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path: root/doc/lua_api.txt
Commit message (Collapse)AuthorAge
* First commit for fine pointed (#5485)MarkuBu2017-04-01
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* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-30
| | | | | | | Add the missing paramtype2 for param2 controlling the liquid level inside the glasslike_framed drawtype. Add missing documentation of the feature to lua_api.txt. Update and improve comments for drawtype enumerations in nodedef.h.
* Add functions to strip color information. (#5472)Diego Martínez2017-03-28
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* Firelike drawtype: Add missing docs for visual_scale in lua_api.txt (#5434)Paramat2017-03-20
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* lua_api: Document minetest.features (#5311)SmallJoker2017-03-15
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* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
| | | | | | | | | | | This commit introduces a new bulk node lighting algorithm to minimize lighting bugs during l-system tree generation, schematic placement and non-mapgen-object lua voxelmanip light calculation. If the block above the changed area is not loaded, it gets loaded to avoid lighting bugs. Light is updated as soon as write_to_map is called on a voxel manipulator, therefore update_map does nothing.
* Add minetest.spawn_falling_node(pos) (#5339)zaoqi2017-03-04
| | | | | | | | * Add minetest.spawn_falling_node(pos) * lua_api.txt: Add minetest.spawn_falling_node(pos) * Update minetest.spawn_falling_node(pos)
* FormSpec: Add position and anchor elements (#5284)adelcoding12017-03-04
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* Fix the documentation for `minetest.is_yes` (#5276)red-0012017-02-20
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* Correct lua_api.txt docs related to meta (#5198)rubenwardy2017-02-10
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* Add ModMetadata API (#5131)Loïc Blot2017-02-08
| | | | | | | * mod can create a ModMetadata object where store its values and retrieve it. * Modmetadata object can only be fetched at mod loading * Save when modified using same time as map interval or at server stop * add helper function to get mod storage path * ModMetadata has exactly same calls than all every other Metadata
* Add per-stack descriptions using ItemStack Metadatarubenwardy2017-02-04
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* Add ItemStack key-value meta storagerubenwardy2017-02-04
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* Add multiply texture modifiersapier2017-01-30
| | | | Allows colorizing of textures using a color multiplication method.
* from_table: Fix crash for missing inventory or fieldSmallJoker2017-01-28
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* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-28
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* Implement player attribute backend (#4155)Loïc Blot2017-01-27
| | | | | | | | | | | | | | | * This backend permit mods to store extra players attributes to a common interface. * Add the obj:set_attribute(attr, value) Lua call * Add the obj:get_attribute(attr) Lua call Examples: * player:set_attribute("home:home", "10,25,-78") * player:get_attribute("default:mana") Attributes are saved as a json in the player file in extended_attributes key They are saved only if a modification on the attributes occurs and loaded when emergePlayer is called (they are attached to PlayerSAO).
* core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok2017-01-23
| | | | | These are needed to go from things like entity yaw to a vector and vice versa.
* Vector: Add vector.sort(a, b): return box edgesAuke Kok2017-01-23
| | | | | This function returns the box corners of the smallest box that includes the two given coordinates.
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
| | | | | | - Increase ContentFeatures serialization version - Color property and palettes for nodes - paramtype2 = "color", "colored facedir" or "colored wallmounted"
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
| | | | Send texture modifier to clients connecting later too
* Add chatcommand unregister and override API (#5076)Elijah Duffy2017-01-20
| | | | | Introduces two functions to unregister and override chatcommands. minetest.unregister_chatcommand("<name>") and minetest.override_chatcommand("<name>", {<redifinition>})
* Add particle animation, glowsfan52017-01-18
| | | | | This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
* Add minetest.player_exists() (#5064)rubenwardy2017-01-18
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* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-16
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* Add staticdata parameter to add_entity (#5009)Rui2017-01-09
| | | | | * Add staticdata parameter to add_entity * Add add_entity_with_staticdata to core.features
* lua_api.txt: Add registered_chatcommands to global tablesLNJ2017-01-05
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* Expose and document chatcommands as minetest.registered_chatcommandsrubenwardy2017-01-04
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* Add 2D sheet animation for nodessfan52017-01-02
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* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-02
| | | | | | | | "[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles on it and crops to the tile at position X,Y. Basically it works like "[verticalframe" but in 2D. For testing, I combined the four default_chest images into one.
* Various anticheat improvementssfan52016-12-26
| | | | | | | * Calculate maximum interact distance from wielded tool * New "interacted_while_dead" cheat_type for the Lua API * Disallow dropping items while dead * Move player to spawn before resurrecting them
* Bump version to 0.4.15sfan52016-12-22
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* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-07
| | | | | | | | | | | | | Schematics can already be placed with a param2 value, but not simple 1-node plant decorations of the simple type. This adds a `param2` field to the simple deco type that is checked to be between 0 and 255, and put to the placed node at mapgen. This can be used to put a degrotate value in, or e.g. a fill value for leveltype nodes, or a place_param2 value at mapgen placement, or vary the shape of meshoptions plantlike drawtype.
* Fix incorrect docs about minetest.hud_replace_builtin (#4833)Amaz2016-12-02
| | | Fixes https://github.com/minetest/minetest/issues/4832
* Very small documentation fix. (#4830)Bluebird2016-12-02
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* Lua_api.txt: Clarify use of looping soundsparamat2016-12-01
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* Allow restricting detached inventories to one playersfan52016-11-28
| | | | | | | This combats the problem of sending the hundreds of "creative" / "armor" or whatever detached invs that exist on popular servers to each and every player on join or on change of said invs.
* Wieldhand: Allow overriding the handTeTpaAka2016-11-26
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* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-23
| | | This will only happen if the formname matches or if formname is "".
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-18
| | | | | | Position, velocity and acceleration vectors of particles are rotated by the yaw of the parent object so that they are truly relative to it. Clarify new attached particle spawner behavior in lua_api.txt.
* Builtin/../item: Enable tool breaking soundsAuke Kok2016-11-18
| | | | | | | | | | If a tool wears out and is destroyed, it's itemstack count goes to 0, and we can optionally play a breaking sound. This patch implements playing a breaking sound when this occurs. Sounds need to be added to the tool itemdef registration as the sound name string in the .sound.breaks member.
* Lua_api.txt: Naming convention for custom item/entity fieldsWuzzy2016-11-15
| | | | | | | Custom (non-engine) field names of items and entities are allowed. This is now documented in lua_api.txt. Field names beginning with an underscore are now reserved for mod use, the engine must not introduce any fields beginning with an underscore.
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
| | | | This reverts commit 93e3555eae2deaeca69ee252cfa9cc9c3e0e49ef.
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
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* Rename nodeupdate and nodeupdate_single and make them part of the official APIest312016-11-14
| | | | | | | | | | | | | | | Now, the renamed forms of nodeupdate and nodeupdate_single are part of the official API. As nodeupdate has been used by Minetest Game and in mods despite of not being part of the official API, we ease the transition by still supporting it for the 0.4.15 release. After the release, the two functions can be removed. The removal will not violate the stability promise, as that promise only includes the official and documented API. Also, make some formerly global functions local. They most likely haven't been used by mods, therefore they won't get stubs with deprecation warnings, hard erroring directly.
* Nodeupdate: Remove documentation in lua_api.txtparamat2016-11-12
| | | | | In preparation for nodeupdate being renamed and made official API in future.
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02
| | | Add minetest.get_server_uptime() function to Lua API
* Add version APIShadowNinja2016-10-31
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* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-31
| | | | Update lua_api.txt.
* Document item use callbacks (#4668)raymoo2016-10-27
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-- Minetest: builtin/game/chat.lua

