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* Fix the documentation for `minetest.is_yes` (#5276)red-0012017-02-20
* Correct lua_api.txt docs related to meta (#5198)rubenwardy2017-02-10
* Add ModMetadata API (#5131)Loïc Blot2017-02-08
* Add per-stack descriptions using ItemStack Metadatarubenwardy2017-02-04
* Add ItemStack key-value meta storagerubenwardy2017-02-04
* Add multiply texture modifiersapier2017-01-30
* from_table: Fix crash for missing inventory or fieldSmallJoker2017-01-28
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-28
* Implement player attribute backend (#4155)Loïc Blot2017-01-27
* core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok2017-01-23
* Vector: Add vector.sort(a, b): return box edgesAuke Kok2017-01-23
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
* Add chatcommand unregister and override API (#5076)Elijah Duffy2017-01-20
* Add particle animation, glowsfan52017-01-18
* Add minetest.player_exists() (#5064)rubenwardy2017-01-18
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-16
* Add staticdata parameter to add_entity (#5009)Rui2017-01-09
* lua_api.txt: Add registered_chatcommands to global tablesLNJ2017-01-05
* Expose and document chatcommands as minetest.registered_chatcommandsrubenwardy2017-01-04
* Add 2D sheet animation for nodessfan52017-01-02
* Added "[sheet" to the texture special commands.Luke Puchner-Hardman2017-01-02
* Various anticheat improvementssfan52016-12-26
* Bump version to 0.4.15sfan52016-12-22
* Simple deco: Allow setting param2 value on placementAuke Kok2016-12-07
* Fix incorrect docs about minetest.hud_replace_builtin (#4833)Amaz2016-12-02
* Very small documentation fix. (#4830)Bluebird2016-12-02
* Lua_api.txt: Clarify use of looping soundsparamat2016-12-01
* Allow restricting detached inventories to one playersfan52016-11-28
* Wieldhand: Allow overriding the handTeTpaAka2016-11-26
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-23
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-18
* Builtin/../item: Enable tool breaking soundsAuke Kok2016-11-18
* Lua_api.txt: Naming convention for custom item/entity fieldsWuzzy2016-11-15
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Rename nodeupdate and nodeupdate_single and make them part of the official APIest312016-11-14
* Nodeupdate: Remove documentation in lua_api.txtparamat2016-11-12
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02
* Add version APIShadowNinja2016-10-31
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-31
* Document item use callbacks (#4668)raymoo2016-10-27
* Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'paramat2016-10-21
* Builtin: Add vector.floor helper functionrubenwardy2016-10-17
* Make documentation about ItemStack:set_{name,count,wear} clearersfan52016-10-15
* Attached particle spawnersraymoo2016-10-13
* Fix backwards compatibility issue introduced by close_on_enterrubenwardy2016-10-08
* Lua_api.txt: Add biome and nodeupdate documentationparamat2016-10-08
* Forceloading: Transient forceloadsraymoo2016-10-03
* Formspec: Add container[] and container_end[] elementsrubenwardy2016-10-03
result); // Maps filename to file status std::map<std::string, FileStatus*> m_files; // Array of remote media servers std::vector<RemoteServerStatus*> m_remotes; // Filesystem-based media cache FileCache m_media_cache; // Has an attempt been made to load media files from the file cache? // Have hash sets been requested from remote servers? bool m_initial_step_done; // Total number of media files to load s32 m_uncached_count; // Number of media files that have been received s32 m_uncached_received_count; // Status of remote transfers unsigned long m_httpfetch_caller; unsigned long m_httpfetch_next_id; long m_httpfetch_timeout; s32 m_httpfetch_active; s32 m_httpfetch_active_limit; s32 m_outstanding_hash_sets; std::map<unsigned long, std::string> m_remote_file_transfers; // All files up to this name have either been received from a // remote server or failed on all remote servers, so those files // don't need to be looked at again // (use m_files.upper_bound(m_name_bound) to get an iterator) std::string m_name_bound; }; #endif // !CLIENTMEDIA_HEADER