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path: root/cmake/Modules/FindGettextLib.cmake
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* Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola2012-03-20
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* Gettext fix for *BSD - require special linkage as glibc is not usedq662011-08-11
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* Locale dir should be parallel to global data dirGiuseppe Bilotta2011-07-24
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* Bring po update out of cmake againGiuseppe Bilotta2011-07-24
| | | | | | | | | | | | | | This solves two issues at once: * CMake would delete po files during ‘make clean’ because it thought they were autogenerated and not just managed * the only gettext tools readily available in Windows are so old they don't support options like --package-name The change also moves minetest.pot down one level, so we don't need to special case ‘en’ anymore. The downside is of course that you need some sane POSIX shell to update the po files.
* updated cmakerules to autodetect if gettext can be usedConstantin Wenger2011-07-23
| | | fixed error if gettext is disabled
* updatepo cmake ruleGiuseppe Bilotta2011-07-22
| | | | | | | | | | Get rid of the system-specific updatelocales.sh and introduce an updatepo cmake rule. po files are also updated before creating the mo files, and we now keep the .pot file (in the po/en directory). To stabilize the po file creation, file contents are sorted by source filename. Update po files in the process.
* Refactor mo creation/installationGiuseppe Bilotta2011-07-22
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* fixed not finding dll for gettext in MSVCConstantin Wenger2011-07-21
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* Find correct library for MSVC vs MingW in WinowsGiuseppe Bilotta2011-07-21
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* updated some path because the dlls are mostly under bin not libConstantin Wenger2011-07-21
| | | added explanation why libintl must not belinked under some oses
* Refactor and clean up gettext managementGiuseppe Bilotta2011-07-21
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/


#ifndef GUIINVENTORYMENU_HEADER
#define GUIINVENTORYMENU_HEADER

#include <utility>

#include "irrlichttypes_extrabloated.h"
#include "inventory.h"
#include "inventorymanager.h"
#include "modalMenu.h"

class IGameDef;
class InventoryManager;
class ISimpleTextureSource;

typedef enum {
	f_Button,
	f_ListBox,
	f_TabHeader,
	f_CheckBox,
	f_DropDown,
	f_Unknown
} FormspecFieldType;

struct TextDest
{
	virtual ~TextDest() {};
	// This is deprecated I guess? -celeron55
	virtual void gotText(std::wstring text){}
	virtual void gotText(std::map<std::string, std::string> fields) = 0;
};

class IFormSource
{
public:
	virtual ~IFormSource(){}
	virtual std::string getForm() = 0;
	// Fill in variables in field text
	virtual std::string resolveText(std::string str){ return str; }
};

class GUIFormSpecMenu : public GUIModalMenu
{
	struct ItemSpec
	{
		ItemSpec()
		{
			i = -1;
		}
		ItemSpec(const InventoryLocation &a_inventoryloc,
				const std::string &a_listname,
				s32 a_i)
		{
			inventoryloc = a_inventoryloc;
			listname = a_listname;
			i = a_i;
		}
		bool isValid() const
		{
			return i != -1;
		}

		InventoryLocation inventoryloc;
		std::string listname;
		s32 i;
	};

	struct ListDrawSpec
	{
		ListDrawSpec()
		{
		}
		ListDrawSpec(const InventoryLocation &a_inventoryloc,
				const std::string &a_listname,
				v2s32 a_pos, v2s32 a_geom, s32 a_start_item_i):
			inventoryloc(a_inventoryloc),
			listname(a_listname),
			pos(a_pos),
			geom(a_geom),
			start_item_i(a_start_item_i)
		{
		}