local S = core.get_translator("__builtin")

-- Helper function that implements search and replace without pattern matching
-- Returns the string and a boolean indicating whether or not the string was modified
local function safe_gsub(s, replace, with)
	local i1, i2 = s:find(replace, 1, true)
	if not i1 then
		return s, false
	end

	return s:sub(1, i1 - 1) .. with .. s:sub(i2 + 1), true
end

--
-- Chat message formatter
--

-- Implemented in Lua to allow redefinition
function core.format_chat_message(name, message)
	local error_str = "Invalid chat message format - missing %s"
	local str = core.settings:get("chat_message_format")
	local replaced

	-- Name
	str, replaced = safe_gsub(str, "@name", name)
	if not replaced then
		error(error_str:format("@name"), 2)
	end

	-- Timestamp
	str = safe_gsub(str, "@timestamp", os.date("%H:%M:%S", os.time()))

	-- Insert the message into the string only after finishing all other processing
	str, replaced = safe_gsub(str, "@message", message)
	if not replaced then
		error(error_str:format("@message"), 2)
	end

	return str
end

--
-- Chat command handler
--

core.chatcommands = core.registered_chatcommands -- BACKWARDS COMPATIBILITY

local msg_time_threshold =
	tonumber(core.settings:get("chatcommand_msg_time_threshold")) or 0.1
core.register_on_chat_message(function(name, message)
	if message:sub(1,1) ~= "/" then
		return
	end

	local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
	if not cmd then
		core.chat_send_player(name, "-!- "..S("Empty command."))
		return true
	end

	param = param or ""

	-- Run core.registered_on_chatcommands callbacks.
	if core.run_callbacks(core.registered_on_chatcommands, 5, name, cmd, param) then
		return true
	end

	local cmd_def = core.registered_chatcommands[cmd]
	if not cmd_def then
		core.chat_send_player(name, "-!- "..S("Invalid command: @1", cmd))
		return true
	end
	local has_privs, missing_privs = core.check_player_privs(name, cmd_def.privs)
	if has_privs then
		core.set_last_run_mod(cmd_def.mod_origin)
		local t_before = core.get_us_time()
		local success, result = cmd_def.func(name, param)
		local delay = (core.get_us_time() - t_before) / 1000000
		if success == false and result == nil then
			core.chat_send_player(name, "-!- "..S("Invalid command usage."))
			local help_def = core.registered_chatcommands["help"]
			if help_def then
				local _, helpmsg = help_def.func(name, cmd)
				if helpmsg then
					core.chat_send_player(name, helpmsg)
				end
			end
		else
			if delay > msg_time_threshold then
				-- Show how much time it took to execute the command
				if result then
					result = result .. core.colorize("#f3d2ff", S(" (@1 s)",
						string.format("%.5f", delay)))
				else
					result = core.colorize("#f3d2ff", S(
						"Command execution took @1 s",
						string.format("%.5f", delay)))
				end
			end
			if result then
				core.chat_send_player(name, result)
			end
		end
	else
		core.chat_send_player(name,
				S("You don't have permission to run this command "
				.. "(missing privileges: @1).",
				table.concat(missing_privs, ", ")))
	end
	return true  -- Handled chat message
end)

if core.settings:get_bool("profiler.load") then
	-- Run after register_chatcommand and its register_on_chat_message
	-- Before any chatcommands that should be profiled
	profiler.init_chatcommand()
end

-- Parses a "range" string in the format of "here (number)" or
-- "(x1, y1, z1) (x2, y2, z2)", returning two position vectors
local function parse_range_str(player_name, str)
	local p1, p2
	local args = str:split(" ")

	if args[1] == "here" then
		p1, p2 = core.get_player_radius_area(player_name, tonumber(args[2]))
		if p1 == nil then
			return false, S("Unable to get position of player @1.", player_name)
		end
	else
		local player = core.get_player_by_name(player_name)
		local relpos
		if player then
			relpos = player:get_pos()
		end
		p1, p2 = core.string_to_area(str, relpos)
		if p1 == nil or p2 == nil then
			return false, S("Incorrect area format. "
				.. "Expected: (x1,y1,z1) (x2,y2,z2)")
		end
	end

	return p1, p2
end

--
-- Chat commands
--
core.register_chatcommand("me", {
	params = S("<action>"),
	description = S("Show chat action (e.g., '/me orders a pizza' "
		.. "displays '<player name> orders a pizza')"),
	privs = {shout=true},
	func = function(name, param)
		core.chat_send_all("* " .. name .. " " .. param)
		return true
	end,
})

core.register_chatcommand("admin", {
	description = S("Show the name of the server owner"),
	func = function(name)
		local admin = core.settings:get("name")
		if admin then
			return true, S("The administrator of this server is @1.", admin)
		else
			return false, S("There's no administrator named "
				.. "in the config file.")
		end
	end,
})

