Commit message (Collapse) | Author | Age | |
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* | Add core.compare_block_status function (#11247) | SmallJoker | 2021-05-30 |
| | | | Makes it possible to check the status of the mapblock in a future-extensible way. | ||
* | Fix base64 validation and add unittests (#10515) | Lars Müller | 2021-05-30 |
| | | | Implement proper padding character checks | ||
* | UnitSAO: Prevent circular attachments | SmallJoker | 2021-05-29 |
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* | Improve liquid documentation (#11158) | Wuzzy | 2021-05-06 |
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* | Add `minetest.colorspec_to_colorstring` (#10425) | Vincent Robinson | 2021-04-23 |
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* | Put torch/signlike node on floor if no paramtype2 (#11074) | Wuzzy | 2021-04-20 |
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* | Also return the ObjectRef from minetest.spawn_falling_node() (#11184) | benrob0329 | 2021-04-13 |
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* | Modifying fall damage via armor group (#11080) | Wuzzy | 2021-04-11 |
| | | | Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group. | ||
* | Add vector.to_string and vector.from_string (#10323) | DS | 2021-04-05 |
| | | | Writing vectors as strings is very common and should belong to `vector.*`. `minetest.pos_to_string` is also too long to write, implies that one should only use it for positions and leaves no spaces after the commas. | ||
* | Sort out cURL timeouts and increase default | sfan5 | 2021-04-02 |
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* | Add `math.round` and fix `vector.round` (#10803) | Vincent Robinson | 2021-04-02 |
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* | Block & report player self-interaction (#11137) | Lars Müller | 2021-03-30 |
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* | Add entry in features table for degrotate changes | sfan5 | 2021-03-30 |
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* | Degrotate support for mesh nodes (#7840) | Vitaliy | 2021-03-30 |
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* | lua_api.txt: Fix style selector examples | Hugues Ross | 2021-03-21 |
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* | GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls | Jean-Patrick Guerrero | 2021-03-16 |
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* | Slap u64 on everything time-y (#10984) | Lars Müller | 2021-02-24 |
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* | Allow overwriting media files of dependencies (#10752) | DS | 2021-02-23 |
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* | Add nametag background setting and object property (#10937) | rubenwardy | 2021-02-17 |
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* | Fix short_description fallback order (#10943) | rubenwardy | 2021-02-17 |
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* | Fix documentation of formspec sound style (#10913) | Wuzzy | 2021-02-04 |
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* | Revise dynamic_add_media API to better accomodate future changes | sfan5 | 2021-02-01 |
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* | Preserve immortal group for players when damage is disabled | sfan5 | 2021-01-31 |
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* | Fix minetest.dig_node returning true when node isn't diggable (#10890) | rubenwardy | 2021-01-31 |
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* | Rework use_texture_alpha to provide three opaque/clip/blend modes | sfan5 | 2021-01-29 |
| | | | | | The change that turns nodeboxes and meshes opaque when possible is kept, as is the compatibility code that warns modders to adjust their nodedefs. | ||
* | Clarify key_value_swap's edge case (#10799) | Graham Northup | 2021-01-29 |
| | | | | | In compiler design especially, leaving behavior as "undefined" is a _strong_ condition that basically states that all possible integrity is violated; it's the kind of thing that happens when, say, dereferencing a pointer with unknown provenance, and most typically leads to a crash, but can result in all sorts of spectacular errors--thus, "it is undefined" how your program will melt down. The pure-Lua implementation of `key_value_swap` does not permit UB _per se_ (assuming the implementation of Lua itself is sound), but does deterministically choose the value to which a key is mapped (the last in visitation order wins--since visitation order is arbitrary, _some_ value _will_ be chosen). Most importantly, the program won't do something wildly unexpected. | ||
* | Consistently use "health points" (#10868) | Zughy | 2021-01-27 |
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* | FormSpec: Add list spacing, slot size, and noclip (#10083) | Vincent Robinson | 2021-01-23 |
| | | | | | | | | | * Add list spacing, slot size, and noclip * Simplify StyleSpec * Add test cases Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | ObjectRef: fix some v3f checks (#10602) | Zughy | 2021-01-21 |
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* | Document how to make nametags background disappear on players' head (#10783) | Zughy | 2021-01-11 |
| | | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com> | ||
* | Implement on_rightclickplayer callback (#10775) | JDiaz | 2021-01-11 |
| | | | Co-authored-by: rubenwardy <rw@rubenwardy.com> | ||
* | Add on_deactivate callback for luaentities (#10723) | hecks | 2021-01-02 |
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* | Clarify documentation of minetest.get_modpath and minetest.get_modnames (#10771) | OgelGames | 2021-01-02 |
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* | Add minetest.get_objects_in_area (#10668) | Elias Fleckenstein | 2020-12-29 |
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* | Documentation for highest formspec_version[] and changelog (#10592) | DS | 2020-12-18 |
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* | Formspec: Allow to specify frame loop for model[] (#10679) | Thomas--S | 2020-12-15 |
| | | | Add the ability to specify an animation frame loop range for the model[] formspec element. | ||
* | lua_api.txt: Add mod_orgin to node def (#10697) | wsor4035 | 2020-12-15 |
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* | Various documentation fixes (#10692) | SmallJoker | 2020-12-10 |
| | | | | | | | set_sky: New feature, keep note about the old syntax get_us_time: Document overflow localplayer: Document "nil" behaviour before initialization collision_box: Safe limit of "1.45" | ||
* | Cross-reference the node level manipulation functions (#10633) | Oblomov | 2020-12-04 |
| | | | This can help developers find the correct functions to access and manipulate the fluid level. | ||
* | Add sound to press event of some formspecs elements (#10402) | Pierre-Yves Rollo | 2020-11-23 |
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* | Do not set a default for description in itemdef table (#10559) | DS | 2020-11-10 |
| | | | | | * Do not set a default for description in itemdef table * improve documentation | ||
* | Fix object interaction distance not being checked (#10547) | rubenwardy | 2020-11-09 |
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* | Add model[] formspec element (#10320) | SmallJoker | 2020-11-04 |
| | | | | | | Formspec element to display models, written by @kilbith, rebased and tweaked. Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> Co-authored-by: sfan5 <sfan5@live.de> | ||
* | Clean up l_object.cpp (#10512) | Zughy | 2020-10-22 |
| | | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com> | ||
* | Decouple entity minimap markers from nametags replacing with show_on_minimap ↵ | sfan5 | 2020-10-19 |
| | | | | property (#10443) | ||
* | Remove all bump mapping and parallax occlusion related code. | Lars | 2020-10-17 |
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* | Add ObjectRef:get_children() (#10480) | Zughy | 2020-10-13 |
| | | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com> | ||
* | Add a short_description to be used by mods (#8980) | DS | 2020-10-09 |
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* | Mention texture modifier colorspace (#10112) | HybridDog | 2020-10-08 |
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* | Add minetest.get_artificial_light and minetest.get_natural_light (#5680) | HybridDog | 2020-10-06 |
| | | | | | Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com> |