		InventoryLocation inventoryloc;
		std::string listname;
		v2s32 pos;
		v2s32 geom;
		s32 start_item_i;
	};

	struct ImageDrawSpec
	{
		ImageDrawSpec()
		{
		}
		ImageDrawSpec(const std::string &a_name,
				v2s32 a_pos, v2s32 a_geom):
			name(a_name),
			pos(a_pos),
			geom(a_geom)
		{
			scale = true;
		}
		ImageDrawSpec(const std::string &a_name,
				v2s32 a_pos):
			name(a_name),
			pos(a_pos)
		{
			scale = false;
		}
		std::string name;
		v2s32 pos;
		v2s32 geom;
		bool scale;
	};
	
	struct FieldSpec
	{
		FieldSpec()
		{
		}
		FieldSpec(const std::wstring name, const std::wstring label, const std::wstring fdeflt, int id):
			fname(name),
			flabel(label),
			fdefault(fdeflt),
			fid(id)
		{
			send = false;
			ftype = f_Unknown;
			is_exit = false;
			tooltip="";
		}
		std::wstring fname;
		std::wstring flabel;
		std::wstring fdefault;
		int fid;
		bool send;
		FormspecFieldType ftype;
		bool is_exit;
		core::rect<s32> rect;
		std::string tooltip;
	};

	struct BoxDrawSpec {
		BoxDrawSpec(v2s32 a_pos, v2s32 a_geom,irr::video::SColor a_color):
			pos(a_pos),
			geom(a_geom),
			color(a_color)
		{
		}
		v2s32 pos;
		v2s32 geom;
		irr::video::SColor color;
	};

public:
	GUIFormSpecMenu(irr::IrrlichtDevice* dev,
			gui::IGUIElement* parent, s32 id,
			IMenuManager *menumgr,
			InventoryManager *invmgr,
			IGameDef *gamedef,
			ISimpleTextureSource *tsrc
			);

	~GUIFormSpecMenu();

	void setFormSpec(const std::string &formspec_string,
			InventoryLocation current_inventory_location)
	{
		m_formspec_string = formspec_string;
		m_current_inventory_location = current_inventory_location;
		regenerateGui(m_screensize_old);
	}
	
	// form_src is deleted by this GUIFormSpecMenu
	void setFormSource(IFormSource *form_src)
	{
		m_form_src = form_src;
	}

	// text_dst is deleted by this GUIFormSpecMenu
	void setTextDest(TextDest *text_dst)
	{
		m_text_dst = text_dst;
	}

	void allowClose(bool value)
	{
		m_allowclose = value;
	}

	void lockSize(bool lock,v2u32 basescreensize=v2u32(0,0)) {
		m_lock = lock;
		m_lockscreensize = basescreensize;
	}

	void removeChildren();
	void setInitialFocus();
	/*
		Remove and re-add (or reposition) stuff
	*/
	void regenerateGui(v2u32 screensize);
	
	ItemSpec getItemAtPos(v2s32 p) const;
	void drawList(const ListDrawSpec &s, int phase);
	void drawSelectedItem();
	void drawMenu();
	void updateSelectedItem();
	ItemStack verifySelectedItem();

	void acceptInput(bool quit);
	bool preprocessEvent(const SEvent& event);
	bool OnEvent(const SEvent& event);

	int getListboxIndex(std::string listboxname);

protected:
	v2s32 getBasePos() const
	{
			return padding + offset + AbsoluteRect.UpperLeftCorner;
	}

	v2s32 padding;
	v2s32 spacing;
	v2s32 imgsize;
	v2s32 offset;
	
	irr::IrrlichtDevice* m_device;
	InventoryManager *m_invmgr;
	IGameDef *m_gamedef;
	ISimpleTextureSource *m_tsrc;

	std::string m_formspec_string;
	InventoryLocation m_current_inventory_location;
	IFormSource *m_form_src;
	TextDest *m_text_dst;

	std::vector<ListDrawSpec> m_inventorylists;
	std::vector<ImageDrawSpec> m_backgrounds;
	std::vector<ImageDrawSpec> m_images;
	std::vector<ImageDrawSpec> m_itemimages;
	std::vector<BoxDrawSpec> m_boxes;
	std::vector<FieldSpec> m_fields;
	std::vector<std::pair<FieldSpec,gui::IGUIListBox*> > m_listboxes;
	std::vector<std::pair<FieldSpec,gui::IGUICheckBox*> > m_checkboxes;

