aboutsummaryrefslogtreecommitdiff
path: root/data/mods/default/init.lua
Commit message (Expand)AuthorAge
* Replace dig_immediate=1 with dig_immediate=3 in mods/default/init.luaPerttu Ahola2012-03-10
* Add a small bunch of notes about groups in mods/default/init.luaPerttu Ahola2012-03-10
* Update mini documentation in mods/default/init.lua a bitPerttu Ahola2012-03-10
* Fix and tune things, add tool "recharge" animation, add dummyballPerttu Ahola2012-03-10
* LuaEntity armor groupsPerttu Ahola2012-03-10
* Entity damage system WIP; Remove C++ mobsPerttu Ahola2012-03-10
* Digging time groups WIPPerttu Ahola2012-03-10
* Merge remote-tracking branch 'jn/random-fixes'Perttu Ahola2012-02-28
|\
| * server: /give: show the actual stackstringJonathan Neuschäfer2012-02-24
| * creative inventory: update to use default:fence_woodJonathan Neuschäfer2012-02-24
* | Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola2012-02-28
|/
* Add groups = {} to item definitionPerttu Ahola2012-02-04
* Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday()Perttu Ahola2012-01-24
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit anno...Kahrl2012-01-13
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Implement minetest.register_on_dieplayer()Perttu Ahola2012-01-06
* Mark ObjectRef::get_entity_name() deprecatedPerttu Ahola2012-01-02
* Add name field to registered entitiesPerttu Ahola2012-01-02
* Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw()Perttu Ahola2012-01-02
* Add ObjectRef:get_luaentity()Perttu Ahola2012-01-02
* ObjectRef:get_entity_name() and fixing of comments in default/init.luaPerttu Ahola2012-01-02
* Make add_entity return a reference to added entity (or nil)Perttu Ahola2012-01-02
* Clean up InvRef documentation in default/init.lua a bitPerttu Ahola2012-01-02
* Improve mini Lua referencePerttu Ahola2012-01-02
* Add ObjectRef:get_inventory() and add stuff to documentation commentsPerttu Ahola2012-01-02
* Add default: to everything in default/init.lua (...hopefully doesn't break an...Perttu Ahola2012-01-01
* Add wooden planks to creative inventoryPerttu Ahola2011-12-28
* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-28
* Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola2011-12-28
* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
* Improve /spawnentity a bitPerttu Ahola2011-12-04
* Rename EnvRef:add_luaentity to EnvRef:add_entityPerttu Ahola2011-12-04
* Add EnvRef:get_node_light(pos, timeofday)Perttu Ahola2011-12-04
* Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improvesKahrl2011-12-04
* Determine light_propagates from paramtypePerttu Ahola2011-12-04
* Fix fence namePerttu Ahola2011-12-04
* Craftitem aliasesPerttu Ahola2011-12-04
* Tool aliasesPerttu Ahola2011-12-04
* Node definition aliasesPerttu Ahola2011-12-03
* Rename lump_of_* to *_lumpPerttu Ahola2011-12-03
* More texture naming fixesPerttu Ahola2011-12-03
* Rename textures of default modPerttu Ahola2011-12-03
* Remove iron apple from defaultPerttu Ahola2011-12-03
* Make global names in default mod use good naming convention and move backward...Perttu Ahola2011-12-03
* Add ABM required neighbor checkPerttu Ahola2011-12-03
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03
* Change naming convention to be modname:* instead of modname_* (sorry modders!)Perttu Ahola2011-12-03
* Fix note about run-in-place mod search path in mods/default/init.luaPerttu Ahola2011-12-03
* Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola2011-12-03