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* Lua_api.txt: Various edits and Markdown syntax improvementsWuzzy2017-06-02
* Document hardware coloring and soft node overlays (#5876)Dániel Juhász2017-06-02
* CSM: Document forgotten functionsSmallJoker2017-05-16
* Replace inconsistent mentions of core.* with minetest.* (#5749)rubenwardy2017-05-12
* Private nodemeta (#5702)sfan52017-05-10
* Revert custom player collision box and step height commitsparamat2017-05-09
* Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot2017-05-07
* Player properties: Set correct default collisionboxparamat2017-05-07
* Make the player collisionbox settableTeTpaAka2017-05-06
* Use a settings object for the main settingsShadowNinja2017-05-06
* Add option to also check the center to `find_node_near` (#5255)red-0012017-05-04
* Set sky API: Add bool for clouds in front of custom skyboxparamat2017-05-02
* Sound API: Add fading soundsBrandon2017-05-03
* Add clouds APIBen Deutsch2017-04-30
* Fix click-digging torches (#5652)you2017-04-28
* Allow mesh and nodeboxes to wave like plants or leaves. (#3497)Auke Kok2017-04-28
* Allow scripts to get the client protocol version in non-debug builds. (#5649)red-0012017-04-27
* Fix incorrect formspec-tooltip doc, add detail in 'floodable' & 'on_flood' do...Bluebird2017-04-27
* Tiny documentation fix. (#5659)Bluebird2017-04-26
* Player data to Database (#5475)Loïc Blot2017-04-23
* Sneak glitch: Set default to falseparamat2017-04-22
* Add on_flood() callback.Auke Kok2017-04-22
* Soft node overlay (#5186)Dániel Juhász2017-04-21
* Light update for map blocksDániel Juhász2017-04-20
* Tools: Fix tool digging speed limitHybrid Dog2017-04-19
* Sneak: Add option for old move codeparamat2017-04-17
* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Document that write_json will error on unserializable types. (#5539)raymoo2017-04-08
* First commit for fine pointed (#5485)MarkuBu2017-04-01
* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-30
* Add functions to strip color information. (#5472)Diego Martínez2017-03-28
* Firelike drawtype: Add missing docs for visual_scale in lua_api.txt (#5434)Paramat2017-03-20
* lua_api: Document minetest.features (#5311)SmallJoker2017-03-15
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* Add minetest.spawn_falling_node(pos) (#5339)zaoqi2017-03-04
* FormSpec: Add position and anchor elements (#5284)adelcoding12017-03-04
* Fix the documentation for `minetest.is_yes` (#5276)red-0012017-02-20
* Correct lua_api.txt docs related to meta (#5198)rubenwardy2017-02-10
* Add ModMetadata API (#5131)Loïc Blot2017-02-08
* Add per-stack descriptions using ItemStack Metadatarubenwardy2017-02-04
* Add ItemStack key-value meta storagerubenwardy2017-02-04
* Add multiply texture modifiersapier2017-01-30
* from_table: Fix crash for missing inventory or fieldSmallJoker2017-01-28
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-28
* Implement player attribute backend (#4155)Loïc Blot2017-01-27
* core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok2017-01-23
* Vector: Add vector.sort(a, b): return box edgesAuke Kok2017-01-23
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21