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* Add support for different drowning damage and allow drowning in other nodetypesBlockMen2013-08-06
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* Allow mods to listen to cheat detections using minetest.register_on_cheat()Perttu Ahola2013-08-04
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* Add replacements to schematicsPilzAdam2013-08-03
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* Add support for setting stepheight for entitiessapier2013-07-30
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* Play sounds/main_menu.ogg in menuPilzAdam2013-07-28
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* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
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* Weather supportproller2013-07-27
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* Add support of pressed_texture of image_buttonBlockMen2013-07-24
| | | | | | | | | | Fix params number Add pressed texture name Fix string def Fix syntax error
* added (optional) support for 6d facedir in dir_to_facedir and added ↵hdastwb2013-07-24
| | | | facedir_to_dir
* Add port to favorites if not 30000sapier2013-07-22
| | | | | Major modmgr overhaul Add missing formspec checkbox doc
* Add an option to disable object <-> object collision for Lua entitiesPilzAdam2013-07-20
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* Add liquid_range to nodedefPilzAdam2013-07-20
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* Make range of tools configureablePilzAdam2013-07-20
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* Add set_breath and get_breath to lua API.RealBadAngel2013-07-20
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* Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterpKahrl2013-07-11
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* Remove note in lua-api.txt that there are no vector helper functionsPilzAdam2013-07-08
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* Fix many formspec menu bugssapier2013-07-07
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* Add vector helpersShadowNinja2013-07-07
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* Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorSfan52013-07-06
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* Replace C++ mainmenu by formspec powered onesapier2013-07-02
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* Decoration: Add schematic rotation supportkwolekr2013-07-01
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* LuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for ↵kwolekr2013-06-29
| | | | light and liquid updates
* Update documentation for get_mapgen_objectkwolekr2013-06-29
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* Add voxelarea.lua helper to builtinkwolekr2013-06-28
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* Apply various fixes to several thingskwolekr2013-06-27
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* LuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data ↵kwolekr2013-06-27
| | | | back to map
* Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr2013-06-27
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* Add Lua PerlinNoiseMap:get#dMap_flat APIkwolekr2013-06-27
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* Add minetest.get_mapgen_object to APIkwolekr2013-06-27
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* Add LuaVoxelManipkwolekr2013-06-27
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* Decoration: Add support for zero probability, fix breakage from last commitkwolekr2013-06-22
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* A handful of minor fixes to various thingskwolekr2013-06-22
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* Decoration: Add Schematic decoration typekwolekr2013-06-22
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* Remove deprecated functions that don't work anymore from lua_api.txtKahrl2013-06-20
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* Add drowningPilzAdam2013-06-19
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* Decoration: Change divlen to sidelenkwolekr2013-06-17
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* Add initial Decoration support, many misc. improvements & modificationskwolekr2013-06-17
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* Bump version to 0.4.7PilzAdam2013-06-06
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* Replace c55.me linksKahrl2013-06-03
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* Add ObjectRef.hud_set_hotbar_itemcount and add TOCLIENT_HUD_SET_PARAMKahrl2013-05-26
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* Move scriptapi to separate folder (by sapier)sapier2013-05-25
| | | | | | | | | | | On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
* Make raillike nodes connect to any other raillike nodes if both are in the ↵Jeija2013-05-22
| | | | group connect_to_raillike
* Use the group "soil" for nodes that saplings grow onShadowNinja2013-05-20
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* New modsystemPilzAdam2013-05-19
| | | | | Mods are placed in $path_<user/share>/mods They can be enabled per world in world.mt or the configure world window
* Remove common from CMakeLists.txt, README.txt, lua-api.txt and buildwin.shPilzAdam2013-05-18
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* Add --videomodes option to show available video modesKahrl2013-05-09
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* Optional dependencies and properly handle mod name conflicts againKahrl2013-05-03
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* Add a Way of checking for specific Feature with Lua Adds ↵Sfan52013-05-01
| | | | minetest.get_feature() and minetest.has_feature()
* Generalize hud_builtin_enable into hud_set_flagskwolekr2013-04-25
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* Add new drawtype GLASSLIKE_FRAMEDRealBadAngel2013-04-24
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