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...
*
Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mod...
Hugues Ross
2021-08-12
*
Add a simple PNG image encoder with Lua API (#11485)
hecks
2021-07-29
*
Add bold, italic and monospace font styling for HUD text elements (#11478)
sfan5
2021-07-27
*
Improve documentation of tools (#11128)
Wuzzy
2021-07-27
*
Document glasslikeliquidlevel merge bits (#11479)
random-geek
2021-07-25
*
Add wallmounted support for plantlike and plantlike_rooted nodes (#11379)
Wuzzy
2021-07-15
*
Fix documented default colors for set_sky
Hugues Ross
2021-07-14
*
Fix typo in lua_api.txt
hecktest
2021-07-10
*
Use `persistence` instead of `persist` in NoiseParams examples
Lean Rada
2021-07-10
*
Add API for mods to hook liquid transformation events (#11405)
Warr1024
2021-07-09
*
Document hypertext escaping (#11374)
Wuzzy
2021-06-22
*
Move build/android directory to root of project (#11283)
NeroBurner
2021-06-21
*
Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)
sfence
2021-06-20
*
Add roadmap (#10536)
rubenwardy
2021-06-17
*
Add metatables to lua vectors (#11039)
DS
2021-06-04
*
Add core.compare_block_status function (#11247)
SmallJoker
2021-05-30
*
Fix base64 validation and add unittests (#10515)
Lars Müller
2021-05-30
*
UnitSAO: Prevent circular attachments
SmallJoker
2021-05-29
*
Improve liquid documentation (#11158)
Wuzzy
2021-05-06
*
Add `minetest.colorspec_to_colorstring` (#10425)
Vincent Robinson
2021-04-23
*
Put torch/signlike node on floor if no paramtype2 (#11074)
Wuzzy
2021-04-20
*
Also return the ObjectRef from minetest.spawn_falling_node() (#11184)
benrob0329
2021-04-13
*
Modifying fall damage via armor group (#11080)
Wuzzy
2021-04-11
*
Add vector.to_string and vector.from_string (#10323)
DS
2021-04-05
*
Sort out cURL timeouts and increase default
sfan5
2021-04-02
*
Add `math.round` and fix `vector.round` (#10803)
Vincent Robinson
2021-04-02
*
Block & report player self-interaction (#11137)
Lars Müller
2021-03-30
*
Consistent title bar + render information in mainmenu (#10764)
SmallJoker
2021-03-30
*
Add entry in features table for degrotate changes
sfan5
2021-03-30
*
Degrotate support for mesh nodes (#7840)
Vitaliy
2021-03-30
*
lua_api.txt: Fix style selector examples
Hugues Ross
2021-03-21
*
GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls
Jean-Patrick Guerrero
2021-03-16
*
Slap u64 on everything time-y (#10984)
Lars Müller
2021-02-24
*
Continue with 5.5.0-dev
sfan5
2021-02-23
*
Allow overwriting media files of dependencies (#10752)
DS
2021-02-23
*
Add nametag background setting and object property (#10937)
rubenwardy
2021-02-17
*
Fix short_description fallback order (#10943)
rubenwardy
2021-02-17
*
Use consistent temp folder path (#10892)
rubenwardy
2021-02-07
*
Fix documentation of formspec sound style (#10913)
Wuzzy
2021-02-04
*
Revise dynamic_add_media API to better accomodate future changes
sfan5
2021-02-01
*
Preserve immortal group for players when damage is disabled
sfan5
2021-01-31
*
Fix minetest.dig_node returning true when node isn't diggable (#10890)
rubenwardy
2021-01-31
*
Rework use_texture_alpha to provide three opaque/clip/blend modes
sfan5
2021-01-29
*
Clarify key_value_swap's edge case (#10799)
Graham Northup
2021-01-29
*
Consistently use "health points" (#10868)
Zughy
2021-01-27
*
FormSpec: Add list spacing, slot size, and noclip (#10083)
Vincent Robinson
2021-01-23
*
Use JSON for favorites, move server list code to Lua (#10085)
rubenwardy
2021-01-22
*
Removed some obsolete code (#10562)
Zughy
2021-01-21
*
ObjectRef: fix some v3f checks (#10602)
Zughy
2021-01-21
*
Fix double word "true" in minetest.is_nan explanation (#10820)
M.K
2021-01-18
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