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* Implement minetest.register_can_bypass_userlimit (#6369)Loïc Blot2017-09-04
* Ores: Add stratum ore (#6352)Paramat2017-09-03
* Remove nodeupdate completely (#6358)Rui2017-09-01
* Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier2017-09-01
* Documentation for 'slippery' node group (#6345)Ben Deutsch2017-08-29
* Fix mistake when calling on_priv_grant/revoke, and document them (#6341)rubenwardy2017-08-29
* Lua API: Add function to deregister single biomes (#5445)zeuner2017-08-27
* core.get_objects_inside_radius: Omit removed objects (#6318)you2017-08-27
* Add '@n' escape sequences and some documentation on translated strings.Nathanaël Courant2017-08-26
* Add on_grant and on_revoke callbacks (#4713)rubenwardy2017-08-26
* Overlays for wield and inventory images (#6107)Dániel Juhász2017-08-25
* Add clientside translations.Ekdohibs2017-08-24
* Make entity selection and collision boxes independently settable (#6218)stujones112017-08-24
* Respect object property hp_max field for players (#6287)SmallJoker2017-08-23
* Minimap: Add new HUD flag for minimap radar modeparamat2017-08-20
* New version scheme (#6292)Loïc Blot2017-08-20
* Make dropped items colorableDániel Juhász2017-08-14
* Add slippery group for nodes (players/items slide)Wuzzy2017-08-13
* Trigger on_rightclick regardless on the formspec meta fieldSmallJoker2017-08-13
* Add LuaEntity on_death callback (#6177)Loïc Blot2017-07-27
* Create_schematic documentation: Update for per-node force-placeparamat2017-07-26
* Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164)Ben Deutsch2017-07-24
* Add information about the button heightcx3842017-07-16
* Biomes/decorations/ores: Make relative to 'water_level' settingparamat2017-07-11
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11
* Expose getPointedThing to LuaDániel Juhász2017-07-07
* Ores: Make 'absheight' flag non-functionalparamat2017-06-26
* Revert "Ores: Make 'absheight' flag non-functional"Loic Blot2017-06-25
* Ores: Make 'absheight' flag non-functionalparamat2017-06-25
* Helper methods for hardware colorization (#5870)Dániel Juhász2017-06-24
* Add minetest.rgba function that returns ColorString from RGBA or RGB valuesGael-de-Sailly2017-06-22
* Automatic item and node colorization (#5640)Dániel Juhász2017-06-20
* find_nodes_in_area: Extend maximal count to U32_MAX (#5277)SmallJoker2017-06-19
* Sound: Add pitch option (#5960)Rui2017-06-11
* fix an example in lua_api (#5604)DS2017-06-10
* Fix typos/mistakes in the documentation for colour related functions. (#5936)red-0012017-06-06
* Bump version to 0.4.16ShadowNinja2017-06-03
* Update remove_player documentationShadowNinja2017-06-03
* Mention data type for get/set_attribute in docs (#5884)Wuzzy2017-06-03
* Lua_api.txt: Various edits and Markdown syntax improvementsWuzzy2017-06-02
* Document hardware coloring and soft node overlays (#5876)Dániel Juhász2017-06-02
* CSM: Document forgotten functionsSmallJoker2017-05-16
* Replace inconsistent mentions of core.* with minetest.* (#5749)rubenwardy2017-05-12
* Private nodemeta (#5702)sfan52017-05-10
* Revert custom player collision box and step height commitsparamat2017-05-09
* Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot2017-05-07
* Player properties: Set correct default collisionboxparamat2017-05-07
* Make the player collisionbox settableTeTpaAka2017-05-06
* Use a settings object for the main settingsShadowNinja2017-05-06
* Add option to also check the center to `find_node_near` (#5255)red-0012017-05-04