Commit message (Collapse) | Author | Age | |
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* | Update attachments at the ending of the addToScene function for parents. And ↵ | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | | | | | | | | | | | with this... *drum roll* Client-side attachments are at last functional and stick visibly. Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed) Fix a bug in falling code where entities get stuck Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed. Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need Create a separate function for detaching, and also update lua api documentation When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too) Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however | ||
* | Framework for the attachment system, new object property which allows ↵ | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | | | | | changing the color and alpha of mesh materials New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to | ||
* | Get the new animation framework properly working | MirceaKitsune | 2012-11-25 |
| | | | | | | Store start and end frames as v2f Also move bone animations to their own function instead of object properties | ||
* | Joint positioning and rotation code, and fix a problem related to their lua API | MirceaKitsune | 2012-11-25 |
| | | | | Attempt to move the animation system to a more correct implementation, rather than using object properties. Incomplete and breaks functionality | ||
* | Allow the LUA API to set animations to meshes as well as the animation ↵ | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | | | speed. Also update animations only when needed. Support for animation blending, though for some reason it doesn't work. Don't enable animation transitions by default for many reaosons Object property to store individual bone positions. LUA can specify a bone name followed by a bone position. No functionality yet. Bone rotation to be added in the following commit Same system for bone rotation, plus a few other things I missed | ||
* | Get the mesh working through the memory cache properly. Most credit goes to ↵ | MirceaKitsune | 2012-11-25 |
| | | | | | | | | | | celeron55 for the help on this code Get the texture from memory as well Add .x to the list of supported formats Update LUA API documentation | ||
* | Adding background to Formspec | RealBadAngel | 2012-11-08 |
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* | Merge pull request #243 from xyzz/liquid_renewable | PilzAdam | 2012-11-03 |
|\ | | | | | Add liquid_renewable property, allow non-renewable liquids. | ||
| * | Add liquid_renewable property. | Ilya Zhuravlev | 2012-09-07 |
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* | | Add falling_node to special groups in lua-api.txt | PilzAdam | 2012-11-01 |
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* | | Add nodedef.on_blast() to lua_api.txt in order to support chained explosions ↵ | Perttu Ahola | 2012-09-09 |
| | | | | | | | | of any explosives | ||
* | | Add dtime_s to entity activation | Perttu Ahola | 2012-09-09 |
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* | | Fix ObjectRef:punch() | Perttu Ahola | 2012-09-09 |
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* | Add overridable function for handling dropped items from nodes | Perttu Ahola | 2012-09-02 |
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* | Add bouncy node group | Perttu Ahola | 2012-09-01 |
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* | Add disable_jump and fall_damage_add_percent node groups | Perttu Ahola | 2012-09-01 |
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* | Add InventoryList width property & allow custom crafting grids. | Ilya Zhuravlev | 2012-09-01 |
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* | Add ban management routines to Lua API | Matthew I | 2012-08-12 |
| | | | | | | | | Those functions are: * minetest.get_ban_list() * minetest.get_ban_description(ip_or_name) * minetest.ban_player(name) * minetest.unban_player_or_ip(ip_or_name) | ||
* | Extend Lua API in order to implement chat commands | Matthew I | 2012-08-12 |
| | | | | | | minetest.get_server_status() minetest.request_shutdown() EnvRef:clear_objects() | ||
* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
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* | Working group-shapeless and multigroup recipes | Perttu Ahola | 2012-07-26 |
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* | Add special return value -1 to inventry callbacks | Perttu Ahola | 2012-07-25 |
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* | Improve inventory callbacks a bit | Perttu Ahola | 2012-07-25 |
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* | Detached inventory callbacks and reworked node metadata callbacks | Perttu Ahola | 2012-07-25 |
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* | Detached inventories | Perttu Ahola | 2012-07-24 |
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* | Improve node timer format (map format version 25) and update mapformat.txt | Perttu Ahola | 2012-07-24 |
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* | Add oldnode parameter to minetest.register_on_placenode callback | Perttu Ahola | 2012-07-23 |
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* | Describe node definition fields better in lua_api.txt | Perttu Ahola | 2012-07-23 |
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* | Update lua_api.txt a bit | Perttu Ahola | 2012-07-23 |
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* | Implement node timers | darkrose | 2012-07-23 |
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* | Formspec button_exit[] and image_button_exit[] | Perttu Ahola | 2012-07-22 |
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* | Doc updates for formspec | darkrose | 2012-07-22 |
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* | minetest.register_on_player_receive_fields() | Perttu Ahola | 2012-07-22 |
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* | Update Lua API documentation to include minetest.get_modnames() | Matthew I | 2012-07-22 |
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* | BITCH, THIS IS 0.4.0. | Perttu Ahola | 2012-07-21 |
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* | Add minetest.get_craft_recipe() | darkrose | 2012-07-21 |
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* | Allow defining player's inventory form in Lua | Perttu Ahola | 2012-07-19 |
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* | Add pointed_thing to lua_api.txt | Perttu Ahola | 2012-06-17 |
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* | Explain node boxes in lua_api.txt | Perttu Ahola | 2012-06-17 |
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* | Mention node drawtypes in lua_api.txt | Perttu Ahola | 2012-06-16 |
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* | Node texture animation | Perttu Ahola | 2012-06-16 |
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* | Add some missing object properties to doc/lua_api.txt | Perttu Ahola | 2012-06-10 |
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* | Node placement client-side prediction | Perttu Ahola | 2012-06-10 |
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* | Update and fix doc/mapformat.txt; make current format more solid in mapblock.cpp | Perttu Ahola | 2012-06-08 |
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* | Add minetest.serialize() and minetest.deserialize() | Perttu Ahola | 2012-06-07 |
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* | Allow groups in crafting recipes | Perttu Ahola | 2012-06-06 |
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* | Fix small errors in lua_api.txt | Perttu Ahola | 2012-06-06 |
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* | Add after_destruct and cache the existence of on_construct, on_destruct and ↵ | Perttu Ahola | 2012-06-05 |
| | | | | after_destruct for quick skipping when a node does not have them | ||
* | place_node, dig_node and punch_node; an in-game tester tool; remove old code | Perttu Ahola | 2012-06-05 |
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* | Add InvRef:is_empty(listname) and make chests/furnaces not diggable if not ↵ | darkrose | 2012-06-03 |
| | | | | empty in minimal game |