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* CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"rubenwardy2017-07-15
| | | | | Original PR: #5747. This reverts commit 39f4a2f607d44738d60db84eba4b30e3d7450204.
* Remove remaining modstore code (#6120)Elijah Duffy2017-07-14
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* Biomes/decorations/ores: Make relative to 'water_level' settingparamat2017-07-11
| | | | | | | | Add 'biome_zero_level' argument to 'generateBiomes()', 'deco_zero_level' argument to 'placeAllDecos()' and 'ore_zero_level' to 'placeAllOres()' to allow mapgens to vertically shift the registered biomes, decorations and ores per-mapchunk. Will also allow many realm possibilities in future mapgens.
* Add 'plantlike_rooted' drawtypenumber Zero2017-07-11
| | | | | | | Useful for underwater plants. Node consists of a base cube plus a plantlike extension that can pass through liquid nodes above without creating air bubbles or interfering with liquid flow. Uses paramtype2 'leveled', param2 defines height of plantlike extension.
* Expose getPointedThing to LuaDániel Juhász2017-07-07
| | | | | | This commit introduces Raycast, a Lua user object, which can be used to perform a raycast on the map. The ray is continuable, so one can also get hidden nodes (for example to see trough glass).
* Ores: Make 'absheight' flag non-functionalparamat2017-06-26
| | | | | | | | | | | | | | The 'absheight' flag was added years ago for the floatlands of 'indev' mapgen (now deleted). The feature mirrored all ore placement around y = 0 to place ores in floatlands. In MTG we now use dedicated ore registrations for floatlands. The feature is crude, inflexible, problematic and very rarely used, it also makes ore vertical range code more complex. Minetest 0.5 is a good chance to remove the feature. The flag itself remains to not break flag values.
* Revert "Ores: Make 'absheight' flag non-functional"Loic Blot2017-06-25
| | | | This reverts commit 90ed6fc732ca667ca970b7c38d39c809e5c3553e.
* Ores: Make 'absheight' flag non-functionalparamat2017-06-25
| | | | | | | | | | | | | | The 'absheight' flag was added years ago for the floatlands of 'indev' mapgen (now deleted). The feature mirrored all ore placement around y = 0 to place ores in floatlands. In MTG we now use dedicated ore registrations for floatlands. The feature is crude, inflexible, problematic and very rarely used, it also makes ore vertical range code more complex. Minetest 0.5 is a good chance to remove the feature. The flag itself remains to not break flag values.
* Helper methods for hardware colorization (#5870)Dániel Juhász2017-06-24
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* Add minetest.rgba function that returns ColorString from RGBA or RGB valuesGael-de-Sailly2017-06-22
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* Automatic item and node colorization (#5640)Dániel Juhász2017-06-20
| | | | | | | | | | | | | | | | | * Automatic item and node colorization Now nodes with a palette yield colored item stacks, and colored items place colored nodes by default. The client predicts the colorization. * Backwards compatibility * Use nil * Style fixes * Fix code style * Document changes
* find_nodes_in_area: Extend maximal count to U32_MAX (#5277)SmallJoker2017-06-19
| | | | | | | Extend documentation, limit area volume Remove u16 count limitation * Prevent integer overflow, replace minp/maxp with pos1/pos2
* Sound: Add pitch option (#5960)Rui2017-06-11
| | | | * Sound: Add pitch option
* fix an example in lua_api (#5604)DS2017-06-10
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* CSM: Fix documentation error for register_on_*_chat_messages (#5917)DS2017-06-09
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* [CSM] Add function to get player privileges (#5933)red-0012017-06-07
| | | | | | * [CSM] Add function to get player privileges + move related help functions to common * Added @Zeno- const
* Fix bump_version.sh & client_lua_api.mdLoic Blot2017-06-06
| | | | This modification was forgotten at release
* Fix typos/mistakes in the documentation for colour related functions. (#5936)red-0012017-06-06
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* Main Menu: Add get_clientmodpath API (#5912)Elijah Duffy2017-06-06
| | | Add `core.get_clientmodpath` to main menu API (also possible in async calls).
* Bump version to 0.4.16ShadowNinja2017-06-03
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* Update remove_player documentationShadowNinja2017-06-03
| | | | | This function only removes player meta data, not player authentication data.
* Mention data type for get/set_attribute in docs (#5884)Wuzzy2017-06-03
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* Lua_api.txt: Various edits and Markdown syntax improvementsWuzzy2017-06-02
| | | | | | | Add minor bits of missing Lua API documentation. Remove L-system lighting bug warning. Clarify 2 lines in node timer documentation. Fix many Markdown syntax errors in lua_api.txt.
