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* Add a simple PNG image encoder with Lua API (#11485)hecks2021-07-29
* Add bold, italic and monospace font styling for HUD text elements (#11478)sfan52021-07-27
* Improve documentation of tools (#11128)Wuzzy2021-07-27
* Document glasslikeliquidlevel merge bits (#11479)random-geek2021-07-25
* Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)Wuzzy2021-07-15
* Fix documented default colors for set_skyHugues Ross2021-07-14
* Fix typo in lua_api.txthecktest2021-07-10
* Use `persistence` instead of `persist` in NoiseParams examplesLean Rada2021-07-10
* Add API for mods to hook liquid transformation events (#11405)Warr10242021-07-09
* Document hypertext escaping (#11374)Wuzzy2021-06-22
* Move build/android directory to root of project (#11283)NeroBurner2021-06-21
* Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence2021-06-20
* Add roadmap (#10536)rubenwardy2021-06-17
* Add metatables to lua vectors (#11039)DS2021-06-04
* Add core.compare_block_status function (#11247)SmallJoker2021-05-30
* Fix base64 validation and add unittests (#10515)Lars Müller2021-05-30
* UnitSAO: Prevent circular attachmentsSmallJoker2021-05-29
* Improve liquid documentation (#11158)Wuzzy2021-05-06
* Add `minetest.colorspec_to_colorstring` (#10425)Vincent Robinson2021-04-23
* Put torch/signlike node on floor if no paramtype2 (#11074)Wuzzy2021-04-20
* Also return the ObjectRef from minetest.spawn_falling_node() (#11184)benrob03292021-04-13
* Modifying fall damage via armor group (#11080)Wuzzy2021-04-11
* Add vector.to_string and vector.from_string (#10323)DS2021-04-05
* Sort out cURL timeouts and increase defaultsfan52021-04-02
* Add `math.round` and fix `vector.round` (#10803)Vincent Robinson2021-04-02
* Block & report player self-interaction (#11137)Lars Müller2021-03-30
* Consistent title bar + render information in mainmenu (#10764)SmallJoker2021-03-30
* Add entry in features table for degrotate changessfan52021-03-30
* Degrotate support for mesh nodes (#7840)Vitaliy2021-03-30
* lua_api.txt: Fix style selector examplesHugues Ross2021-03-21
* GUIScene: Clear depth buffer + replace deprecated clearZBuffer callsJean-Patrick Guerrero2021-03-16
* Slap u64 on everything time-y (#10984)Lars Müller2021-02-24
* Continue with 5.5.0-devsfan52021-02-23
* Allow overwriting media files of dependencies (#10752)DS2021-02-23
* Add nametag background setting and object property (#10937)rubenwardy2021-02-17
* Fix short_description fallback order (#10943)rubenwardy2021-02-17
* Use consistent temp folder path (#10892)rubenwardy2021-02-07
* Fix documentation of formspec sound style (#10913)Wuzzy2021-02-04
* Revise dynamic_add_media API to better accomodate future changessfan52021-02-01
* Preserve immortal group for players when damage is disabledsfan52021-01-31
* Fix minetest.dig_node returning true when node isn't diggable (#10890)rubenwardy2021-01-31
* Rework use_texture_alpha to provide three opaque/clip/blend modessfan52021-01-29
* Clarify key_value_swap's edge case (#10799)Graham Northup2021-01-29
* Consistently use "health points" (#10868)Zughy2021-01-27
* FormSpec: Add list spacing, slot size, and noclip (#10083)Vincent Robinson2021-01-23
* Use JSON for favorites, move server list code to Lua (#10085)rubenwardy2021-01-22
* Removed some obsolete code (#10562)Zughy2021-01-21
* ObjectRef: fix some v3f checks (#10602)Zughy2021-01-21
* Fix double word "true" in minetest.is_nan explanation (#10820)M.K2021-01-18
* Document how to make nametags background disappear on players' head (#10783)Zughy2021-01-11