	ItemSpec *m_selected_item;
	u32 m_selected_amount;
	bool m_selected_dragging;
	
	// WARNING: BLACK MAGIC
	// Used to guess and keep up with some special things the server can do.
	// If name is "", no guess exists.
	ItemStack m_selected_content_guess;
	InventoryLocation m_selected_content_guess_inventory;

	// WARNING: BLACK IRRLICHT MAGIC, see checkListboxClick()
	std::wstring m_listbox_click_fname;
	int m_listbox_click_index;
	u32 m_listbox_click_time;
	bool m_listbox_doubleclick;

	v2s32 m_pointer;
	gui::IGUIStaticText *m_tooltip_element;

	bool m_allowclose;
	bool m_lock;
	v2u32 m_lockscreensize;

	bool m_bgfullscreen;
	bool m_slotborder;
	bool m_clipbackground;
	video::SColor m_bgcolor;
	video::SColor m_slotbg_n;
	video::SColor m_slotbg_h;
	video::SColor m_slotbordercolor;
private:
	typedef struct {
		v2s32 size;
		s32 helptext_h;
		core::rect<s32> rect;
		v2s32 basepos;
		int bp_set;
		v2u32 screensize;
		std::wstring focused_fieldname;
		std::map<std::wstring,int> listbox_selections;
		std::map<std::wstring,int> listbox_scroll;
	} parserData;

	typedef struct {
		bool key_up;
		bool key_down;
		bool key_enter;
		bool key_escape;
	} fs_key_pendig;

	fs_key_pendig current_keys_pending;

	// Determine whether listbox click was double click
	// (Using some black Irrlicht magic)
	bool checkListboxClick(std::wstring wlistboxname, int eventtype);

	gui::IGUIScrollBar* getListboxScrollbar(gui::IGUIListBox *listbox);

	void parseElement(parserData* data,std::string element);

	void parseSize(parserData* data,std::string element);
	void parseList(parserData* data,std::string element);
	void parseCheckbox(parserData* data,std::string element);
	void parseImage(parserData* data,std::string element);
	void parseItemImage(parserData* data,std::string element);
	void parseButton(parserData* data,std::string element,std::string typ);
	void parseBackground(parserData* data,std::string element);
	void parseTextList(parserData* data,std::string element);
	void parseDropDown(parserData* data,std::string element);
	void parsePwdField(parserData* data,std::string element);
	void parseField(parserData* data,std::string element,std::string type);
	void parseSimpleField(parserData* data,std::vector<std::string> &parts);
	void parseTextArea(parserData* data,std::vector<std::string>& parts,std::string type);
	void parseLabel(parserData* data,std::string element);
	void parseVertLabel(parserData* data,std::string element);
	void parseImageButton(parserData* data,std::string element,std::string type);
	void parseItemImageButton(parserData* data,std::string element);
	void parseTabHeader(parserData* data,std::string element);
	void parseBox(parserData* data,std::string element);
	void parseBackgroundColor(parserData* data,std::string element);
	void parseListColors(parserData* data,std::string element);

	bool parseColor(std::string &value, video::SColor &color, bool quiet);
};

class FormspecFormSource: public IFormSource
{
public:
	FormspecFormSource(std::string formspec,FormspecFormSource** game_formspec)
	{
		m_formspec = formspec;
		m_game_formspec = game_formspec;
	}

	~FormspecFormSource()
	{
		*m_game_formspec = 0;
	}

	void setForm(std::string formspec) {
		m_formspec = formspec;
	}

	std::string getForm()
	{
		return m_formspec;
	}

	std::string m_formspec;
	FormspecFormSource** m_game_formspec;
};

#endif