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Author
Age
*
Make add_entity return a reference to added entity (or nil)
Perttu Ahola
2012-01-02
*
Clean up InvRef documentation in default/init.lua a bit
Perttu Ahola
2012-01-02
*
Improve mini Lua reference
Perttu Ahola
2012-01-02
*
Add ObjectRef:get_inventory() and add stuff to documentation comments
Perttu Ahola
2012-01-02
*
Working implementation of experimental:luafurnace
Perttu Ahola
2012-01-02
*
Random fixes to InvRef related stuff and a broken luafurnace
Perttu Ahola
2012-01-02
*
Add default: to everything in default/init.lua (...hopefully doesn't break an...
Perttu Ahola
2012-01-01
*
Add wooden planks to creative inventory
Perttu Ahola
2011-12-28
*
Add EnvRef:get_objects_inside_radius(pos, radius)
Perttu Ahola
2011-12-28
*
Add get_look_dir(), get_look_pitch() and get_look_yaw() for players
Perttu Ahola
2011-12-28
*
Add minetest.get_modpath(modname)
Perttu Ahola
2011-12-11
*
add_luaentity->add_entity in mods/experimental
Perttu Ahola
2011-12-11
*
Improve /spawnentity a bit
Perttu Ahola
2011-12-04
*
Rename EnvRef:add_luaentity to EnvRef:add_entity
Perttu Ahola
2011-12-04
*
Add EnvRef:get_node_light(pos, timeofday)
Perttu Ahola
2011-12-04
*
Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves
Kahrl
2011-12-04
*
Determine light_propagates from paramtype
Perttu Ahola
2011-12-04
*
Add experimental TNT's old name as an alias
Perttu Ahola
2011-12-04
*
Add furnace to legacy aliases
Perttu Ahola
2011-12-04
*
Fix fence name
Perttu Ahola
2011-12-04
*
Fix wrong checked node names in bucket
Perttu Ahola
2011-12-04
*
Add some aliases to bucket
Perttu Ahola
2011-12-04
*
Move default_treeprop.png to treeprop.png
Perttu Ahola
2011-12-04
*
Craftitem aliases
Perttu Ahola
2011-12-04
*
Tool aliases
Perttu Ahola
2011-12-04
*
Node definition aliases
Perttu Ahola
2011-12-03
*
Even more texture fixing
Perttu Ahola
2011-12-03
*
Rename lump_of_* to *_lump
Perttu Ahola
2011-12-03
*
Fix the previous commit
Perttu Ahola
2011-12-03
*
Clean and fix mods/experimental/init.lua
Perttu Ahola
2011-12-03
*
More texture naming fixes
Perttu Ahola
2011-12-03
*
Rename textures of default mod
Perttu Ahola
2011-12-03
*
Remove iron apple from default
Perttu Ahola
2011-12-03
*
Make global names in default mod use good naming convention and move backward...
Perttu Ahola
2011-12-03
*
Add ABM required neighbor check
Perttu Ahola
2011-12-03
*
Fix bucket texture names
Perttu Ahola
2011-12-03
*
inventorycube: use all three specified textures; also moved mesh creation / m...
Kahrl
2011-12-03
*
Change naming convention to be modname:* instead of modname_* (sorry modders!)
Perttu Ahola
2011-12-03
*
Fix note about run-in-place mod search path in mods/default/init.lua
Perttu Ahola
2011-12-03
*
Add usermods/ to mod search paths and print out the paths at server startup
Perttu Ahola
2011-12-03
*
Remove accidental stupid naming in craftitem example
Perttu Ahola
2011-12-03
*
Enforced mod global naming convention and better error reporting
Perttu Ahola
2011-12-03
*
Remove unnecessary debug output from mods/default/init.lua
Perttu Ahola
2011-12-02
*
Show bare hand when no item is selected
Perttu Ahola
2011-12-02
*
Script-defined creative inventory
Perttu Ahola
2011-12-02
*
Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"
Perttu Ahola
2011-12-02
*
Add time_from_last_punch to Lua API
Perttu Ahola
2011-12-02
*
Fix /give(me) commands a bit in default mod
Perttu Ahola
2011-12-02
*
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
*
Note in init.lua the methods specific to the "generic" node metadata
Perttu Ahola
2011-12-01
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