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*
Make entity on_punch have same signature and behaviour as player on_punch
sapier
2017-01-28
*
Implement player attribute backend (#4155)
Loïc Blot
2017-01-27
*
core: Add dir_to_yaw and yaw_to_dir helpers
Auke Kok
2017-01-23
*
Vector: Add vector.sort(a, b): return box edges
Auke Kok
2017-01-23
*
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-23
*
Add Entity get_texture_mod() to Lua API
sapier
2017-01-21
*
Add chatcommand unregister and override API (#5076)
Elijah Duffy
2017-01-20
*
Add particle animation, glow
sfan5
2017-01-18
*
Add minetest.player_exists() (#5064)
rubenwardy
2017-01-18
*
Rename ObjectRef methods to be consistent and predictable
rubenwardy
2017-01-16
*
Add staticdata parameter to add_entity (#5009)
Rui
2017-01-09
*
lua_api.txt: Add registered_chatcommands to global tables
LNJ
2017-01-05
*
Expose and document chatcommands as minetest.registered_chatcommands
rubenwardy
2017-01-04
*
Add 2D sheet animation for nodes
sfan5
2017-01-02
*
Added "[sheet" to the texture special commands.
Luke Puchner-Hardman
2017-01-02
*
Various anticheat improvements
sfan5
2016-12-26
*
Bump version to 0.4.15
sfan5
2016-12-22
*
Simple deco: Allow setting param2 value on placement
Auke Kok
2016-12-07
*
Fix incorrect docs about minetest.hud_replace_builtin (#4833)
Amaz
2016-12-02
*
Very small documentation fix. (#4830)
Bluebird
2016-12-02
*
Lua_api.txt: Clarify use of looping sounds
paramat
2016-12-01
*
Allow restricting detached inventories to one player
sfan5
2016-11-28
*
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-26
*
Make supplying empty formspec strings close the formspec (#4737)
orwell96
2016-11-23
*
Particles: Make attached particle spawners respect the parent's yaw
orwell96
2016-11-18
*
Builtin/../item: Enable tool breaking sounds
Auke Kok
2016-11-18
*
Lua_api.txt: Naming convention for custom item/entity fields
Wuzzy
2016-11-15
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Rename nodeupdate and nodeupdate_single and make them part of the official API
est31
2016-11-14
*
Nodeupdate: Remove documentation in lua_api.txt
paramat
2016-11-12
*
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-11-02
*
Add version API
ShadowNinja
2016-10-31
*
Lua voxelmanip: Add optional buffer param for 'get param2 data'
paramat
2016-10-31
*
Document item use callbacks (#4668)
raymoo
2016-10-27
*
Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'
paramat
2016-10-21
*
Builtin: Add vector.floor helper function
rubenwardy
2016-10-17
*
Make documentation about ItemStack:set_{name,count,wear} clearer
sfan5
2016-10-15
*
Attached particle spawners
raymoo
2016-10-13
*
Fix backwards compatibility issue introduced by close_on_enter
rubenwardy
2016-10-08
*
Lua_api.txt: Add biome and nodeupdate documentation
paramat
2016-10-08
*
Forceloading: Transient forceloads
raymoo
2016-10-03
*
Formspec: Add container[] and container_end[] elements
rubenwardy
2016-10-03
*
Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
paramat
2016-09-17
*
Lua_api.txt: Add note of maximum value for node 'light_source'
paramat
2016-09-15
*
Add an [invert:<mode> texture modifier
Thomas--S
2016-09-15
*
Decorations: Generalise 'spawn by' to be used by all decoration types
paramat
2016-09-14
*
Allow escaping of texture names when passed as an argument to a modifier
sfan5
2016-09-14
*
fix missing parameters in some mentions of entity callbacks
raymoo
2016-09-12
*
Return nil on empty get_area() (#4508)
James Stevenson
2016-09-10
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