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* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
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* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
| | | * Also Disable shadows when sun/moon is hidden. Fixes #11972.
* Improve lua vector helper class doumentation (#12090)DS2022-03-19
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* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05
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* Allow get_sky to return a table (#11963)Zughy2022-03-05
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* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-23
| | | | | Change 1: Clarify when on_step collision information is provided Change 2: Document PostgreSQL and Redis settings Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions
* Lua API: Consistently use double vs. single quotes (#12075)Lars Müller2022-02-22
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* Add support for 'seed' in disallow_mapgen_settings (#12023)Wuzzy2022-02-12
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* Allow to set the displayed item count and its alignment via meta (#8448)DS2022-02-10
| | | | | | | | | | | | | * Allow to set the displayed item count and its offset via meta * fix rect constr call * devtest: add dump_item chatcommand * fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now * add missing utf8 to wide conversion * rename to count_meta
* Add more documentation for the list[] fs element (#11979)DS2022-02-03
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* Document moon orientation relative to sunLars Mueller2022-01-31
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* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-27
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* Bump formspec version (#11980)Vincent Robinson2022-01-23
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* Fix consistency of sky sun/moon texture behavioursfan52022-01-22
| | | | Also cleans up related code somewhat.
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-22
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* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-06
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* Fix incorrect bit positions in paramtype documentationAritz Erkiaga2022-01-06
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* Better document sky_color scope (#11892)Zughy2022-01-01
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* Add padding[] element to formspecs (#11821)Vincent Robinson2021-12-30
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* Remove wrong function from lua_api.txtsfan52021-12-19
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* Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa2021-12-13
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* Add pauloue's ItemStack example to docs (#9853)Francisco2021-12-10
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* Implemented disconnect_player (#10492)Corey Powell2021-11-26
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Add Lua bitop library (#9847)Lejo2021-11-26
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* Add backwards-compatible behaviour if too few CAO textures specifiedsfan52021-11-22
| | | (#11766)
* Allow for Game-Specific Menu Music (#11241)ExeVirus2021-11-22
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* Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy2021-11-10
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
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* Fix item duplication if player dies during interact callback (alternative) ↵sfan52021-10-25
| | | | (#11662)
* Add embedded PNG texture modifier (#11498)hecks2021-10-13
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* Add get_server_max_lag() (#11671)Wuzzy2021-10-05
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* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
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* Add feature table entry for new dynamic media APIsfan52021-09-19
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* Split vector.new into 3 constructorsDS2021-09-10
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* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
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* Add group-based tool filtering for node drops (#10141)Treer2021-08-27
| | | | | | Supports both AND and OR requirements, e.g. * "a tool that's in any of these groups" * "a tool that's in all of these groups"
* Fix 6th line of infotext being cut off in half (#11456)Wuzzy2021-08-23
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* Clarify the meaning of "rightclick"/"use" in documentation (#11471)Wuzzy2021-08-16
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* Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative ↵Hugues Ross2021-08-12
| | | | | | | | | Mode"/"Host Server" checkboxes (#11524) This adds support for disable_settings to game.conf. In this you can specify a list of settings that should not be visible in the "local game" (or however it is called nowadays) tab. Enable Damage, Creative Mode and Host Server are supported. Co-authored-by: Wuzzy <Wuzzy2@mail.ru> Co-authored-by: Aaron Suen <warr1024@gmail.com> Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-29
| | | | | | | | | * Add a simple PNG image encoder with Lua API Add ColorSpec to RGBA converter Make a safety wrapper for the encoder Create devtest examples Co-authored-by: hecktest <> Co-authored-by: sfan5 <sfan5@live.de>
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
| | | Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
* Improve documentation of tools (#11128)Wuzzy2021-07-27
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* Document glasslikeliquidlevel merge bits (#11479)random-geek2021-07-25
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* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-15
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* Fix documented default colors for set_skyHugues Ross2021-07-14
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* Fix typo in lua_api.txthecktest2021-07-10
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* Use `persistence` instead of `persist` in NoiseParams examplesLean Rada2021-07-10
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* Add API for mods to hook liquid transformation events (#11405)Warr10242021-07-09
| | | | | | | | | Add API for mods to hook liquid transformation events Without this API, there is no reliable way for mods to be notified when liquid transform modifies nodes and mods are forced to poll for changes. This allows mods to detect changes to flowing liquid nodes and liquid renewal using event-driven logic.
* Document hypertext escaping (#11374)Wuzzy2021-06-22
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* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-20
| | | This check can be used by ABM to reduce CPU usage.