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* Add roadmap (#10536)rubenwardy2021-06-17
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* Add metatables to lua vectors (#11039)DS2021-06-04
| | | Add backwards-compatible metatable functions for vectors.
* Add core.compare_block_status function (#11247)SmallJoker2021-05-30
| | | Makes it possible to check the status of the mapblock in a future-extensible way.
* Fix base64 validation and add unittests (#10515)Lars Müller2021-05-30
| | | Implement proper padding character checks
* UnitSAO: Prevent circular attachmentsSmallJoker2021-05-29
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* Improve liquid documentation (#11158)Wuzzy2021-05-06
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* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-23
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* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
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* Also return the ObjectRef from minetest.spawn_falling_node() (#11184)benrob03292021-04-13
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* Modifying fall damage via armor group (#11080)Wuzzy2021-04-11
| | | Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
* Add vector.to_string and vector.from_string (#10323)DS2021-04-05
| | | Writing vectors as strings is very common and should belong to `vector.*`. `minetest.pos_to_string` is also too long to write, implies that one should only use it for positions and leaves no spaces after the commas.
* Sort out cURL timeouts and increase defaultsfan52021-04-02
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* Add `math.round` and fix `vector.round` (#10803)Vincent Robinson2021-04-02
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* Block & report player self-interaction (#11137)Lars Müller2021-03-30
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* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-30
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* Add entry in features table for degrotate changessfan52021-03-30
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* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
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* lua_api.txt: Fix style selector examplesHugues Ross2021-03-21
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* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16
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* Slap u64 on everything time-y (#10984)Lars Müller2021-02-24
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* Continue with 5.5.0-devsfan52021-02-23
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* Allow overwriting media files of dependencies (#10752)DS2021-02-23
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* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
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* Fix short_description fallback order (#10943)rubenwardy2021-02-17
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* Use consistent temp folder path (#10892)rubenwardy2021-02-07
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* Fix documentation of formspec sound style (#10913)Wuzzy2021-02-04
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* Revise dynamic_add_media API to better accomodate future changessfan52021-02-01
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* Preserve immortal group for players when damage is disabledsfan52021-01-31
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* Fix minetest.dig_node returning true when node isn't diggable (#10890)rubenwardy2021-01-31
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* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
| | | | | The change that turns nodeboxes and meshes opaque when possible is kept, as is the compatibility code that warns modders to adjust their nodedefs.
* Clarify key_value_swap's edge case (#10799)Graham Northup2021-01-29
| | | | | In compiler design especially, leaving behavior as "undefined" is a _strong_ condition that basically states that all possible integrity is violated; it's the kind of thing that happens when, say, dereferencing a pointer with unknown provenance, and most typically leads to a crash, but can result in all sorts of spectacular errors--thus, "it is undefined" how your program will melt down. The pure-Lua implementation of `key_value_swap` does not permit UB _per se_ (assuming the implementation of Lua itself is sound), but does deterministically choose the value to which a key is mapped (the last in visitation order wins--since visitation order is arbitrary, _some_ value _will_ be chosen). Most importantly, the program won't do something wildly unexpected.
* Consistently use "health points" (#10868)Zughy2021-01-27
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* FormSpec: Add list spacing, slot size, and noclip (#10083)Vincent Robinson2021-01-23
| | | | | | | | | * Add list spacing, slot size, and noclip * Simplify StyleSpec * Add test cases Co-authored-by: rubenwardy <rw@rubenwardy.com>
* Use JSON for favorites, move server list code to Lua (#10085)rubenwardy2021-01-22
| | | Co-authored-by: sfan5 <sfan5@live.de>
* Removed some obsolete code (#10562)Zughy2021-01-21
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* ObjectRef: fix some v3f checks (#10602)Zughy2021-01-21
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* Fix double word "true" in minetest.is_nan explanation (#10820)M.K2021-01-18
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* Document how to make nametags background disappear on players' head (#10783)Zughy2021-01-11
| | | Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
* Implement on_rightclickplayer callback (#10775)JDiaz2021-01-11
| | | Co-authored-by: rubenwardy <rw@rubenwardy.com>
* ContentDB: Add overwrite dialog when content is already installed (#10768)rubenwardy2021-01-04
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* Add on_deactivate callback for luaentities (#10723)hecks2021-01-02
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* Clarify documentation of minetest.get_modpath and minetest.get_modnames (#10771)OgelGames2021-01-02
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* Add minetest.get_objects_in_area (#10668)Elias Fleckenstein2020-12-29
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* Add open user data button to main menu (#10579)rubenwardy2020-12-19
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* Documentation for highest formspec_version[] and changelog (#10592)DS2020-12-18
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* Formspec: Allow to specify frame loop for model[] (#10679)Thomas--S2020-12-15
| | | Add the ability to specify an animation frame loop range for the model[] formspec element.
* lua_api.txt: Add mod_orgin to node def (#10697)wsor40352020-12-15
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* Various documentation fixes (#10692)SmallJoker2020-12-10
| | | | | | | set_sky: New feature, keep note about the old syntax get_us_time: Document overflow localplayer: Document "nil" behaviour before initialization collision_box: Safe limit of "1.45"
* Cross-reference the node level manipulation functions (#10633)Oblomov2020-12-04
| | | This can help developers find the correct functions to access and manipulate the fluid level.
* Add sound to press event of some formspecs elements (#10402)Pierre-Yves Rollo2020-11-23
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