Commit message (Collapse) | Author | Age | |
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* | Check for valid base64 before decoding (#9904) | Lejo1 | 2020-05-22 |
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* | Allow more than 255 biomes, document new maximum (#9855) | Paramat | 2020-05-20 |
| | | | | Change biomemap data type from u8 to u16. New technical (not practical) maximum is 65535 biomes. | ||
* | Rework functionality of leveled nodes (#9852) | Wuzzy | 2020-05-19 |
| | | | | Co-authored-by: sfan5 <sfan5@live.de> Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> | ||
* | Add ability to scale HUD text (#9814) | LoneWolfHT | 2020-05-19 |
| | | | Add 'size' property to HUD text elements that is used for relative font size calculations. | ||
* | Make automatic_rotate relative, allow setting rotation (#8468) | ANAND | 2020-05-16 |
| | | | | | | | | | automatic_rotate does not make sense if it is absolute. Make it relative. To avoid bouncing, set_rotation did not update the client when automatic_rotate was set. That's no longer necessary because the new spinning method applies the rotation on top of the current one, and the updates are necessary for set_rotation to actually transform the object. Co-authored-by: ANAND <ClobberXD@gmail.com> Co-authored-by: Pedro Gimeno <pgimeno@users.noreply.notabug.org> | ||
* | Add mapgen settings to world creation dialog (#9254) | Wuzzy | 2020-05-12 |
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* | Damage texture modifier (#9833) | Lars Müller | 2020-05-11 |
| | | | Adds a new object property "damage_texture_modifier" | ||
* | Add support for statbar “off state” icons (#9462) | Wuzzy | 2020-05-11 |
| | | | | | | | This adds support for optional “off state” icons for statbars. “off state icons” can be used to denote the lack of something, like missing hearts or bubbles. Add "off state" textures to the builtin statbars. Co-authored-by: SmallJoker <mk939@ymail.com> | ||
* | FormSpec: Add universal style selector `*` (#9718) | v-rob | 2020-05-06 |
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* | Expose collided objects in moveresult | sfan5 | 2020-05-06 |
| | | | | closes #9787 | ||
* | Rename moveresult speed to velocity | SmallJoker | 2020-05-05 |
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* | Add 'content_offset' and 'padding' style properties for buttons (#9661) | Hugues Ross | 2020-05-02 |
| | | | | * Add padding and content_offset style properties to buttons | ||
* | Add a convention about z_index (#9701) | Wuzzy | 2020-05-02 |
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* | set_fov: Add support for time-based transitions (#9705) | ANAND | 2020-05-02 |
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* | Allow connection info to be missing from minetest.get_player_information() ↵ | sfan5 | 2020-05-01 |
| | | | | | | (#9739) fixes #9352 This reverts commit 23c907befea02005e2c0c87fca0131b60aace18a. | ||
* | Expose collision information to LuaEntity on_step | sfan5 | 2020-04-27 |
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* | Add server side translations capability (#9733) | EvidenceB Kidscode | 2020-04-25 |
| | | | | * Add server side translations capability | ||
* | Document which noise APIs add world seed to noiseparams seed (#9693) | Paramat | 2020-04-17 |
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* | Add default stack size setting (#8873) | SmallJoker | 2020-04-13 |
| | | | | | New setting "default_stack_max" to alter the default stack sizes of all items when desired. Co-authored-by: Pascal Abresch <nep@packageloss.eu> | ||
* | Add scroll_container formspec element (redo) (#9101) | DS | 2020-04-13 |
| | | | | | | | | | New formspec elements: - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]` - `scroll_container_end[]` Other elements can be embedded in this element. Scrollbar must be placed manually. | ||
* | Play 'player_jump' when player jumps (#9373) | Wuzzy | 2020-04-12 |
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* | Improve waypoints and add image variant (#9480) | Lars Müller | 2020-04-11 |
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* | Formspecs: Add state-selection to style elements (#9378) | Hugues Ross | 2020-04-11 |
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* | Clarify use of minetest.request_insecure_environment() (#9597) | rubenwardy | 2020-04-06 |
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* | Add allowed_mapgens option in game.conf. (#9263) | Wren Turkal | 2020-04-06 |
