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* Allow minetest.after to take a variable number of argumentsJeija2013-03-17
* Added method to get all registered recipes for item(node)RealBadAngel2013-03-05
* Allow any character in formspec strings with escape charkwolekr2013-03-05
* Add python script to doc/protocol.txtsfan52013-02-28
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Add seed parameter for default and L-system treesRealBadAngel2013-02-24
* Fix to on_rightclick not able to change wielded_itemRealBadAngel2013-02-13
* Treegen update. Some new symbols. Speed up code a bit.RealBadAngel2013-01-23
* add support for saving settings by lua command (server doesn't autosave on exit)sapier2013-01-21
* Fix buttons not working for Lua-triggered formspecssapier2013-01-07
* L-Systems treegen update.RealBadAngel2013-01-07
* Implement textarea in formspec, a multiline input fieldJeija2013-01-04
* Add on_rightclick(pos, node, clicker) callback for nodesPilzAdam2013-01-04
* Add InvRef:get_location()Perttu Ahola2013-01-02
* Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier2013-01-02
* L-System treegenRealBadAngel2012-12-30
* Add ability to change the itemstack in placenode callbacksPilzAdam2012-12-17
* Fix hypen used as minus sign (manpages), fix spelling error (server.cpp)Ilya Zhuravlev2012-12-17
* New elements in formspec, item_image and item_image_button.RealBadAngel2012-12-01
* Add the group attached_nodePilzAdam2012-12-01
* Add shutdown hook interface to Lua APIMatthew I2012-11-30
* Bump version to 0.4.4 as this isn't compatible with 0.4.3Perttu Ahola2012-11-26
* RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune2012-11-25
* A bunch of fixesMirceaKitsune2012-11-25
* Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune2012-11-25
* Framework for the attachment system, new object property which allows changin...MirceaKitsune2012-11-25
* Get the new animation framework properly workingMirceaKitsune2012-11-25
* Joint positioning and rotation code, and fix a problem related to their lua APIMirceaKitsune2012-11-25
* Allow the LUA API to set animations to meshes as well as the animation speed....MirceaKitsune2012-11-25
* Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune2012-11-25
* Adding background to FormspecRealBadAngel2012-11-08
* Merge pull request #243 from xyzz/liquid_renewablePilzAdam2012-11-03
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| * Add liquid_renewable property.Ilya Zhuravlev2012-09-07
* | Add falling_node to special groups in lua-api.txtPilzAdam2012-11-01
* | Add nodedef.on_blast() to lua_api.txt in order to support chained explosions ...Perttu Ahola2012-09-09
* | Add dtime_s to entity activationPerttu Ahola2012-09-09
* | Fix ObjectRef:punch()Perttu Ahola2012-09-09
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* Add overridable function for handling dropped items from nodesPerttu Ahola2012-09-02
* Add bouncy node groupPerttu Ahola2012-09-01
* Add disable_jump and fall_damage_add_percent node groupsPerttu Ahola2012-09-01
* Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev2012-09-01
* Add ban management routines to Lua APIMatthew I2012-08-12
* Extend Lua API in order to implement chat commandsMatthew I2012-08-12
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Working group-shapeless and multigroup recipesPerttu Ahola2012-07-26
* Add special return value -1 to inventry callbacksPerttu Ahola2012-07-25
* Improve inventory callbacks a bitPerttu Ahola2012-07-25
* Detached inventory callbacks and reworked node metadata callbacksPerttu Ahola2012-07-25
* Detached inventoriesPerttu Ahola2012-07-24
* Improve node timer format (map format version 25) and update mapformat.txtPerttu Ahola2012-07-24