local function privileges_of(name, privs)
	if not privs then
		privs = core.get_player_privs(name)
	end
	local privstr = core.privs_to_string(privs, ", ")
	if privstr == "" then
		return S("@1 does not have any privileges.", name)
	else
		return S("Privileges of @1: @2", name, privstr)
	end
end

core.register_chatcommand("privs", {
	params = S("[<name>]"),
	description = S("Show privileges of yourself or another player"),
	func = function(caller, param)
		param = param:trim()
		local name = (param ~= "" and param or caller)
		if not core.player_exists(name) then
			return false, S("Player @1 does not exist.", name)
		end
		return true, privileges_of(name)
	end,
})

core.register_chatcommand("haspriv", {
	params = S("<privilege>"),
	description = S("Return list of all online players with privilege"),
	privs = {basic_privs = true},
	func = function(caller, param)
		param = param:trim()
		if param == "" then
			return false, S("Invalid parameters (see /help haspriv).")
		end
		if not core.registered_privileges[param] then
			return false, S("Unknown privilege!")
		end
		local privs = core.string_to_privs(param)
		local players_with_priv = {}
		for _, player in pairs(core.get_connected_players()) do
			local player_name = player:get_player_name()
			if core.check_player_privs(player_name, privs) then
				table.insert(players_with_priv, player_name)
			end
		end
		if #players_with_priv == 0 then
			return true, S("No online player has the \"@1\" privilege.",
					param)
		else
			return true, S("Players online with the \"@1\" privilege: @2",
					param,
					table.concat(players_with_priv, ", "))
		end
	end
})

local function handle_grant_command(caller, grantname, grantprivstr)
	local caller_privs = core.get_player_privs(caller)
	if not (caller_privs.privs or caller_privs.basic_privs) then
		return false, S("Your privileges are insufficient.")
	end

	if not core.get_auth_handler().get_auth(grantname) then
		return false, S("Player @1 does not exist.", grantname)
	end
	local grantprivs = core.string_to_privs(grantprivstr)
	if grantprivstr == "all" then
		grantprivs = core.registered_privileges
	end
	local privs = core.get_player_privs(grantname)
	local privs_unknown = ""
	local basic_privs =
		core.string_to_privs(core.settings:get("basic_privs") or "interact,shout")
	for priv, _ in pairs(grantprivs) do
		if not basic_privs[priv] and not caller_privs.privs then
			return false, S("Your privileges are insufficient. "..
					"'@1' only allows you to grant: @2",
					"basic_privs",
					core.privs_to_string(basic_privs, ', '))
		end
		if not core.registered_privileges[priv] then
			privs_unknown = privs_unknown .. S("Unknown privilege: @1", priv) .. "\n"
		end
		privs[priv] = true
	end
	if privs_unknown ~= "" then
		return false, privs_unknown
	end
	core.set_player_privs(grantname, privs)
	for priv, _ in pairs(grantprivs) do
		-- call the on_grant callbacks
		core.run_priv_callbacks(grantname, priv, caller, "grant")
	end
	core.log("action", caller..' granted ('..core.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
	if grantname ~= caller then
		core.chat_send_player(grantname,
				S("@1 granted you privileges: @2", caller,
				core.privs_to_string(grantprivs, ', ')))
	end
	return true, privileges_of(grantname)
end

core.register_chatcommand("grant", {
	params = S("<name> (<privilege> [, <privilege2> [<...>]] | all)"),
	description = S("Give privileges to player"),
	func = function(name, param)
		local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
		if not grantname or not grantprivstr then
			return false, S("Invalid parameters (see /help grant).")
		end
		return handle_grant_command(name, grantname, grantprivstr)
	end,
})

core.register_chatcommand("grantme", {
	params = S("<privilege> [, <privilege2> [<...>]] | all"),
	description = S("Grant privileges to yourself"),
	func = function(name, param)
		if param == "" then
			return false, S("Invalid parameters (see /help grantme).")
		end
		return handle_grant_command(name, name, param)
	end,
})

local function handle_revoke_command(caller, revokename, revokeprivstr)
	local caller_privs = core.get_player_privs(caller)
	if not (caller_privs.privs or caller_privs.basic_privs) then
		return false, S("Your privileges are insufficient.")
	end

	if not core.get_auth_handler().get_auth(revokename) then
		return false, S("Player @1 does not exist.", revokename)
	end

	local privs = core.get_player_privs(revokename)

	local revokeprivs = core.string_to_privs(revokeprivstr)
	local is_singleplayer = core.is_singleplayer()
	local is_admin = not is_singleplayer
			and revokename == core.settings:get("name")
			and revokename ~= ""
	if revokeprivstr == "all" then
		revokeprivs = table.copy(privs)
	end

	local privs_unknown = ""
	local basic_privs =
		core.string_to_privs(core.settings:get("basic_privs") or "interact,shout")
	local irrevokable = {}
	local has_irrevokable_priv = false
	for priv, _ in pairs(revokeprivs) do
		if not basic_privs[priv] and not caller_privs.privs then
			return false, S("Your privileges are insufficient. "..
					"'@1' only allows you to revoke: @2",
					"basic_privs",
					core.privs_to_string(basic_privs, ', '))
		end
		local def = core.registered_privileges[priv]
		if not def then
			-- Old/removed privileges might still be granted to certain players
			if not privs[priv] then
				privs_unknown = privs_unknown .. S("Unknown privilege: @1", priv) .. "\n"
			end
		elseif is_singleplayer and def.give_to_singleplayer then
			irrevokable[priv] = true
		elseif is_admin and def.give_to_admin then
			irrevokable[priv] = true
		end
	end
	for priv, _ in pairs(irrevokable) do
		revokeprivs[priv] = nil
		has_irrevokable_priv = true
	end
	if privs_unknown ~= "" then
		return false, privs_unknown
	end
	if has_irrevokable_priv then
		if is_singleplayer then
			core.chat_send_player(caller,
					S("Note: Cannot revoke in singleplayer: @1",
					core.privs_to_string(irrevokable, ', ')))
		elseif is_admin then
			core.chat_send_player(caller,
					S("Note: Cannot revoke from admin: @1",
					core.privs_to_string(irrevokable, ', ')))
		end
	end

