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* Add depends.txt for mods/give_initial_stuffPerttu Ahola2011-11-29
* Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola2011-11-29
* Comment out print("on_generated: ...") in LuaPerttu Ahola2011-11-29
* Make map generator as much threaded as possible (not much benefit with curren...Perttu Ahola2011-11-29
* Add on_generated hookPerttu Ahola2011-11-29
* Fix TNT scriptPerttu Ahola2011-11-29
* Reshape LuaEntityCAO implementation a bit and make TNT to blinkPerttu Ahola2011-11-29
* Re-implement give_initial_stuffPerttu Ahola2011-11-29
* Exception handling in Lua setting getPerttu Ahola2011-11-29
* Lua setting getterPerttu Ahola2011-11-29
* on_newplayer and on_respawnplayer callbacksPerttu Ahola2011-11-29
* Make node definitions available to LuaPerttu Ahola2011-11-29
* Add node definitions in Lua and do not use content_mapnode_init anymore (exce...Kahrl2011-11-29
* Fix random node definition stuffPerttu Ahola2011-11-29
* builtin.luaPerttu Ahola2011-11-29
* Add object reference to Lua on_place/dig/punchnode parametersPerttu Ahola2011-11-29
* Some node definitions in LuaPerttu Ahola2011-11-29
* Mode node definition loading from Lua (still not finished), fix metadata crea...Perttu Ahola2011-11-29
* Random Lua tweaks/fixesPerttu Ahola2011-11-29
* Relatively snappy object-ground collision detectionPerttu Ahola2011-11-29
* Improve LuaEntity velocity/acceleration handling (by kahrl); implement static...Perttu Ahola2011-11-29
* Falling sand and gravelPerttu Ahola2011-11-29
* Node place/dig Lua callbacksPerttu Ahola2011-11-29
* Fix crafted tools being a very tiny bit worn in default/init.luaPerttu Ahola2011-11-29
* Add classic crafting recipes to default/init.luaPerttu Ahola2011-11-29
* Crafting definition in scriptsPerttu Ahola2011-11-29
* Initial node definition stuffPerttu Ahola2011-11-29
* Improve glassPerttu Ahola2011-11-29
* Modify mod and texture directory hierarchiesPerttu Ahola2011-11-29