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* lua_api.txt: Fix style selector examplesHugues Ross2021-03-21
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* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16
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* Slap u64 on everything time-y (#10984)Lars Müller2021-02-24
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* Continue with 5.5.0-devsfan52021-02-23
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* Allow overwriting media files of dependencies (#10752)DS2021-02-23
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* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
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* Fix short_description fallback order (#10943)rubenwardy2021-02-17
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* Use consistent temp folder path (#10892)rubenwardy2021-02-07
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* Fix documentation of formspec sound style (#10913)Wuzzy2021-02-04
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* Revise dynamic_add_media API to better accomodate future changessfan52021-02-01
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* Preserve immortal group for players when damage is disabledsfan52021-01-31
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* Fix minetest.dig_node returning true when node isn't diggable (#10890)rubenwardy2021-01-31
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* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
| | | | | The change that turns nodeboxes and meshes opaque when possible is kept, as is the compatibility code that warns modders to adjust their nodedefs.
* Clarify key_value_swap's edge case (#10799)Graham Northup2021-01-29
| | | | | In compiler design especially, leaving behavior as "undefined" is a _strong_ condition that basically states that all possible integrity is violated; it's the kind of thing that happens when, say, dereferencing a pointer with unknown provenance, and most typically leads to a crash, but can result in all sorts of spectacular errors--thus, "it is undefined" how your program will melt down. The pure-Lua implementation of `key_value_swap` does not permit UB _per se_ (assuming the implementation of Lua itself is sound), but does deterministically choose the value to which a key is mapped (the last in visitation order wins--since visitation order is arbitrary, _some_ value _will_ be chosen). Most importantly, the program won't do something wildly unexpected.
* Consistently use "health points" (#10868)Zughy2021-01-27
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* FormSpec: Add list spacing, slot size, and noclip (#10083)Vincent Robinson2021-01-23
| | | | | | | | | * Add list spacing, slot size, and noclip * Simplify StyleSpec * Add test cases Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Use JSON for favorites, move server list code to Lua (#10085)rubenwardy2021-01-22
| | | Co-authored-by: sfan5 <sfan5@live.de>
* Removed some obsolete code (#10562)Zughy2021-01-21
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* ObjectRef: fix some v3f checks (#10602)Zughy2021-01-21
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* Fix double word "true" in minetest.is_nan explanation (#10820)M.K2021-01-18
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* Document how to make nametags background disappear on players' head (#10783)Zughy2021-01-11
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* ContentDB: Add overwrite dialog when content is already installed (#10768)rubenwardy2021-01-04
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* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
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* Clarify documentation of minetest.get_modpath and minetest.get_modnames (#10771)OgelGames2021-01-02
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* Add minetest.get_objects_in_area (#10668)Elias Fleckenstein2020-12-29
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* Add open user data button to main menu (#10579)rubenwardy2020-12-19
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* Documentation for highest formspec_version[] and changelog (#10592)DS2020-12-18
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* Formspec: Allow to specify frame loop for model[] (#10679)Thomas--S2020-12-15
| | | Add the ability to specify an animation frame loop range for the model[] formspec element.
* lua_api.txt: Add mod_orgin to node def (#10697)wsor40352020-12-15
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* Various documentation fixes (#10692)SmallJoker2020-12-10
| | | | | | | set_sky: New feature, keep note about the old syntax get_us_time: Document overflow localplayer: Document "nil" behaviour before initialization collision_box: Safe limit of "1.45"
* Cross-reference the node level manipulation functions (#10633)Oblomov2020-12-04
| | | This can help developers find the correct functions to access and manipulate the fluid level.
* Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo2020-11-23
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* Do not set a default for description in itemdef table (#10559)DS2020-11-10
| | | | | * Do not set a default for description in itemdef table * improve documentation
* Fix object interaction distance not being checked (#10547)rubenwardy2020-11-09
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* Add model[] formspec element (#10320)SmallJoker2020-11-04
| | | | | | Formspec element to display models, written by @kilbith, rebased and tweaked. Co-authored-by: Jean-Patrick Guerrero <jeanpatrick.guerrero@gmail.com> Co-authored-by: sfan5 <sfan5@live.de>
* Clean up l_object.cpp (#10512)Zughy2020-10-22
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Decouple entity minimap markers from nametags replacing with show_on_minimap ↵sfan52020-10-19
| | | | property (#10443)
* Remove all bump mapping and parallax occlusion related code.Lars2020-10-17
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* Add ObjectRef:get_children() (#10480)Zughy2020-10-13
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Add a short_description to be used by mods (#8980)DS2020-10-09
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* Mention texture modifier colorspace (#10112)HybridDog2020-10-08
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* Add minetest.get_artificial_light and minetest.get_natural_light (#5680)HybridDog2020-10-06
| | | | | Add more detailed light detection functions, a function to get the artificial light (torches) and a function to get the sunlight as seen by the player (you can specify timeofday). Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Minimap as HUD element with API controlPierre-Yves Rollo2020-10-04
| | | | | | | Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map
* Add First Person Attachments (#10360)Jordan Snelling2020-10-04
| | | | | | Fixes some other third person camera specific attachments. Implements a single new flag for entities to be forced visible in first person mode. Old mods do not need to be updated to use the new flag and are fully backwards compatible.
* Deprecate get_player_velocity and add_player_velocity (#10173)rubenwardy2020-10-04
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* Document builtin entities (#9453)Wuzzy2020-10-03
| | | This PR adds a new text file doc/builtin_entities.txt which explains how the two builtin entities __builtin:item and __builtin:falling_node work.
* Add note to docs on how to override privileges (#9792)LoneWolfHT2020-10-03
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* Lua API: Add register_on_chatcommand to SSM and CSM (#7862)Elijah Duffy2020-10-03
| | | | | | | Allows catching a chatcommand call just after the command and the parameters are parsed but before its existence is checked and before the corresponding function is run. Returning `true` from a callback function will prevent default handling of the command leaving mods to handle the command manually.
* Chatcommand: Show help message if func returns false without messageHybridDog2020-10-03
| | | #9440