	local revokecount = 0
	for priv, _ in pairs(revokeprivs) do
		privs[priv] = nil
		revokecount = revokecount + 1
	end

	if revokecount == 0 then
		return false, S("No privileges were revoked.")
	end

	core.set_player_privs(revokename, privs)
	for priv, _ in pairs(revokeprivs) do
		-- call the on_revoke callbacks
		core.run_priv_callbacks(revokename, priv, caller, "revoke")
	end
	local new_privs = core.get_player_privs(revokename)

	core.log("action", caller..' revoked ('
			..core.privs_to_string(revokeprivs, ', ')
			..') privileges from '..revokename)
	if revokename ~= caller then
		core.chat_send_player(revokename,
			S("@1 revoked privileges from you: @2", caller,
			core.privs_to_string(revokeprivs, ', ')))
	end
	return true, privileges_of(revokename, new_privs)
end

core.register_chatcommand("revoke", {
	params = S("<name> (<privilege> [, <privilege2> [<...>]] | all)"),
	description = S("Remove privileges from player"),
	privs = {},
	func = function(name, param)
		local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)")
		if not revokename or not revokeprivstr then
			return false, S("Invalid parameters (see /help revoke).")
		end
		return handle_revoke_command(name, revokename, revokeprivstr)
	end,
})

core.register_chatcommand("revokeme", {
	params = S("<privilege> [, <privilege2> [<...>]] | all"),
	description = S("Revoke privileges from yourself"),
	privs = {},
	func = function(name, param)
		if param == "" then
			return false, S("Invalid parameters (see /help revokeme).")
		end
		return handle_revoke_command(name, name, param)
	end,
})

core.register_chatcommand("setpassword", {
	params = S("<name> <password>"),
	description = S("Set player's password"),
	privs = {password=true},
	func = function(name, param)
		local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
		if not toname then
			toname = param:match("^([^ ]+) *$")
			raw_password = nil
		end

		if not toname then
			return false, S("Name field required.")
		end

		local msg_chat, msg_log, msg_ret
		if not raw_password then
			core.set_player_password(toname, "")
			msg_chat = S("Your password was cleared by @1.", name)
			msg_log = name .. " clears password of " .. toname .. "."
			msg_ret = S("Password of player \"@1\" cleared.", toname)
		else
			core.set_player_password(toname,
					core.get_password_hash(toname,
							raw_password))
			msg_chat = S("Your password was set by @1.", name)
			msg_log = name .. " sets password of " .. toname .. "."
			msg_ret = S("Password of player \"@1\" set.", toname)
		end

		if toname ~= name then
			core.chat_send_player(toname, msg_chat)
		end

		core.log("action", msg_log)

		return true, msg_ret
	end,
})

core.register_chatcommand("clearpassword", {
	params = S("<name>"),
	description = S("Set empty password for a player"),
	privs = {password=true},
	func = function(name, param)
		local toname = param
		if toname == "" then
			return false, S("Name field required.")
		end
		core.set_player_password(toname, '')

		core.log("action", name .. " clears password of " .. toname .. ".")

		return true, S("Password of player \"@1\" cleared.", toname)
	end,
})

core.register_chatcommand("auth_reload", {
	params = "",
	description = S("Reload authentication data"),
	privs = {server=true},
	func = function(name, param)
		local done = core.auth_reload()
		return done, (done and S("Done.") or S("Failed."))
	end,
})

core.register_chatcommand("remove_player", {
	params = S("<name>"),
	description = S("Remove a player's data"),
	privs = {server=true},
	func = function(name, param)
		local toname = param
		if toname == "" then
			return false, S("Name field required.")
		end

		local rc = core.remove_player(toname)

		if rc == 0 then
			core.log("action", name .. " removed player data of " .. toname .. ".")
			return true, S("Player \"@1\" removed.", toname)
		elseif rc == 1 then
			return true, S("No such player \"@1\" to remove.", toname)
		elseif rc == 2 then
			return true, S("Player \"@1\" is connected, cannot remove.", toname)
		end

		return false, S("Unhandled remove_player return code @1.", tostring(rc))
	end,
})


-- pos may be a non-integer position
local function find_free_position_near(pos)
	local tries = {
		vector.new( 1, 0,  0),
		vector.new(-1, 0,  0),
		vector.new( 0, 0,  1),
		vector.new( 0, 0, -1),
	}
	for _, d in ipairs(tries) do
		local p = vector.add(pos, d)
		local n = core.get_node_or_nil(p)
		if n then
			local def = core.registered_nodes[n.name]
			if def and not def.walkable then
				return p
			end
		end
	end
	return pos
end

-- Teleports player <name> to <p> if possible
local function teleport_to_pos(name, p)
	local lm = 31007 -- equals MAX_MAP_GENERATION_LIMIT in C++
	if p.x < -lm or p.x > lm or p.y < -lm or p.y > lm
			or p.z < -lm or p.z > lm then
		return false, S("Cannot teleport out of map bounds!")
	end
	local teleportee = core.get_player_by_name(name)
	if not teleportee then
		return false, S("Cannot get player with name @1.", name)
	end
	if teleportee:get_attach() then
		return false, S("Cannot teleport, @1 " ..
			"is attached to an object!", name)
	end
	teleportee:set_pos(p)
	return true, S("Teleporting @1 to @2.", name, core.pos_to_string(p, 1))
end

