Commit message (Collapse) | Author | Age | |
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* | ObjectRef: Add add_velocity() (#3208) | you | 2018-03-31 |
| | | | | Allow changing the velocity of objects relatively to their current velocity | ||
* | core.rotate_node: Do not trigger after_place_node (#6900) | SmallJoker | 2018-03-29 |
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* | Optional alpha channel support for entities | stujones11 | 2018-03-29 |
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* | Load dependencies and description from mod.conf | Andrew Ward | 2018-03-28 |
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* | Add reasons to on_dieplayer and on_hpchange | Andrew Ward | 2018-03-28 |
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* | Add formspec theming using prepended strings | Andrew Ward | 2018-03-28 |
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* | Lua_api.txt: Improve noise documentation | Paramat | 2018-03-22 |
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* | Lua_api.txt: Fix hardware colouring documentation | paramat | 2018-03-20 |
| | | | | More 'draw type' -> 'paramtype2' changes, missing from a previous commit. | ||
* | Lua_api.txt: Split long lines part 6 | paramat | 2018-03-17 |
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* | Lua_api.txt: Split long lines part 5, fix hardware colouring docs | paramat | 2018-03-16 |
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* | Lua_api.txt: Split long lines part 4 | paramat | 2018-03-14 |
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* | Rename 'subgame' to 'game' | paramat | 2018-03-13 |
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* | Lua_api.txt: Improve and complete drawtype documentation | paramat | 2018-03-13 |
| | | | | Move documentation of mesh and plantlike_rooted drawtypes into main section. | ||
* | Lua_api.txt: Split long lines part 3 | paramat | 2018-03-11 |
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* | Biome API: Add 'get_biome_name(biome_id)' API | paramat | 2018-03-11 |
| | | | | Change name of default biome to a more suitable lowercase 'default'. | ||
* | Lua_api.txt: Split long lines part 2 | paramat | 2018-03-10 |
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* | Spawn level: Add 'get_spawn_level(x, z)' API | paramat | 2018-03-10 |
| | | | | Returns a suitable player spawn y co-ordinate for unmodified terrain. | ||
* | Lua_api.txt: Split long lines part 1 | paramat | 2018-03-09 |
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* | Gennotify docs: Clarify returned positions for decorations | paramat | 2018-03-09 |
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* | Biomes: Document xyz biome limits | paramat | 2018-03-09 |
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* | Fix bad markdown in lua_api.txt | pauloue | 2018-03-05 |
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* | Gennotify: Add 'minetest.get_decoration_id' API | paramat | 2018-03-03 |
| | | | | | | Returns the decoration ID for the provided decoration name string. For use with gennotify, to know the decoration IDs for use in 'minetest.set_gen_notify'. | ||
* | Place schematic (on vmanip): Enable use of 'place center' flags | paramat | 2018-02-27 |
| | | | | | | For 'place schematic' and 'place schematic on vmanip' APIs. Fix 'place center' code to properly centre schematics. Fix some comments. | ||
* | is_area_protected: Rename from intersects_protection (#7073) | SmallJoker | 2018-02-25 |
| | | | | | | * is_area_protected: Rename from intersects_protection Return first protected position Clarify docs: Mods may overwrite the function | ||
* | Find nodes in area (under air): Raise volume limit and document it | paramat | 2018-02-21 |
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* | Lua API documentation: Fix spelling (#7046) | pauloue | 2018-02-18 |
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* | Add `on_auth_fail` callback (#7039) | red-001 | 2018-02-15 |
| | | | Called when a client fails to supply the correct password for the account it's attempting to login as. | ||
* | Add minetest.is_player (#7013) | you | 2018-02-05 |
| | | | | | | * Add minetest.is_player * First use for is_player | ||
* | Lua_api.txt: Document 'wielditem' visual in object properties | paramat | 2018-02-05 |
