update out of cmake againGiuseppe Bilotta2011-07-24
* updated cmakerules to autodetect if gettext can be usedConstantin Wenger2011-07-23
* updatepo cmake ruleGiuseppe Bilotta2011-07-22
* Refactor mo creation/installationGiuseppe Bilotta2011-07-22
* fixed not finding dll for gettext in MSVCConstantin Wenger2011-07-21
* Find correct library for MSVC vs MingW in WinowsGiuseppe Bilotta2011-07-21
* updated some path because the dlls are mostly under bin not libConstantin Wenger2011-07-21
* Refactor and clean up gettext managementGiuseppe Bilotta2011-07-21
n class="hl kwa">end core.print = nil -- don't pollute our namespace end math.randomseed(os.time()) os.setlocale("C", "numeric") minetest = core -- Load other files local scriptdir = core.get_builtin_path() .. DIR_DELIM local gamepath = scriptdir .. "game" .. DIR_DELIM local commonpath = scriptdir .. "common" .. DIR_DELIM local asyncpath = scriptdir .. "async" .. DIR_DELIM dofile(commonpath .. "strict.lua") dofile(commonpath .. "serialize.lua") dofile(commonpath .. "misc_helpers.lua") if INIT == "game" then dofile(gamepath .. "init.lua") elseif INIT == "mainmenu" then local mainmenuscript = core.setting_get("main_menu_script") if mainmenuscript ~= nil and mainmenuscript ~= "" then dofile(mainmenuscript) else dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua") end elseif INIT == "async" then dofile(asyncpath .. "init.lua") else error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT))) end