-- Teleports player <name> next to player <target_name> if possible
local function teleport_to_player(name, target_name)
	if name == target_name then
		return false, S("One does not teleport to oneself.")
	end
	local teleportee = core.get_player_by_name(name)
	if not teleportee then
		return false, S("Cannot get teleportee with name @1.", name)
	end
	if teleportee:get_attach() then
		return false, S("Cannot teleport, @1 " ..
			"is attached to an object!", name)
	end
	local target = core.get_player_by_name(target_name)
	if not target then
		return false, S("Cannot get target player with name @1.", target_name)
	end
	local p = find_free_position_near(target:get_pos())
	teleportee:set_pos(p)
	return true, S("Teleporting @1 to @2 at @3.", name, target_name,
		core.pos_to_string(p, 1))
end

core.register_chatcommand("teleport", {
	params = S("<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>"),
	description = S("Teleport to position or player"),
	privs = {teleport=true},
	func = function(name, param)
		local player = core.get_player_by_name(name)
		local relpos
		if player then
			relpos = player:get_pos()
		end
		local p = {}
		p.x, p.y, p.z = string.match(param, "^([%d.~-]+)[, ] *([%d.~-]+)[, ] *([%d.~-]+)$")
		p = core.parse_coordinates(p.x, p.y, p.z, relpos)
		if p and p.x and p.y and p.z then
			return teleport_to_pos(name, p)
		end

		local target_name = param:match("^([^ ]+)$")
		if target_name then
			return teleport_to_player(name, target_name)
		end

		local has_bring_priv = core.check_player_privs(name, {bring=true})
		local missing_bring_msg = S("You don't have permission to teleport " ..
			"other players (missing privilege: @1).", "bring")

		local teleportee_name
		p = {}
		teleportee_name, p.x, p.y, p.z = param:match(
				"^([^ ]+) +([%d.~-]+)[, ] *([%d.~-]+)[, ] *([%d.~-]+)$")
		if teleportee_name then
			local teleportee = core.get_player_by_name(teleportee_name)
			if not teleportee then
				return
			end
			relpos = teleportee:get_pos()
			p = core.parse_coordinates(p.x, p.y, p.z, relpos)
		end
		p = vector.apply(p, tonumber)

		if teleportee_name and p.x and p.y and p.z then
			if not has_bring_priv then
				return false, missing_bring_msg
			end
			return teleport_to_pos(teleportee_name, p)
		end

		teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
		if teleportee_name and target_name then
			if not has_bring_priv then
				return false, missing_bring_msg
			end
			return teleport_to_player(teleportee_name, target_name)
		end

		return false
	end,
})

core.register_chatcommand("set", {
	params = S("([-n] <name> <value>) | <name>"),
	description = S("Set or read server configuration setting"),
	privs = {server=true},
	func = function(name, param)
		local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
		if arg and arg == "-n" and setname and setvalue then
			core.settings:set(setname, setvalue)
			return true, setname .. " = " .. setvalue
		end

		setname, setvalue = string.match(param, "([^ ]+) (.+)")
		if setname and setvalue then
			if setname:sub(1, 7) == "secure." then
				return false, S("Failed. Cannot modify secure settings. "
					.. "Edit the settings file manually.")
			end
			if not core.settings:get(setname) then
				return false, S("Failed. Use '/set -n <name> <value>' "
					.. "to create a new setting.")
			end
			core.settings:set(setname, setvalue)
			return true, S("@1 = @2", setname, setvalue)
		end

		setname = string.match(param, "([^ ]+)")
		if setname then
			setvalue = core.settings:get(setname)
			if not setvalue then
				setvalue = S("<not set>")
			end
			return true, S("@1 = @2", setname, setvalue)
		end

		return false, S("Invalid parameters (see /help set).")
	end,
})

local function emergeblocks_callback(pos, action, num_calls_remaining, ctx)
	if ctx.total_blocks == 0 then
		ctx.total_blocks   = num_calls_remaining + 1
		ctx.current_blocks = 0
	end
	ctx.current_blocks = ctx.current_blocks + 1

	if ctx.current_blocks == ctx.total_blocks then
		core.chat_send_player(ctx.requestor_name,
			S("Finished emerging @1 blocks in @2ms.",
				ctx.total_blocks,
				string.format("%.2f", (os.clock() - ctx.start_time) * 1000)))
	end
end

local function emergeblocks_progress_update(ctx)
	if ctx.current_blocks ~= ctx.total_blocks then
		core.chat_send_player(ctx.requestor_name,
			S("emergeblocks update: @1/@2 blocks emerged (@3%)",
			ctx.current_blocks, ctx.total_blocks,
			string.format("%.1f", (ctx.current_blocks / ctx.total_blocks) * 100)))

		core.after(2, emergeblocks_progress_update, ctx)
	end
end

core.register_chatcommand("emergeblocks", {
	params = S("(here [<radius>]) | (<pos1> <pos2>)"),
	description = S("Load (or, if nonexistent, generate) map blocks contained in "
		.. "area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)"),
	privs = {server=true},
	func = function(name, param)
		local p1, p2 = parse_range_str(name, param)
		if p1 == false then
			return false, p2
		end

		local context = {
			current_blocks = 0,
			total_blocks   = 0,
			start_time     = os.clock(),
			requestor_name = name
		}

		core.emerge_area(p1, p2, emergeblocks_callback, context)
		core.after(2, emergeblocks_progress_update, context)

		return true, S("Started emerge of area ranging from @1 to @2.",
			core.pos_to_string(p1, 1), core.pos_to_string(p2, 1))
	end,
})

core.register_chatcommand("deleteblocks", {
	params = S("(here [<radius>]) | (<pos1> <pos2>)"),
	description = S("Delete map blocks contained in area pos1 to pos2 "
		.. "(<pos1> and <pos2> must be in parentheses)"),
	privs = {server=true},
	func = function(name, param)
		local p1, p2 = parse_range_str(name, param)
		if p1 == false then
			return false, p2
		end

		if core.delete_area(p1, p2) then
			return true, S("Successfully cleared area "
				.. "ranging from @1 to @2.",
				core.pos_to_string(p1, 1), core.pos_to_string(p2, 1))
		else
			return false, S("Failed to clear one or more "
				.. "blocks in area.")
		end
	end,
})

core.register_chatcommand("fixlight", {
	params = S("(here [<radius>]) | (<pos1> <pos2>)"),
	description = S("Resets lighting in the area between pos1 and pos2 "
		.. "(<pos1> and <pos2> must be in parentheses)"),
	privs = {server = true},
	func = function(name, param)
		local p1, p2 = parse_range_str(name, param)
		if p1 == false then
			return false, p2
		end

		if core.fix_light(p1, p2) then
			return true, S("Successfully reset light in the area "
				.. "ranging from @1 to @2.",
				core.pos_to_string(p1, 1), core.pos_to_string(p2, 1))
		else
			return false, S("Failed to load one or more blocks in area.")
		end
	end,
})