| | | | | | | | | The game.conf has a disallowed_mapgens option. However, some games require a certain mapgen to be used, like the CTF plugin. This change adds an option to specify allowed mapgens so that the setting can be specified in a way that needn't be updated as map generators are added to Minetest. | ||
* | Some minor Lua API documentation clarifications (#9461) | Wuzzy | 2020-04-06 |
| | | | See #5854 | ||
* | Add warning to set_sky() docs about unstable dawn and night sky colours (#9578) | Paramat | 2020-04-03 |
| | | | Also clean up confusing double meaning usage of the word 'skybox'. | ||
* | Formspec: Mark `hypertext` and markup language as unstable | v-rob | 2020-03-28 |
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* | Improve documentation of minetest.get_node_drops() | sfan5 | 2020-03-26 |
| | | | | Also remove the comment saying it could be removed or modified. | ||
* | Fix small typos in lua_api.txt (#9546) | Dave Chu | 2020-03-25 |
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* | Formspecs: Add starting frame to `animated_image` (#9411) | v-rob | 2020-03-16 |
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* | Fix star visilibity and documentation (since 946c03c6) | Jordan Snelling | 2020-03-08 |
| | | | | | | | Fix memory leak (unused allocation) Fix star rendering Rename sky color struct Fix stars on android Remove extraneous .data() from android star draw | ||
* | Fixes around ServerActiveObject on_punch handling | sfan5 | 2020-03-05 |
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* | Fix potential security issue(s), documentation on minetest.deserialize() (#9369) | sfan5 | 2020-03-05 |
| | | | Also adds an unittest | ||
* | set_sky improvements, set_sun, set_moon and set_stars | Jordach | 2020-03-05 |
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* | Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ↵ | Wuzzy | 2020-03-05 |
| | | | | | | | | | | | | | | nodes (#9339) * Fix pathfinder fail when startpos is over air * Note down pathfinder restrictions * Implement real A* search * Pathfinder: Implement buildPath non-recursively * Update find_path documentation * Pathfinder: Check if jump path is unobstructed * Pathfinder: Fix drop check first checking upwards * Pathfinder: Return nil if source or dest are solid * Pathfinder: Use priority queue for open list | ||
* | Add multiple element selection to `style` and `style_type` (#9380) | v-rob | 2020-03-01 |
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* | Fix incorrect spelling in lua_api.txt (#9431) | Gao Tiesuan | 2020-02-26 |
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* | Documementation: Add advice on lifetime of ObjectRefs | sfan5 | 2020-02-23 |
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* | Documentation: More precise description of ObjectRef:remove() | sfan5 | 2020-02-23 |
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* | Lua_api.txt: Add documentation of VoxelArea 'ystride', 'zstride' (#9415) | Paramat | 2020-02-22 |
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* | Add animated_image[] formspec element (#9258) | Hugues Ross | 2020-02-15 |
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* | Add missing paramtype2 documentation (#9397) | Wuzzy | 2020-02-13 |
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* | Warn of biome ID re-allocation when unregistering or clearing biomes (#9359) | Paramat | 2020-02-03 |
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* | Improve core.sound_play with ephemeral sounds and player exclusion | sfan5 | 2020-02-01 |
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* | Add table.shuffle (#8299) | HybridDog | 2020-02-01 |
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* | Formspec: Create a new class for inventorylists (#9287) | DS | 2020-02-01 |
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* | Add 9-slice background support to button formspec elements (#9290) | Hugues Ross | 2020-01-26 |
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* | Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) ↵ | SmallJoker | 2020-01-25 |
| | | | | | | | | | | | (#9284) Unified flags handling in C++ and Lua Settings API -> Reading only, for now. Writing can be implemented later, if needed. API function to read the currently active flags -> was impossible from Lua Co-authored-by: Wuzzy <wuzzy2@mail.ru> | ||
* | Remove unused weight property from objects (#9320) | Wuzzy | 2020-01-22 |
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