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* | Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958) | Loïc Blot | 2018-01-30 |
| | | | | | | | | | | * Add minetest.bulk_set_node call + experimental mod unittest * Optimize set_node function to prevent triple lookup on contentfeatures Do only one lookup for old, and try to merge old and new lookup if node is same than previous node * Add benchmark function + optimize vector population to have real results | ||
* | Intersects_protection(): Move from Minetest Game to builtin (#6952) | Paramat | 2018-01-23 |
| | | | | | A useful function that applies 'core.is_protected()' to a 3D lattice of points evenly spaced throughout a defined volume, with a parameter for the maximum spacing of points. | ||
* | CSM: Remove screenshot API | red-001 | 2018-01-23 |
| | | | | | Reverted from commit 19960e26c672c6337f8c6ffbe27f2c6bca49750c (* [CSM] add screenshot api lua) | ||
* | [CSM] Remove `on_connect` callback (#6941) | red-001 | 2018-01-21 |
| | | | Fixes #6939 | ||
* | [CSM] Add functions to create particles and particlespawners. (#6072) | red-001 | 2018-01-20 |
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* | [CSM] Add basic HUD manipulation. (#6067) | red-001 | 2018-01-20 |
| | | | | | | * [CSM] Add basic HUD manipulation. Workaround for on_connect not working right now. | ||
* | Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs | paramat | 2018-01-16 |
| | | | | | 'get biome data' returns biome id, heat and humidity. Clean up nearby lines in lua_api.txt. | ||
* | Load a texturepack from the 'textures' subfolder of a game | red-001 | 2018-01-16 |
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* | Lua_api.txt: Various improvements | paramat | 2018-01-15 |
| | | | | | Improve documentation for formspec 'position' and 'anchor' elements. Add missing documentation of 'animation' and 'glow' for particle spawners. | ||
* | Lua_api.txt: Improve bullet point indentation consistency | ezhh | 2018-01-13 |
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* | Lua_api.txt: Add chat command params info | ezhh | 2018-01-13 |
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* | Lua_api.txt: Fix, improve and add to Object Properties documentation | paramat | 2018-01-12 |
| | | | | Correct 'automatic rotate' to be a number instead of a bool. | ||
* | Lua_api.txt: Improve and complete ABM documentation | paramat | 2018-01-12 |
| | | | | Document 'active object count (wider)'. | ||
* | Lua API docs: Add warning that schematic placing is cached | Sokomine | 2018-01-07 |
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* | Fix naming conventions of noise userdata | rubenwardy | 2018-01-07 |
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* | Biomes: Add vertical biome blend (#6853) | Paramat | 2018-01-05 |
| | | | | Add 'vertical blend' parameter to biome registration that defines how many nodes above the biome's 'y max' limit the blend will extend. | ||
* | Connected Nodeboxes: Add `disconnected` boxes | Thomas--S | 2018-01-03 |
| | | | | | | | | | | | | | | | The `disconnected_*` boxes are the opposites of the `connect_*` ones, i.e. when a node has no suitable neighbours on the respective side, the according disconnected box is drawn. * disconnected_top * disconnected_bottom * disconnected_front * disconnected_left * disconnected_back * disconnected_right * disconnected (when there is *no* neighbour) * disconnected_sides (when there are *no* neighbours to the sides) | ||
* | Line_of_sight: Improve using VoxelLineIterator | Dániel Juhász | 2017-12-26 |
| | | | | | This commit rewrites line_of_sight with VoxelLineIterator. Stepsize is no longer needed, the results will be always accurate. | ||
* | Vector functions: Fix vector.direction() function, improve documentation (#6801) | Paramat | 2017-12-21 |
| | | | vector.direction() now returns a normalised vector with direction p1 to p2. | ||
* | Allow 'default' parameter in 'settings:get_bool' function | Jordan Irwin | 2017-12-17 |
| | | | | | | Default value is used when the setting key is not found in the config file. If default value is not set, 'nil' is returned. #6188 | ||
* | Give subgames the ability to disallow specific mapgens (#6792) | Ezhh | 2017-12-16 |
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