core.register_chatcommand("mods", {
	params = "",
	description = S("List mods installed on the server"),
	privs = {},
	func = function(name, param)
		local mods = core.get_modnames()
		if #mods == 0 then
			return true, S("No mods installed.")
		else
			return true, table.concat(core.get_modnames(), ", ")
		end
	end,
})

local function handle_give_command(cmd, giver, receiver, stackstring)
	core.log("action", giver .. " invoked " .. cmd
			.. ', stackstring="' .. stackstring .. '"')
	local itemstack = ItemStack(stackstring)
	if itemstack:is_empty() then
		return false, S("Cannot give an empty item.")
	elseif (not itemstack:is_known()) or (itemstack:get_name() == "unknown") then
		return false, S("Cannot give an unknown item.")
	-- Forbid giving 'ignore' due to unwanted side effects
	elseif itemstack:get_name() == "ignore" then
		return false, S("Giving 'ignore' is not allowed.")
	end
	local receiverref = core.get_player_by_name(receiver)
	if receiverref == nil then
		return false, S("@1 is not a known player.", receiver)
	end
	local leftover = receiverref:get_inventory():add_item("main", itemstack)
	local partiality
	if leftover:is_empty() then
		partiality = nil
	elseif leftover:get_count() == itemstack:get_count() then
		partiality = false
	else
		partiality = true
	end
	-- The actual item stack string may be different from what the "giver"
	-- entered (e.g. big numbers are always interpreted as 2^16-1).
	stackstring = itemstack:to_string()
	local msg
	if partiality == true then
		msg = S("@1 partially added to inventory.", stackstring)
	elseif partiality == false then
		msg = S("@1 could not be added to inventory.", stackstring)
	else
		msg = S("@1 added to inventory.", stackstring)
	end
	if giver == receiver then
		return true, msg
	else
		core.chat_send_player(receiver, msg)
		local msg_other
		if partiality == true then
			msg_other = S("@1 partially added to inventory of @2.",
					stackstring, receiver)
		elseif partiality == false then
			msg_other = S("@1 could not be added to inventory of @2.",
					stackstring, receiver)
		else
			msg_other = S("@1 added to inventory of @2.",
					stackstring, receiver)
		end
		return true, msg_other
	end
end

core.register_chatcommand("give", {
	params = S("<name> <ItemString> [<count> [<wear>]]"),
	description = S("Give item to player"),
	privs = {give=true},
	func = function(name, param)
		local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
		if not toname or not itemstring then
			return false, S("Name and ItemString required.")
		end
		return handle_give_command("/give", name, toname, itemstring)
	end,
})

core.register_chatcommand("giveme", {
	params = S("<ItemString> [<count> [<wear>]]"),
	description = S("Give item to yourself"),
	privs = {give=true},
	func = function(name, param)
		local itemstring = string.match(param, "(.+)$")
		if not itemstring then
			return false, S("ItemString required.")
		end
		return handle_give_command("/giveme", name, name, itemstring)
	end,
})

core.register_chatcommand("spawnentity", {
	params = S("<EntityName> [<X>,<Y>,<Z>]"),
	description = S("Spawn entity at given (or your) position"),
	privs = {give=true, interact=true},
	func = function(name, param)
		local entityname, pstr = string.match(param, "^([^ ]+) *(.*)$")
		if not entityname then
			return false, S("EntityName required.")
		end
		core.log("action", ("%s invokes /spawnentity, entityname=%q")
				:format(name, entityname))
		local player = core.get_player_by_name(name)
		if player == nil then
			core.log("error", "Unable to spawn entity, player is nil")
			return false, S("Unable to spawn entity, player is nil.")
		end
		if not core.registered_entities[entityname] then
			return false, S("Cannot spawn an unknown entity.")
		end
		local p
		if pstr == "" then
			p = player:get_pos()
		else
			p = {}
			p.x, p.y, p.z = string.match(pstr, "^([%d.~-]+)[, ] *([%d.~-]+)[, ] *([%d.~-]+)$")
			local relpos = player:get_pos()
			p = core.parse_coordinates(p.x, p.y, p.z, relpos)
			if not (p and p.x and p.y and p.z) then
				return false, S("Invalid parameters (@1).", param)
			end
		end
		p.y = p.y + 1
		local obj = core.add_entity(p, entityname)
		if obj then
			return true, S("@1 spawned.", entityname)
		else
			return true, S("@1 failed to spawn.", entityname)
		end
	end,
})

core.register_chatcommand("pulverize", {
	params = "",
	description = S("Destroy item in hand"),
	func = function(name, param)
		local player = core.get_player_by_name(name)
		if not player then
			core.log("error", "Unable to pulverize, no player.")
			return false, S("Unable to pulverize, no player.")
		end
		local wielded_item = player:get_wielded_item()
		if wielded_item:is_empty() then
			return false, S("Unable to pulverize, no item in hand.")
		end
		core.log("action", name .. " pulverized \"" ..
			wielded_item:get_name() .. " " .. wielded_item:get_count() .. "\"")
		player:set_wielded_item(nil)
		return true, S("An item was pulverized.")
	end,
})

-- Key = player name
core.rollback_punch_callbacks = {}

core.register_on_punchnode(function(pos, node, puncher)
	local name = puncher and puncher:get_player_name()
	if name and core.rollback_punch_callbacks[name] then
		core.rollback_punch_callbacks[name](pos, node, puncher)
		core.rollback_punch_callbacks[name] = nil
	end
end)

core.register_chatcommand("rollback_check", {
	params = S("[<range>] [<seconds>] [<limit>]"),
	description = S("Check who last touched a node or a node near it "
		.. "within the time specified by <seconds>. "
		.. "Default: range = 0, seconds = 86400 = 24h, limit = 5. "
		.. "Set <seconds> to inf for no time limit"),
	privs = {rollback=true},
	func = function(name, param)
		if not core.settings:get_bool("enable_rollback_recording") then
			return false, S("Rollback functions are disabled.")
		end
		local range, seconds, limit =
			param:match("(%d+) *(%d*) *(%d*)")
		range = tonumber(range) or 0
		seconds = tonumber(seconds) or 86400
		limit = tonumber(limit) or 5
		if limit > 100 then
			return false, S("That limit is too high!")
		end

