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* Lua_api.txt: Clarify use of looping soundsparamat2016-12-01
* Allow restricting detached inventories to one playersfan52016-11-28
* Wieldhand: Allow overriding the handTeTpaAka2016-11-26
* Make supplying empty formspec strings close the formspec (#4737)orwell962016-11-23
* Particles: Make attached particle spawners respect the parent's yaworwell962016-11-18
* Builtin/../item: Enable tool breaking soundsAuke Kok2016-11-18
* Lua_api.txt: Naming convention for custom item/entity fieldsWuzzy2016-11-15
* Revert "Adding particle blend, glow and animation (#4705)"sfan52016-11-14
* Adding particle blend, glow and animation (#4705)Foghrye42016-11-15
* Rename nodeupdate and nodeupdate_single and make them part of the official APIest312016-11-14
* Nodeupdate: Remove documentation in lua_api.txtparamat2016-11-12
* Add minetest.get_server_uptime() function to Lua API (#4702)Brandon2016-11-02
* Add version APIShadowNinja2016-10-31
* Lua voxelmanip: Add optional buffer param for 'get param2 data'paramat2016-10-31
* Document item use callbacks (#4668)raymoo2016-10-27
* Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'paramat2016-10-21
* Builtin: Add vector.floor helper functionrubenwardy2016-10-17
* Make documentation about ItemStack:set_{name,count,wear} clearersfan52016-10-15
* Attached particle spawnersraymoo2016-10-13
* Fix backwards compatibility issue introduced by close_on_enterrubenwardy2016-10-08
* Lua_api.txt: Add biome and nodeupdate documentationparamat2016-10-08
* Forceloading: Transient forceloadsraymoo2016-10-03
* Formspec: Add container[] and container_end[] elementsrubenwardy2016-10-03
* Register.lua: Throw error if node 'light_source' > core.LIGHT_MAXparamat2016-09-17
* Lua_api.txt: Add note of maximum value for node 'light_source'paramat2016-09-15
* Add an [invert:<mode> texture modifierThomas--S2016-09-15
* Decorations: Generalise 'spawn by' to be used by all decoration typesparamat2016-09-14
* Allow escaping of texture names when passed as an argument to a modifiersfan52016-09-14
* fix missing parameters in some mentions of entity callbacksraymoo2016-09-12
* Return nil on empty get_area() (#4508)James Stevenson2016-09-10
* Add minetest.unregister_item and minetest.register_alias_forcepaly22016-09-08
* Allow fields to choose whether they close on enter pressrubenwardy2016-08-27
* Make plantlike drawtype more funAuke Kok2016-08-26
* Lua_api.txt: Change 'maxwear' to 'uses' in 'tool_capabilities'DonBatman2016-08-14
* Add an [opacity:<r> texture modifier. Makes the base image transparent accord...Thomas--S2016-08-12
* texture_packs.txt: Document special texturesSmallJoker2016-07-30
* Documentation: Create texture_packs.txtrubenwardy2016-07-30
* lua_api.txt: Document how to properly clear node metadatamtango6882016-07-30
* Main menu, lua_api.txt: Fix mod/texture pack screenshot size issuesWuzzy2016-07-27
* lua_api.txt: Remove tooltip checkbox[] elementJames Stevenson2016-07-21
* HTTP lua API docs: correct some function referencesest312016-07-12
* Builtin/profiler: Replace game profiler (#4245)Tim2016-07-12
* Lua_api.txt: Fix description of node drop behaviourDuane2016-07-12
* Adding minetest.clear_craftFoghrye42016-07-05
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Remove old docs. We have VCS history anyways. (#4266)Pavel Puchkin2016-07-03
* Player: New get_look, set_look APIraymoo2016-06-24
* Builtin/game/item: Add `place_param2` nodedef fieldAuke Kok2016-06-17
* Server: Add reason for leave to `on_leaveplayer` callbacksDiego Martinez2016-06-11
* Lua_api.txt: Split long lines. Capitalise 'Biome API'. Minor editsparamat2016-06-07