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init.lua
Commit message (
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Author
Age
*
Replace dig_immediate=1 with dig_immediate=3 in mods/default/init.lua
Perttu Ahola
2012-03-10
*
Add a small bunch of notes about groups in mods/default/init.lua
Perttu Ahola
2012-03-10
*
Update mini documentation in mods/default/init.lua a bit
Perttu Ahola
2012-03-10
*
Fix and tune things, add tool "recharge" animation, add dummyball
Perttu Ahola
2012-03-10
*
LuaEntity armor groups
Perttu Ahola
2012-03-10
*
Entity damage system WIP; Remove C++ mobs
Perttu Ahola
2012-03-10
*
Digging time groups WIP
Perttu Ahola
2012-03-10
*
Merge remote-tracking branch 'jn/random-fixes'
Perttu Ahola
2012-02-28
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*
server: /give: show the actual stackstring
Jonathan Neuschäfer
2012-02-24
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*
creative inventory: update to use default:fence_wood
Jonathan Neuschäfer
2012-02-24
*
|
Add minetest.get_worldpath() for getting location for custom data
Perttu Ahola
2012-02-28
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/
*
Add groups = {} to item definition
Perttu Ahola
2012-02-04
*
Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()
Perttu Ahola
2012-01-24
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
*
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit anno...
Kahrl
2012-01-13
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Implement minetest.register_on_dieplayer()
Perttu Ahola
2012-01-06
*
Mark ObjectRef::get_entity_name() deprecated
Perttu Ahola
2012-01-02
*
Add name field to registered entities
Perttu Ahola
2012-01-02
*
Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()
Perttu Ahola
2012-01-02
*
Add ObjectRef:get_luaentity()
Perttu Ahola
2012-01-02
*
ObjectRef:get_entity_name() and fixing of comments in default/init.lua
Perttu Ahola
2012-01-02
*
Make add_entity return a reference to added entity (or nil)
Perttu Ahola
2012-01-02
*
Clean up InvRef documentation in default/init.lua a bit
Perttu Ahola
2012-01-02
*
Improve mini Lua reference
Perttu Ahola
2012-01-02
*
Add ObjectRef:get_inventory() and add stuff to documentation comments
Perttu Ahola
2012-01-02
*
Add default: to everything in default/init.lua (...hopefully doesn't break an...
Perttu Ahola
2012-01-01
*
Add wooden planks to creative inventory
Perttu Ahola
2011-12-28
*
Add EnvRef:get_objects_inside_radius(pos, radius)
Perttu Ahola
2011-12-28
*
Add get_look_dir(), get_look_pitch() and get_look_yaw() for players
Perttu Ahola
2011-12-28
*
Add minetest.get_modpath(modname)
Perttu Ahola
2011-12-11
*
Improve /spawnentity a bit
Perttu Ahola
2011-12-04
*
Rename EnvRef:add_luaentity to EnvRef:add_entity
Perttu Ahola
2011-12-04
*
Add EnvRef:get_node_light(pos, timeofday)
Perttu Ahola
2011-12-04
*
Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves
Kahrl
2011-12-04
*
Determine light_propagates from paramtype
Perttu Ahola
2011-12-04
*
Fix fence name
Perttu Ahola
2011-12-04
*
Craftitem aliases
Perttu Ahola
2011-12-04
*
Tool aliases
Perttu Ahola
2011-12-04
*
Node definition aliases
Perttu Ahola
2011-12-03
*
Rename lump_of_* to *_lump
Perttu Ahola
2011-12-03
*
More texture naming fixes
Perttu Ahola
2011-12-03
*
Rename textures of default mod
Perttu Ahola
2011-12-03
*
Remove iron apple from default
Perttu Ahola
2011-12-03
*
Make global names in default mod use good naming convention and move backward...
Perttu Ahola
2011-12-03
*
Add ABM required neighbor check
Perttu Ahola
2011-12-03
*
inventorycube: use all three specified textures; also moved mesh creation / m...
Kahrl
2011-12-03
*
Change naming convention to be modname:* instead of modname_* (sorry modders!)
Perttu Ahola
2011-12-03
*
Fix note about run-in-place mod search path in mods/default/init.lua
Perttu Ahola
2011-12-03
*
Add usermods/ to mod search paths and print out the paths at server startup
Perttu Ahola
2011-12-03
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