		core.rollback_punch_callbacks[name] = function(pos, node, puncher)
			local name = puncher:get_player_name()
			core.chat_send_player(name, S("Checking @1 ...", core.pos_to_string(pos)))
			local actions = core.rollback_get_node_actions(pos, range, seconds, limit)
			if not actions then
				core.chat_send_player(name, S("Rollback functions are disabled."))
				return
			end
			local num_actions = #actions
			if num_actions == 0 then
				core.chat_send_player(name,
						S("Nobody has touched the specified "
						.. "location in @1 seconds.",
						seconds))
				return
			end
			local time = os.time()
			for i = num_actions, 1, -1 do
				local action = actions[i]
				core.chat_send_player(name,
					S("@1 @2 @3 -> @4 @5 seconds ago.",
							core.pos_to_string(action.pos),
							action.actor,
							action.oldnode.name,
							action.newnode.name,
							time - action.time))
			end
		end

		return true, S("Punch a node (range=@1, seconds=@2, limit=@3).",
				range, seconds, limit)
	end,
})

core.register_chatcommand("rollback", {
	params = S("(<name> [<seconds>]) | (:<actor> [<seconds>])"),
	description = S("Revert actions of a player. "
		.. "Default for <seconds> is 60. "
		.. "Set <seconds> to inf for no time limit"),
	privs = {rollback=true},
	func = function(name, param)
		if not core.settings:get_bool("enable_rollback_recording") then
			return false, S("Rollback functions are disabled.")
		end
		local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
		local rev_msg
		if not target_name then
			local player_name
			player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
			if not player_name then
				return false, S("Invalid parameters. "
					.. "See /help rollback and "
					.. "/help rollback_check.")
			end
			seconds = tonumber(seconds) or 60
			target_name = "player:"..player_name
			rev_msg = S("Reverting actions of player '@1' since @2 seconds.",
				player_name, seconds)
		else
			seconds = tonumber(seconds) or 60
			rev_msg = S("Reverting actions of @1 since @2 seconds.",
				target_name, seconds)
		end
		core.chat_send_player(name, rev_msg)
		local success, log = core.rollback_revert_actions_by(
				target_name, seconds)
		local response = ""
		if #log > 100 then
			response = S("(log is too long to show)").."\n"
		else
			for _, line in pairs(log) do
				response = response .. line .. "\n"
			end
		end
		if success then
			response = response .. S("Reverting actions succeeded.")
		else
			response = response .. S("Reverting actions FAILED.")
		end
		return success, response
	end,
})

core.register_chatcommand("status", {
	description = S("Show server status"),
	func = function(name, param)
		local status = core.get_server_status(name, false)
		if status and status ~= "" then
			return true, status
		end
		return false, S("This command was disabled by a mod or game.")
	end,
})

local function get_time(timeofday)
	local time = math.floor(timeofday * 1440)
	local minute = time % 60
	local hour = (time - minute) / 60
	return time, hour, minute
end

core.register_chatcommand("time", {
	params = S("[<0..23>:<0..59> | <0..24000>]"),
	description = S("Show or set time of day"),
	privs = {},
	func = function(name, param)
		if param == "" then
			local current_time = math.floor(core.get_timeofday() * 1440)
			local minutes = current_time % 60
			local hour = (current_time - minutes) / 60
			return true, S("Current time is @1:@2.",
					string.format("%d", hour),
					string.format("%02d", minutes))
		end
		local player_privs = core.get_player_privs(name)
		if not player_privs.settime then
			return false, S("You don't have permission to run "
				.. "this command (missing privilege: @1).", "settime")
		end
		local relative, negative, hour, minute = param:match("^(~?)(%-?)(%d+):(%d+)$")
		if not relative then -- checking the first capture against nil suffices
			local new_time = core.parse_relative_number(param, core.get_timeofday() * 24000)
			if not new_time then
				new_time = tonumber(param) or -1
			else
				new_time = new_time % 24000
			end
			if new_time ~= new_time or new_time < 0 or new_time > 24000 then
				return false, S("Invalid time (must be between 0 and 24000).")
			end
			core.set_timeofday(new_time / 24000)
			core.log("action", name .. " sets time to " .. new_time)
			return true, S("Time of day changed.")
		end
		local new_time
		hour = tonumber(hour)
		minute = tonumber(minute)
		if relative == "" then
			if hour < 0 or hour > 23 then
				return false, S("Invalid hour (must be between 0 and 23 inclusive).")
			elseif minute < 0 or minute > 59 then
				return false, S("Invalid minute (must be between 0 and 59 inclusive).")
			end
			new_time = (hour * 60 + minute) / 1440
		else
			if minute < 0 or minute > 59 then
				return false, S("Invalid minute (must be between 0 and 59 inclusive).")
			end
			local current_time = core.get_timeofday()
			if negative == "-" then -- negative time
				hour, minute = -hour, -minute
			end
			new_time = (current_time + (hour * 60 + minute) / 1440) % 1
			local _
			_, hour, minute = get_time(new_time)
		end
		core.set_timeofday(new_time)
		core.log("action", ("%s sets time to %d:%02d"):format(name, hour, minute))
		return true, S("Time of day changed.")
	end,
})

core.register_chatcommand("days", {
	description = S("Show day count since world creation"),
	func = function(name, param)
		return true, S("Current day is @1.", core.get_day_count())
	end
})

local function parse_shutdown_param(param)
	local delay, reconnect, message
	local one, two, three
	one, two, three = param:match("^(%S+) +(%-r) +(.*)")
	if one and two and three then
		-- 3 arguments: delay, reconnect and message
		return one, two, three
	end
	-- 2 arguments
	one, two = param:match("^(%S+) +(.*)")
	if one and two then
		if tonumber(one) then
			delay = one
			if two == "-r" then
				reconnect = two
			else
				message = two
			end
		elseif one == "-r" then
			reconnect, message = one, two
		end
		return delay, reconnect, message
	end
	-- 1 argument
	one = param:match("(.*)")
	if tonumber(one) then
		delay = one
	elseif one == "-r" then
		reconnect = one
	else
		message = one
	end
	return delay, reconnect, message
end

