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* Support CSS Color Module Level 4 (#12204)Lars Müller2022-04-27
* Fix typo: vector.check() ought to be vector.check(v)Lars Müller2022-04-24
* Update docs to reference CSS Color Module Level 3Lars Müller2022-04-21
* Remove unneeded ObjectRef setter return values (#12179)Lars Müller2022-04-10
* Spacing fixesShadowNinja2022-04-08
* Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS2022-03-29
* Add API to control shadow intensity from the game/mod (#11944)x20482022-03-26
* Improve lua vector helper class doumentation (#12090)DS2022-03-19
* Readd basic_debug as a HUD flag (#12020)Lars Müller2022-03-05
* Allow get_sky to return a table (#11963)Zughy2022-03-05
* Lua API documentation: Various fixes (#12059)SmallJoker2022-02-23
* Lua API: Consistently use double vs. single quotes (#12075)Lars Müller2022-02-22
* Add support for 'seed' in disallow_mapgen_settings (#12023)Wuzzy2022-02-12
* Correct world_format.txt specification (#12061)Dennis Jenkins2022-02-12
* Allow to set the displayed item count and its alignment via meta (#8448)DS2022-02-10
* Add more documentation for the list[] fs element (#11979)DS2022-02-03
* Document moon orientation relative to sunLars Mueller2022-01-31
* Use virtual paths to specify exact mod to enable (#11784)rubenwardy2022-01-30
* Continue with 5.6.0-devsfan52022-01-30
* Define control(bits) as "unset" for entities (#11995)Lars Müller2022-01-27
* Bump formspec version (#11980)Vincent Robinson2022-01-23
* Fix consistency of sky sun/moon texture behavioursfan52022-01-22
* Allow resetting celestial vault elements by leaving its arguments empty (#11922)Zughy2022-01-22
* Fully remove bitmap font support (#11863)sfan52022-01-08
* Use a database for mod storage (#11763)Jude Melton-Houghton2022-01-07
* Fix damage wraparound if very high damage (#11872)Wuzzy2022-01-06
* Fix incorrect bit positions in paramtype documentationAritz Erkiaga2022-01-06
* Better document sky_color scope (#11892)Zughy2022-01-01
* Add padding[] element to formspecs (#11821)Vincent Robinson2021-12-30
* Remove wrong function from lua_api.txtsfan52021-12-19
* Disable inventory if player's inventory formspec is blank (#11827)ROllerozxa2021-12-13
* Add pauloue's ItemStack example to docs (#9853)Francisco2021-12-10
* Implemented disconnect_player (#10492)Corey Powell2021-11-26
* Add Lua bitop library (#9847)Lejo2021-11-26
* Add backwards-compatible behaviour if too few CAO textures specifiedsfan52021-11-22
* Allow for Game-Specific Menu Music (#11241)ExeVirus2021-11-22
* Lua API: Add `rmdir`, `cpdir` and `mvdir` (#9638)Elijah Duffy2021-11-10
* Fix number of tool uses being off by 1..32767 (#11110)Wuzzy2021-10-31
* Fix item duplication if player dies during interact callback (alternative) (#...sfan52021-10-25
* Add no_texture.png as fallback for unspecified texturesWuzzy2021-10-20
* Add embedded PNG texture modifier (#11498)hecks2021-10-13
* Move archive extraction in content store to async jobsfan52021-10-07
* Add "MINETEST_MOD_PATH" environment variable (#11515)emixa-d2021-10-07
* Add get_server_max_lag() (#11671)Wuzzy2021-10-05
* Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy2021-10-01
* Add feature table entry for new dynamic media APIsfan52021-09-19
* Split vector.new into 3 constructorsDS2021-09-10
* Dynamic_Add_Media v2 (#11550)sfan52021-09-09
* Switch MapBlock compression to zstd (#10788)lhofhansl2021-08-31
* Add group-based tool filtering for node drops (#10141)Treer2021-08-27