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* Lua_api.txt: Replace `engine.*` with `core.*` (#7474)Anand S2018-06-24
* Decoration API: Add lightweight ability to have complete coverage (#7456)Paramat2018-06-24
* Lua_api.txt: Fix incorrect vector section directive (#7466)Anand S2018-06-20
* Remove deprecated functions from menu_lua_api.txt (#7455)Anand S2018-06-17
* Version scheme change: 0.5.0 -> 5.0.0 (#7449)Loïc Blot2018-06-15
* Lua_api.txt: Warn of errors possible with VoxelArea:index()/indexp() (#7422)Paramat2018-06-08
* CSM/SSM: Add on_mods_loaded callback (#7411)Loïc Blot2018-06-06
* Lua_api.txt: Various improvements (#7402)Paramat2018-06-03
* Fix isNan on setYaw Lua call (#7380)Loïc Blot2018-05-31
* Say position of locale dir more clearly in docs (#7338)Wuzzy2018-05-16
* Run detach callbacks on player leaveSmallJoker2018-05-12
* Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker2018-04-30
* MetaDataRef: Add contains() and get() (#7214)rubenwardy2018-04-30
* Formspecs: Allow setting alpha value for the box[] elementThomas--S2018-04-23
* Add online content repositoryrubenwardy2018-04-19
* Biome API / dungeons: Add biome-defined dungeon nodesParamat2018-04-07
* Add player:get_meta(), deprecate player attributes (#7202)rubenwardy2018-04-06
* Biome API / cavegen: Add definable cave liquid for a biome (#7192)Paramat2018-04-05
* Add player inventory callbacksSmallJoker2018-04-02
* ObjectRef: Add add_velocity() (#3208)you2018-03-31
* core.rotate_node: Do not trigger after_place_node (#6900)SmallJoker2018-03-29
* Optional alpha channel support for entitiesstujones112018-03-29
* Load dependencies and description from mod.confAndrew Ward2018-03-28
* Add reasons to on_dieplayer and on_hpchangeAndrew Ward2018-03-28
* Add formspec theming using prepended stringsAndrew Ward2018-03-28
* Lua_api.txt: Improve noise documentationParamat2018-03-22
* Lua_api.txt: Fix hardware colouring documentationparamat2018-03-20
* Lua_api.txt: Split long lines part 6paramat2018-03-17
* Lua_api.txt: Split long lines part 5, fix hardware colouring docsparamat2018-03-16
* Lua_api.txt: Split long lines part 4paramat2018-03-14
* Rename 'subgame' to 'game'paramat2018-03-13
* Lua_api.txt: Improve and complete drawtype documentationparamat2018-03-13
* Lua_api.txt: Split long lines part 3paramat2018-03-11
* Biome API: Add 'get_biome_name(biome_id)' APIparamat2018-03-11
* Lua_api.txt: Split long lines part 2paramat2018-03-10
* Spawn level: Add 'get_spawn_level(x, z)' APIparamat2018-03-10
* Lua_api.txt: Split long lines part 1paramat2018-03-09
* Gennotify docs: Clarify returned positions for decorationsparamat2018-03-09
* Biomes: Document xyz biome limitsparamat2018-03-09
* Fix bad markdown in lua_api.txtpauloue2018-03-05
* Gennotify: Add 'minetest.get_decoration_id' APIparamat2018-03-03
* Place schematic (on vmanip): Enable use of 'place center' flagsparamat2018-02-27
* is_area_protected: Rename from intersects_protection (#7073)SmallJoker2018-02-25
* Find nodes in area (under air): Raise volume limit and document itparamat2018-02-21
* Lua API documentation: Fix spelling (#7046)pauloue2018-02-18
* Add `on_auth_fail` callback (#7039)red-0012018-02-15
* Add minetest.is_player (#7013)you2018-02-05
* Lua_api.txt: Document 'wielditem' visual in object propertiesparamat2018-02-05
* Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot2018-01-30
* Intersects_protection(): Move from Minetest Game to builtin (#6952)Paramat2018-01-23