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path: root/data/mods/experimental/init.lua
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* Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp...Kahrl2012-01-22
* The huge item definition and item namespace unification patch (itemdef), see ...Kahrl2012-01-12
* Working implementation of experimental:luafurnacePerttu Ahola2012-01-02
* Random fixes to InvRef related stuff and a broken luafurnacePerttu Ahola2012-01-02
* Add EnvRef:get_objects_inside_radius(pos, radius)Perttu Ahola2011-12-28
* Add get_look_dir(), get_look_pitch() and get_look_yaw() for playersPerttu Ahola2011-12-28
* Add minetest.get_modpath(modname)Perttu Ahola2011-12-11
* add_luaentity->add_entity in mods/experimentalPerttu Ahola2011-12-11
* Add experimental TNT's old name as an aliasPerttu Ahola2011-12-04
* Rename lump_of_* to *_lumpPerttu Ahola2011-12-03
* Fix the previous commitPerttu Ahola2011-12-03
* Clean and fix mods/experimental/init.luaPerttu Ahola2011-12-03
* Make global names in default mod use good naming convention and move backward...Perttu Ahola2011-12-03
* inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl2011-12-03
* Change naming convention to be modname:* instead of modname_* (sorry modders!)Perttu Ahola2011-12-03
* Enforced mod global naming convention and better error reportingPerttu Ahola2011-12-03
* Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola2011-12-02
* Create the necessary API for /giveme and /give and implement those commands; ...Perttu Ahola2011-11-29
* Reorganize modsPerttu Ahola2011-11-29