core.register_chatcommand("shutdown", {
	params = S("[<delay_in_seconds> | -1] [-r] [<message>]"),
	description = S("Shutdown server (-1 cancels a delayed shutdown, -r allows players to reconnect)"),
	privs = {server=true},
	func = function(name, param)
		local delay, reconnect, message = parse_shutdown_param(param)
		local bool_reconnect = reconnect == "-r"
		if not message then
			message = ""
		end
		delay = tonumber(delay) or 0

		if delay == 0 then
			core.log("action", name .. " shuts down server")
			core.chat_send_all("*** "..S("Server shutting down (operator request)."))
		end
		core.request_shutdown(message:trim(), bool_reconnect, delay)
		return true
	end,
})

core.register_chatcommand("ban", {
	params = S("[<name>]"),
	description = S("Ban the IP of a player or show the ban list"),
	privs = {ban=true},
	func = function(name, param)
		if param == "" then
			local ban_list = core.get_ban_list()
			if ban_list == "" then
				return true, S("The ban list is empty.")
			else
				return true, S("Ban list: @1", ban_list)
			end
		end
		if core.is_singleplayer() then
			return false, S("You cannot ban players in singleplayer!")
		end
		if not core.get_player_by_name(param) then
			return false, S("Player is not online.")
		end
		if not core.ban_player(param) then
			return false, S("Failed to ban player.")
		end
		local desc = core.get_ban_description(param)
		core.log("action", name .. " bans " .. desc .. ".")
		return true, S("Banned @1.", desc)
	end,
})

core.register_chatcommand("unban", {
	params = S("<name> | <IP_address>"),
	description = S("Remove IP ban belonging to a player/IP"),
	privs = {ban=true},
	func = function(name, param)
		if not core.unban_player_or_ip(param) then
			return false, S("Failed to unban player/IP.")
		end
		core.log("action", name .. " unbans " .. param)
		return true, S("Unbanned @1.", param)
	end,
})

core.register_chatcommand("kick", {
	params = S("<name> [<reason>]"),
	description = S("Kick a player"),
	privs = {kick=true},
	func = function(name, param)
		local tokick, reason = param:match("([^ ]+) (.+)")
		tokick = tokick or param
		if not core.kick_player(tokick, reason) then
			return false, S("Failed to kick player @1.", tokick)
		end
		local log_reason = ""
		if reason then
			log_reason = " with reason \"" .. reason .. "\""
		end
		core.log("action", name .. " kicks " .. tokick .. log_reason)
		return true, S("Kicked @1.", tokick)
	end,
})

core.register_chatcommand("clearobjects", {
	params = S("[full | quick]"),
	description = S("Clear all objects in world"),
	privs = {server=true},
	func = function(name, param)
		local options = {}
		if param == "" or param == "quick" then
			options.mode = "quick"
		elseif param == "full" then
			options.mode = "full"
		else
			return false, S("Invalid usage, see /help clearobjects.")
		end

		core.log("action", name .. " clears objects ("
				.. options.mode .. " mode).")
		if options.mode == "full" then
			core.chat_send_all(S("Clearing all objects. This may take a long time. "
				.. "You may experience a timeout. (by @1)", name))
		end
		core.clear_objects(options)
		core.log("action", "Object clearing done.")
		core.chat_send_all("*** "..S("Cleared all objects."))
		return true
	end,
})

core.register_chatcommand("msg", {
	params = S("<name> <message>"),
	description = S("Send a direct message to a player"),
	privs = {shout=true},
	func = function(name, param)
		local sendto, message = param:match("^(%S+)%s(.+)$")
		if not sendto then
			return false, S("Invalid usage, see /help msg.")
		end
		if not core.get_player_by_name(sendto) then
			return false, S("The player @1 is not online.", sendto)
		end
		core.log("action", "DM from " .. name .. " to " .. sendto
				.. ": " .. message)
		core.chat_send_player(sendto, S("DM from @1: @2", name, message))
		return true, S("Message sent.")
	end,
})

core.register_chatcommand("last-login", {
	params = S("[<name>]"),
	description = S("Get the last login time of a player or yourself"),
	func = function(name, param)
		if param == "" then
			param = name
		end
		local pauth = core.get_auth_handler().get_auth(param)
		if pauth and pauth.last_login and pauth.last_login ~= -1 then
			-- Time in UTC, ISO 8601 format
			return true, S("@1's last login time was @2.",
				param,
				os.date("!%Y-%m-%dT%H:%M:%SZ", pauth.last_login))
		end
		return false, S("@1's last login time is unknown.", param)
	end,
})

core.register_chatcommand("clearinv", {
	params = S("[<name>]"),
	description = S("Clear the inventory of yourself or another player"),
	func = function(name, param)
		local player
		if param and param ~= "" and param ~= name then
			if not core.check_player_privs(name, {server=true}) then
				return false, S("You don't have permission to "
					.. "clear another player's inventory "
					.. "(missing privilege: @1).", "server")
			end
			player = core.get_player_by_name(param)
			core.chat_send_player(param, S("@1 cleared your inventory.", name))
		else
			player = core.get_player_by_name(name)
		end

		if player then
			player:get_inventory():set_list("main", {})
			player:get_inventory():set_list("craft", {})
			player:get_inventory():set_list("craftpreview", {})
			core.log("action", name.." clears "..player:get_player_name().."'s inventory")
			return true, S("Cleared @1's inventory.", player:get_player_name())
		else
			return false, S("Player must be online to clear inventory!")
		end
	end,
})

local function handle_kill_command(killer, victim)
	if core.settings:get_bool("enable_damage") == false then
		return false, S("Players can't be killed, damage has been disabled.")
	end
	local victimref = core.get_player_by_name(victim)
	if victimref == nil then
		return false, S("Player @1 is not online.", victim)
	elseif victimref:get_hp() <= 0 then
		if killer == victim then
			return false, S("You are already dead.")
		else
			return false, S("@1 is already dead.", victim)
		end
	end
	if killer ~= victim then
		core.log("action", string.format("%s killed %s", killer, victim))
	end
	-- Kill victim
	victimref:set_hp(0)
	return true, S("@1 has been killed.", victim)
end

core.register_chatcommand("kill", {
	params = S("[<name>]"),
	description = S("Kill player or yourself"),
	privs = {server=true},
	func = function(name, param)
		return handle_kill_command(name, param == "" and name or param)
	end,
})