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* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23
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* Fix another typo in doc/world_format.txtKahrl2015-09-21
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* lua_api.txt: fix typoest312015-09-21
| | | | Thanks to @kaadmy (NeD) for pointing this out.
* Document current node metadata formatest312015-09-18
| | | | | | Document the node metadata changes of the commit (serialisation version >=23): 704782c95b8a4194a9383da55d93f37fd0f7278f "WIP node metadata, node timers"
* Ore: Add puff ore typekwolekr2015-09-17
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* Fix "make install" and add underscore to doc file nameest312015-09-14
| | | | | | | | Fix regression since commit: 915807f8db1f3721ad9ffc00a4863ad940010c45 "Rename doc/mapformat.txt and update doc to match SRP changes" And add an underscore to doc file name to make it more readable.
* Serialisation: documentation fixes, clarifying renames and whitespace fixesest312015-09-14
| | | | | | | | | | | | | | | 1. Do two renames: * SER_FMT_CLIENT_VER_LOWEST -> SER_FMT_VER_LOWEST_WRITE * SER_FMT_VER_LOWEST -> SER_FMT_VER_LOWEST_READ Now the two define values are consistently named with the _WRITE defines SER_FMT_VER_{HIGHEST,LOWEST}_WRITE, and to better point out what the two serialisation versions actually are for. 2. wrap some lines in doc/worldformat.txt, and point out that the node timers are serialized at a later point, as this can cause confusion about what now happens (if one doesn't strictly read the if block's conditions). 3. some whitespace fixes in NodeTimerList::serialize, and one new comment.
* Rename doc/mapformat.txt and update doc to match SRP changesest312015-09-14
| | | | | | | | The documentation file contains not just information about the map itself, but also about further files inside the world's directory. Documentation didn't reflect recent SRP addition, now it does.
* Ore: Add ore sheet column height range selectionkwolekr2015-09-13
| | | | | | | | Modders are now able to select the range of ore column height, and the midpoint at which they 'grow' starting from. This commit adds three new parameters for the 'sheet' ore type: column_height_min, column_height_max, and column_midpoint_factor. clust_size is now deprecated for this ore type.
* Add more information about how get_node_light works.Robert Zenz2015-09-08
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* Add two missing directories to doxygenNer'zhul2015-09-02
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* Bump version to 0.4.13est312015-08-20
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* minimap: Add ability to disable from serverkwolekr2015-08-13
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* Fix segfaults caused by the Environment not being initialized yetrubenwardy2015-08-09
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* Actually document what minetest.is_protected should doest312015-08-02
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* Add AreaStore data structureest312015-07-27
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* Optional reconnect functionalityest312015-07-23
| | | | | | Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
* Add note that chat messages can be marked as handled.Robert Zenz2015-07-22
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* Document game main menu image systemest312015-07-21
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* Added get_player_velocity() method. Fixes #1176Elia Argentieri2015-07-20
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* Fix relief mapping issuesRealBadAngel2015-07-16
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* Biome API decorations: 'spawnby' searches a 3D neighbourhoodparamat2015-07-08
| | | | | The neighbours checked are the 8 nodes horizontally surrounding the decoration base and the 8 nodes horizontally surrounding the ground node below the decoration
* Fix bug when craft input isn't replacedTeTpaAka2015-06-22
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* Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune2015-06-22
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* Add list-ringsest312015-06-16
| | | | | | | Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported.
* Add minetest.register_on_player_hpchangeTeTpaAka2015-06-13
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* Add return list of individual counts to find_node_in_areaTeTpaAka2015-06-13
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* Add some missing getter functions to the lua APITeTpaAka2015-05-28
| | | | | | | | | | | | | | | | | | | | | | | ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams
* Fix documentation for texture override face selector behaviourest312015-05-20
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* Add texture overridingrubenwardy2015-05-19
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* SAPI/Noise: Add PerlinNoiseMap:getMapSlice() functionkwolekr2015-05-17
| | | | | | This adds the ability to grab 'slices' of noise calculated by PerlinNoiseMap. Retrieving smaller slices of noise from the computation result as needed optimizes memory usage while maintaining a reasonable amount of CPU overhead.
* Add optional buffer param for bulk data array writes in Luakwolekr2015-05-17
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* SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr2015-05-16
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* Add core.get_dir_listShadowNinja2015-05-16
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* Add core.request_insecure_environment()ShadowNinja2015-05-16
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* Add core.mkdirShadowNinja2015-05-16
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* Add mod securityShadowNinja2015-05-16
| | | | Due to compatibility concerns, this is temporarily disabled.
* Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka2015-05-15
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* Add minetest.register_on_punchplayerBrandon2015-05-15
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* Add get and set functions for the nametag colorTeTpaAka2015-05-15
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* Add code to support raillike group namesNovatux2015-05-12
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* is_player() is no player-only functionest312015-05-12
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* Schematics: Add per-node force placement optionkwolekr2015-05-09
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* Schematics: Add indent-with-space option for schematic Lua table serializationkwolekr2015-05-07
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* NodeResolver: Remove NodeResolveMethodkwolekr2015-05-07
| | | | This simplifies NodeResolver logic and makes some interfaces cleaner.
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-05
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* Add minetest.global_exists()ShadowNinja2015-04-21
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* Ore: Add biomes parameterkwolekr2015-04-20
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* Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr2015-04-16
| | | | | | | | | NodeResolver name lists now belong to the NodeResolver object instead of the associated NodeDefManager. In addition to minimizing unnecessary abstraction and overhead, this move permits NodeResolvers to look up nodes that they had previously set pending for resolution. So far, this functionality has been used in the case of schematics for serialization/deserialization.
* Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr2015-04-13
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