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Commit message (
Expand
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Author
Age
*
Private nodemeta (#5702)
sfan5
2017-05-10
*
Revert custom player collision box and step height commits
paramat
2017-05-09
*
Player attrs: permits to remove an attribute by setting value to nil (#5716)
Loïc Blot
2017-05-07
*
Player properties: Set correct default collisionbox
paramat
2017-05-07
*
Make the player collisionbox settable
TeTpaAka
2017-05-06
*
Use a settings object for the main settings
ShadowNinja
2017-05-06
*
Add option to also check the center to `find_node_near` (#5255)
red-001
2017-05-04
*
Set sky API: Add bool for clouds in front of custom skybox
paramat
2017-05-02
*
Sound API: Add fading sounds
Brandon
2017-05-03
*
Add clouds API
Ben Deutsch
2017-04-30
*
Fix click-digging torches (#5652)
you
2017-04-28
*
Allow mesh and nodeboxes to wave like plants or leaves. (#3497)
Auke Kok
2017-04-28
*
Allow scripts to get the client protocol version in non-debug builds. (#5649)
red-001
2017-04-27
*
Fix incorrect formspec-tooltip doc, add detail in 'floodable' & 'on_flood' do...
Bluebird
2017-04-27
*
Tiny documentation fix. (#5659)
Bluebird
2017-04-26
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Sneak glitch: Set default to false
paramat
2017-04-22
*
Add on_flood() callback.
Auke Kok
2017-04-22
*
Soft node overlay (#5186)
Dániel Juhász
2017-04-21
*
Light update for map blocks
Dániel Juhász
2017-04-20
*
Tools: Fix tool digging speed limit
Hybrid Dog
2017-04-19
*
Sneak: Add option for old move code
paramat
2017-04-17
*
Implement delayed server shutdown with cancelation (#4664)
Loïc Blot
2017-04-15
*
Hardware coloring for itemstacks
Dániel Juhász
2017-04-08
*
Document that write_json will error on unserializable types. (#5539)
raymoo
2017-04-08
*
First commit for fine pointed (#5485)
MarkuBu
2017-04-01
*
Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
paramat
2017-03-30
*
Add functions to strip color information. (#5472)
Diego Martínez
2017-03-28
*
Firelike drawtype: Add missing docs for visual_scale in lua_api.txt (#5434)
Paramat
2017-03-20
*
lua_api: Document minetest.features (#5311)
SmallJoker
2017-03-15
*
Light calculation: New bulk node lighting code
Dániel Juhász
2017-03-11
*
Add minetest.spawn_falling_node(pos) (#5339)
zaoqi
2017-03-04
*
FormSpec: Add position and anchor elements (#5284)
adelcoding1
2017-03-04
*
Fix the documentation for `minetest.is_yes` (#5276)
red-001
2017-02-20
*
Correct lua_api.txt docs related to meta (#5198)
rubenwardy
2017-02-10
*
Add ModMetadata API (#5131)
Loïc Blot
2017-02-08
*
Add per-stack descriptions using ItemStack Metadata
rubenwardy
2017-02-04
*
Add ItemStack key-value meta storage
rubenwardy
2017-02-04
*
Add multiply texture modifier
sapier
2017-01-30
*
from_table: Fix crash for missing inventory or field
SmallJoker
2017-01-28
*
Make entity on_punch have same signature and behaviour as player on_punch
sapier
2017-01-28
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
core: Add dir_to_yaw and yaw_to_dir helpers
Auke Kok
2017-01-23
*
Vector: Add vector.sort(a, b): return box edges
Auke Kok
2017-01-23
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
*
Add chatcommand unregister and override API (#5076)
Elijah Duffy
2017-01-20
*
Add particle animation, glow
sfan5
2017-01-18
*
Add minetest.player_exists() (#5064)
rubenwardy
2017-01-18
*
Rename ObjectRef methods to be consistent and predictable
rubenwardy
2017-01-16
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