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Author
Age
*
Lua_api.txt: Clarify use of looping sounds
paramat
2016-12-01
*
Allow restricting detached inventories to one player
sfan5
2016-11-28
*
Wieldhand: Allow overriding the hand
TeTpaAka
2016-11-26
*
Make supplying empty formspec strings close the formspec (#4737)
orwell96
2016-11-23
*
Particles: Make attached particle spawners respect the parent's yaw
orwell96
2016-11-18
*
Builtin/../item: Enable tool breaking sounds
Auke Kok
2016-11-18
*
Lua_api.txt: Naming convention for custom item/entity fields
Wuzzy
2016-11-15
*
Revert "Adding particle blend, glow and animation (#4705)"
sfan5
2016-11-14
*
Adding particle blend, glow and animation (#4705)
Foghrye4
2016-11-15
*
Rename nodeupdate and nodeupdate_single and make them part of the official API
est31
2016-11-14
*
Nodeupdate: Remove documentation in lua_api.txt
paramat
2016-11-12
*
Add minetest.get_server_uptime() function to Lua API (#4702)
Brandon
2016-11-02
*
Add version API
ShadowNinja
2016-10-31
*
Lua voxelmanip: Add optional buffer param for 'get param2 data'
paramat
2016-10-31
*
Document item use callbacks (#4668)
raymoo
2016-10-27
*
Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting'
paramat
2016-10-21
*
Builtin: Add vector.floor helper function
rubenwardy
2016-10-17
*
Make documentation about ItemStack:set_{name,count,wear} clearer
sfan5
2016-10-15
*
Attached particle spawners
raymoo
2016-10-13
*
Fix backwards compatibility issue introduced by close_on_enter
rubenwardy
2016-10-08
*
Lua_api.txt: Add biome and nodeupdate documentation
paramat
2016-10-08
*
Forceloading: Transient forceloads
raymoo
2016-10-03
*
Formspec: Add container[] and container_end[] elements
rubenwardy
2016-10-03
*
Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
paramat
2016-09-17
*
Lua_api.txt: Add note of maximum value for node 'light_source'
paramat
2016-09-15
*
Add an [invert:<mode> texture modifier
Thomas--S
2016-09-15
*
Decorations: Generalise 'spawn by' to be used by all decoration types
paramat
2016-09-14
*
Allow escaping of texture names when passed as an argument to a modifier
sfan5
2016-09-14
*
fix missing parameters in some mentions of entity callbacks
raymoo
2016-09-12
*
Return nil on empty get_area() (#4508)
James Stevenson
2016-09-10
*
Add minetest.unregister_item and minetest.register_alias_force
paly2
2016-09-08
*
Allow fields to choose whether they close on enter press
rubenwardy
2016-08-27
*
Make plantlike drawtype more fun
Auke Kok
2016-08-26
*
Lua_api.txt: Change 'maxwear' to 'uses' in 'tool_capabilities'
DonBatman
2016-08-14
*
Add an [opacity:<r> texture modifier. Makes the base image transparent accord...
Thomas--S
2016-08-12
*
texture_packs.txt: Document special textures
SmallJoker
2016-07-30
*
Documentation: Create texture_packs.txt
rubenwardy
2016-07-30
*
lua_api.txt: Document how to properly clear node metadata
mtango688
2016-07-30
*
Main menu, lua_api.txt: Fix mod/texture pack screenshot size issues
Wuzzy
2016-07-27
*
lua_api.txt: Remove tooltip checkbox[] element
James Stevenson
2016-07-21
*
HTTP lua API docs: correct some function references
est31
2016-07-12
*
Builtin/profiler: Replace game profiler (#4245)
Tim
2016-07-12
*
Lua_api.txt: Fix description of node drop behaviour
Duane
2016-07-12
*
Adding minetest.clear_craft
Foghrye4
2016-07-05
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Remove old docs. We have VCS history anyways. (#4266)
Pavel Puchkin
2016-07-03
*
Player: New get_look, set_look API
raymoo
2016-06-24
*
Builtin/game/item: Add `place_param2` nodedef field
Auke Kok
2016-06-17
*
Server: Add reason for leave to `on_leaveplayer` callbacks
Diego Martinez
2016-06-11
*
Lua_api.txt: Split long lines. Capitalise 'Biome API'. Minor edits
paramat
2016-06-07
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