* Document hardware coloring and soft node overlays (#5876)Dániel Juhász2017-06-02
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* [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)Pierre-Adrien Langrognet2017-05-21
| | | | | | | | | | | | * [CSM] Add send_chat_message and run_server_chatcommand API functions * Add client-side chat message rate limiting * Limit out chat queue size * [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand * Last fixes/cleanups before merge
* [CSM] Add function to get the definition of items (#5732)bigfoot5472017-05-21
| | | | | Add node def and item def documentation. Please be ready for merge!
* Fix CSM crash (#5779)red-0012017-05-20
| | | Caused by dc5bc6c and them made worse by 5ebf8f9
* When minimap is disabled in configuration, really disable it (#5771)Loïc Blot2017-05-19
| | | | * When minimap is disabled in configuration, really disable it
* CSM: Document forgotten functionsSmallJoker2017-05-16
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* Replace inconsistent mentions of core.* with minetest.* (#5749)rubenwardy2017-05-12
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* Private nodemeta (#5702)sfan52017-05-10
| | | | * Private node metadata that isn't sent to the client
* Revert custom player collision box and step height commitsparamat2017-05-09
| | | | | These caused inability to pass through 2 node high spaces or step up onto slabs or steps when a new client connected to an older server.
* Player attrs: permits to remove an attribute by setting value to nil (#5716)Loïc Blot2017-05-07
| | | | | | | | | | * Player attrs: permits to remove an attribute by setting value to nil When doing player:set_attribute("attr", nil) remove attribute Also remove a useless check on C++ API part (already done by checkplayer) Fix #5709
* Player properties: Set correct default collisionboxparamat2017-05-07
| | | | | | | | | Recent commit b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 removed a hardcoded player collisionbox which resulted on falling back to an incorrect default. This stopped players walking through 2-node high spaces and made the player slightly wider. Improve docs for custom player collisionbox feature and reformat nearby lines.
* Make the player collisionbox settableTeTpaAka2017-05-06
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* Use a settings object for the main settingsShadowNinja2017-05-06
| | | | | | | This unifies the settings APIs. This also unifies the sync and async registration APIs, since the async registration API did not support adding non-functions to the API table.
* [CSM] add `on_item_use` (#5544)red-0012017-05-06
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* [CSM] Add camera API (#5609)bigfoot5472017-05-05
| | | | | | | * [CSM] Add camera API roper rebase & squash * Address nerzhul's review
* Add option to also check the center to `find_node_near` (#5255)red-0012017-05-04
| | | | | * Add option to also check the center to `find_node_near`
* Add function to get server info.red-0012017-05-04
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* Set sky API: Add bool for clouds in front of custom skyboxparamat2017-05-02
| | | | | | | Default true. Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API. Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of 'm_visible' (whether normal sky is visible).
* Sneak: Improve and fix various thingsSmallJoker2017-05-03
| | | | | | Remove useless `got_teleported`. Fix jitter when walking against the sneak limits. Fix damage evading on sneak ladders.
* Sound API: Add fading soundsBrandon2017-05-03
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* Add clouds APIBen Deutsch2017-04-30
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* [CSM] Add event on_place_node API lua (#5548)Vincent Glize2017-04-29
| | | | * [CSM] Add event on_place_node API lua
* [CSM] add screenshot api lua (#5674)Vincent Glize2017-04-29
| | | | * [CSM] add screenshot api lua
* Fix click-digging torches (#5652)you2017-04-28
| | | | Torches are dug instantly again. When the digging time is 0, a delay of 0.15 seconds is added between digging nodes. If the left mouse button is released, the delay is set to 0, thus click-digging.
* Allow mesh and nodeboxes to wave like plants or leaves. (#3497)Auke Kok2017-04-28
| | | | | | | | | | | | | | | | | | | | | | | | | | | | We introduce a new value for "waving" - 2: 0 - waving disabled 1 - wave like a plant 2 - wave like a leave Plantlike nodes will only allow waving = 1, but for leaves we will permit both 1 and 2 since current minetest_game sets it to 1 for all leaves. This makes it somewhat backwards compatible. For mesh and nodebox, values 1 and 2 are both valid, and the node can wave in both fashions as desired. I've tested this with the crops:corn plants, which are mesh nodes, and the results are really good. The code change is trivial as well, so I've opted to document the waving parameter in lua_api.txt because it was missing from there. Nodeboxes likely will not wave properly unless waving = 2. However it's possible that waving=1 may be desired by some mod developers for geometries I have not tried, so the code will not prohibit either value for mesh and nodebox drawtypes. Add lua_api.txt documentation for this feature and document both the existing functionality and the expansion to mesh and nodebox drawtypes.
* Allow scripts to get the client protocol version in non-debug builds. (#5649)red-0012017-04-27
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* Fix incorrect formspec-tooltip doc, add detail in 'floodable' & 'on_flood' ↵Bluebird2017-04-27
| | | | | | | | | | docs (#5660) * Fix incorrect formspec tooltip documentation * Improve `floodable` and `on_flood` documentation. The original documentation did not specify that liquids should not themselves be floodable. This is probably something that should be mentioned.