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* Implement delayed server shutdown with cancelation (#4664)Loïc Blot2017-04-15
* [CSM] Add function to set minimap shape (#5569)bigfoot5472017-04-14
* Add documentation for map block format 27 (#5576)Dániel Juhász2017-04-13
* [CSM] Fix localplayer documentation (#5557)Vincent Glize2017-04-12
* LocalPlayer api luaVincent Glize2017-04-08
* Hardware coloring for itemstacksDániel Juhász2017-04-08
* Document that write_json will error on unserializable types. (#5539)raymoo2017-04-08
* [CSM] Add event on_connect player API lua (#5540)Vincent Glize2017-04-08
* [CSM] Add function to get the server protocol version. (#5529)red-0012017-04-06
* [CSM] Add support for positional audio. (#5516)red-0012017-04-06
* [CSM] Add local node meta reference. (#5508)red-0012017-04-04
* First commit for fine pointed (#5485)MarkuBu2017-04-01
* [CSM] Add function and chat command to disconnect from server. (#5487)red-0012017-04-01
* Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVELparamat2017-03-30
* Add functions to strip color information. (#5472)Diego Martínez2017-03-28
* [CSM] Fix errors in and improve the CSM documentation. (#5467)red-0012017-03-28
* [CSM] Add function to get player names in range (#5435)bigfoot5472017-03-22
* Firelike drawtype: Add missing docs for visual_scale in lua_api.txt (#5434)Paramat2017-03-20
* Give CSM access to use `core.colorize()` (#5113)red-0012017-03-17
* [CSM] Add minimap API modifiers (#5399)Loïc Blot2017-03-16
* lua_api: Document minetest.features (#5311)SmallJoker2017-03-15
* Add disclaimer to client_lua_api.txt (#5391)rubenwardy2017-03-14
* Add `get_wielded_item`red-0012017-03-13
* [CSM] Add `on_punchnode` callbackred-0012017-03-13
* [CSM] Add `get_node` and `get_node_or_nil`red-0012017-03-13
* [CSM] Add `on_dignode` callback (#5140)red-0012017-03-13
* [CSM] Add local formspecs. (#5094)red-0012017-03-13
* [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)Loïc Blot2017-03-13
* GUI: Allow texture packs to customize the progress bar (#5368)kilbith2017-03-13
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* Add minetest.spawn_falling_node(pos) (#5339)zaoqi2017-03-04
* FormSpec: Add position and anchor elements (#5284)adelcoding12017-03-04
* Fix the documentation for `minetest.is_yes` (#5276)red-0012017-02-20
* Correct lua_api.txt docs related to meta (#5198)rubenwardy2017-02-10
* Add ModMetadata API (#5131)Loïc Blot2017-02-08
* Add per-stack descriptions using ItemStack Metadatarubenwardy2017-02-04
* Add ItemStack key-value meta storagerubenwardy2017-02-04
* Add multiply texture modifiersapier2017-01-30
* from_table: Fix crash for missing inventory or fieldSmallJoker2017-01-28
* Make entity on_punch have same signature and behaviour as player on_punchsapier2017-01-28
* Implement player attribute backend (#4155)Loïc Blot2017-01-27
* core: Add dir_to_yaw and yaw_to_dir helpersAuke Kok2017-01-23
* Vector: Add vector.sort(a, b): return box edgesAuke Kok2017-01-23
* Add hardware node coloring. Includes:Dániel Juhász2017-01-23
* Add Entity get_texture_mod() to Lua APIsapier2017-01-21
* Add chatcommand unregister and override API (#5076)Elijah Duffy2017-01-20
* Add particle animation, glowsfan52017-01-18
* Add minetest.player_exists() (#5064)rubenwardy2017-01-18
* Rename ObjectRef methods to be consistent and predictablerubenwardy2017-01-16
* Add staticdata parameter to add_entity (#5009)Rui2017-01-09