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* Formspecs: Allow setting alpha value for the box[] elementThomas--S2018-04-23
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* Add online content repositoryrubenwardy2018-04-19
| | | | Replaces mods and texture pack tabs with a single content tab
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-07
| | | | | | | | | | Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'. If 'node_dungeon' is not defined dungeons fall back to classic behaviour. Remove messy and imprecise dungeon material code from 'generateBiomes()'. Code deciding dungeon materials is now in 'generateDungeons()' and uses the biome at mapchunk centre for more precision. Remove hardcoded 'MG_STONE' types as long intended.
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-06
| | | | * Add player:get_meta(), deprecate player attributes
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-05
| | | | Add 'node_cave_liquid' as a new field in biome registration. If field is absent cave liquids fall back to classic behaviour.
* Add player inventory callbacksSmallJoker2018-04-02
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* ObjectRef: Add add_velocity() (#3208)you2018-03-31
| | | | Allow changing the velocity of objects relatively to their current velocity
* core.rotate_node: Do not trigger after_place_node (#6900)SmallJoker2018-03-29
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* Optional alpha channel support for entitiesstujones112018-03-29
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* Load dependencies and description from mod.confAndrew Ward2018-03-28
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* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
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* Add formspec theming using prepended stringsAndrew Ward2018-03-28
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* Lua_api.txt: Improve noise documentationParamat2018-03-22
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* Lua_api.txt: Fix hardware colouring documentationparamat2018-03-20
| | | | More 'draw type' -> 'paramtype2' changes, missing from a previous commit.
* Lua_api.txt: Split long lines part 6paramat2018-03-17
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* Lua_api.txt: Split long lines part 5, fix hardware colouring docsparamat2018-03-16
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* Lua_api.txt: Split long lines part 4paramat2018-03-14
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* Rename 'subgame' to 'game'paramat2018-03-13
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* Lua_api.txt: Improve and complete drawtype documentationparamat2018-03-13
| | | | Move documentation of mesh and plantlike_rooted drawtypes into main section.
* Lua_api.txt: Split long lines part 3paramat2018-03-11
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* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-11
| | | | Change name of default biome to a more suitable lowercase 'default'.
* Lua_api.txt: Split long lines part 2paramat2018-03-10
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* Spawn level: Add 'get_spawn_level(x, z)' APIparamat2018-03-10
| | | | Returns a suitable player spawn y co-ordinate for unmodified terrain.
* Lua_api.txt: Split long lines part 1paramat2018-03-09
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* Gennotify docs: Clarify returned positions for decorationsparamat2018-03-09
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* Biomes: Document xyz biome limitsparamat2018-03-09
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* Fix bad markdown in lua_api.txtpauloue2018-03-05
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* Gennotify: Add 'minetest.get_decoration_id' APIparamat2018-03-03
| | | | | | Returns the decoration ID for the provided decoration name string. For use with gennotify, to know the decoration IDs for use in 'minetest.set_gen_notify'.
* Place schematic (on vmanip): Enable use of 'place center' flagsparamat2018-02-27
| | | | | | For 'place schematic' and 'place schematic on vmanip' APIs. Fix 'place center' code to properly centre schematics. Fix some comments.
* is_area_protected: Rename from intersects_protection (#7073)SmallJoker2018-02-25
| | | | | | * is_area_protected: Rename from intersects_protection Return first protected position Clarify docs: Mods may overwrite the function
* Find nodes in area (under air): Raise volume limit and document itparamat2018-02-21
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* Lua API documentation: Fix spelling (#7046)pauloue2018-02-18
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* Add `on_auth_fail` callback (#7039)red-0012018-02-15
| | | Called when a client fails to supply the correct password for the account it's attempting to login as.
* Add minetest.is_player (#7013)you2018-02-05
| | | | | | * Add minetest.is_player * First use for is_player
* Lua_api.txt: Document 'wielditem' visual in object propertiesparamat2018-02-05
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* Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot2018-01-30
| | | | | | | | | | * Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results
* Intersects_protection(): Move from Minetest Game to builtin (#6952)Paramat2018-01-23
| | | | | A useful function that applies 'core.is_protected()' to a 3D lattice of points evenly spaced throughout a defined volume, with a parameter for the maximum spacing of points.
* Biomes: Add 'get heat', 'get humidity', 'get biome data' APIsparamat2018-01-16
| | | | | 'get biome data' returns biome id, heat and humidity. Clean up nearby lines in lua_api.txt.
* Load a texturepack from the 'textures' subfolder of a gamered-0012018-01-16
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* Lua_api.txt: Various improvementsparamat2018-01-15
| | | | | Improve documentation for formspec 'position' and 'anchor' elements. Add missing documentation of 'animation' and 'glow' for particle spawners.
* Lua_api.txt: Improve bullet point indentation consistencyezhh2018-01-13
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* Lua_api.txt: Add chat command params infoezhh2018-01-13
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* Lua_api.txt: Fix, improve and add to Object Properties documentationparamat2018-01-12
| | | | Correct 'automatic rotate' to be a number instead of a bool.
* Lua_api.txt: Improve and complete ABM documentationparamat2018-01-12
| | | | Document 'active object count (wider)'.
* Lua API docs: Add warning that schematic placing is cachedSokomine2018-01-07
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* Fix naming conventions of noise userdatarubenwardy2018-01-07
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* Biomes: Add vertical biome blend (#6853)Paramat2018-01-05
| | | | Add 'vertical blend' parameter to biome registration that defines how many nodes above the biome's 'y max' limit the blend will extend.
* Connected Nodeboxes: Add `disconnected` boxesThomas--S2018-01-03
| | | | | | | | | | | | | | | The `disconnected_*` boxes are the opposites of the `connect_*` ones, i.e. when a node has no suitable neighbours on the respective side, the according disconnected box is drawn. * disconnected_top * disconnected_bottom * disconnected_front * disconnected_left * disconnected_back * disconnected_right * disconnected (when there is *no* neighbour) * disconnected_sides (when there are *no* neighbours to the sides)
* Line_of_sight: Improve using VoxelLineIteratorDániel Juhász2017-12-26
| | | | | This commit rewrites line_of_sight with VoxelLineIterator. Stepsize is no longer needed, the results will be always accurate.
* Vector functions: Fix vector.direction() function, improve documentation (#6801)Paramat2017-12-21
| | | vector.direction() now returns a normalised vector with direction p1 to p2.